Lies of P will be released on Mac as part of the game's official launch on September 19

crewords@lemmy.ml to Games@lemmy.world – 96 points –
Lies of P will be released on Mac as part of the game's official launch on September 19
aroged.com
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The article says it will be on the Mac App Store; I checked Steam and it is just on PC (and with high regional pricing). A step in the right direction but not good enough.

I’ve heard that sometimes Steam won’t list the Mac version, but if you buy the PC version you can still download the Mac version. Unsure of how true that is, though.

It’s frustratingly true.

Wait. Is there a list of games this is true for? I ony have a Mac and didn’t know this

Hey there I don’t believe there is a compiled list anywhere and I’m not familiar enough with querying steams database to know if there is a way to easily filter that data. The games I remember off the top of my head were deus ex human revolution and max payne 3. There are also a lot of inconsistencies in the pre/post Catalina 32 bit compatibility, I’ve found games that the steam page claims are not compatible but can be downloaded and played like hotline Miami.

Really wish steam had better options for viewing macOS options, the sub page from the store menu doesn’t really help much.

There are also a lot of inconsistencies in the pre/post Catalina 32 bit compatibility, I’ve found games that the steam page claims are not compatible but can be downloaded and played like hotline Miami.

Yeah this one I found out because one of the games I played had that issue. It's annoying that Steam's store page isn't reliable enough for Mac users.

What's the problem with buying on the app store?

If you buy the game on the app store you can only play it on Macs. It's an issue if you own both a MacBook and a gaming PC/Steam Deck.

On Steam you get all the supported platforms + (most likely) save syncing.

I have a Deck, and don't want to be limited to Mac if I get a gaming computer in future also.

It took me a hot second to realize that the game is called lies of P, not that someone named P lied about a game being ported to Mac.

I've been calling it "Lies of Pi" (Pi like the number) for the longest time. My brain couldn't comprehend it's actually named "Lies of Pee".

Turns out the real lie was the lie you were telling yourself all along.

It’s definitely a strange name for a game.

Do you play this with an Xbox controller even on the Mac?

macos natively supports xbox and playstation controllers

No Linux support?

Linux native is just not a priority for devs since Proton pretty much removed the need to make them

Native Linux support > Proton

If the performance is the same it's not going to matter. Is native ideal? Yes, but if it runs perfectly on proton and at performance parity with Windows, it doesn't matter. Proton was a massive "fuck you" to Microsoft. It removes the Windows requirement without creating any negatives.

Proton isn't performance parity with windows. I know this for a fact. I honestly don't know why linux fanboys act like linux has zero issues. I use linux daily over windows, but I wish the linux community will stop with this endless linux circle jerk.

I daily drive Linux every damn day and I've had multiple scenarios where Linux runs better than Windows. Guild wars 2, elden Ring, TF2, csgo, dota2 running vulkan. I would never go back to Windows...and it is problem free, running AMD hardware and I've never messed with drivers ever, and installing games is as easy as clicking install. How is that so fucking hard to accept?

The performance is not the same. Games will always run slightly worse on Proton. Pretending there are no negatives is just crazy.

I love Proton as much as the next guy, but it's no replacement for natively supported games.

It's nearly the same if not better in damn near every game I've played...guild wars 2 for instance had a 10-20 fps increase in certain areas on my Linux install over my Windows 11 install. It happens, I know it's hard for you to accept, but I daily drive endeavourOS and I would never go back to Windows and miss out on so many options to play my games better than I could on Windows.

Think about it like this: if you we're to sit down and port a Windows game to Linux manually, what would you have to do?

  1. You would need to translate the Windows API calls to something Linux understand. That's what WINE does.
  2. If the game runs a Microsoft proprietary rendering engine, you would need add Vulkan support. That's what DXVK/VKD3D do.
  3. You would need to convert any FMVs that use proprietary codecs to open formats. That's what Proton's transcoding feature does.
  4. You will need to provide a shader cache to the user. That's what fossilize does.

So Proton is doing all of these things that you have to do when you port the game anyway. Why spend the money and resources to do something that Proton does for free? If Proton is in any way insufficient to run your game well, it's open source. You can submit merge requests to Proton yourself if you really care about Linux performance.

It's not about Proton versus Native. It's Vulkan versus DirectX. Games that optimize for Vulkan have zero overhead on Linux, and that's what devs should strive for.

Disagree unless the game can be compiled from source. because most games are targeted for a specific Ubuntu lts version.. try to symlink obscure libs hoping it doesn't crash meanwhile winapi is stable and wine/proton is way easier to manage.