Sounds like something Microsoft paid him to say. Oh, right, they literally do that.
So how come it runs in 30 FPS?
Makes you wonder what the bad product would look like
We already know; Skyrim and Fallout 4. They still drop frames on current gen consoles!
No, it didn’t.
I really love the game but optimisation and performance are a joke. I played it with 30fps on console and PC and it needs absurd amounts of power. Would it be even more worse with a multi release on PS5?
I would wager yes as Starfield is currently unplayable on Linux with an nvidia gpu.
I'm a bit confused here. The PS5 uses AMD, not NVIDIA.
Sorry to hear that. I tried playing it on an older gaming rig in 1080p with a 1080 Ti.
No chance to get a stable 60fps experience even while sacrificing every gpu quality and playing it at ultra low.
Yep, the linux driver issue is either crash on 535 or get a rock solid 26-31 FPS on 525 irrespective of settings with frame timings being so smooth you get a more pleasant experience chewing sand.
which is hilarious because the game plays better on a steam deck than on my 3080
That’s copium Mr. Howard, and you know it
Considering Microsoft forcing a year QA on them with the full MS QA team... yea I imagine the partnership and exclusivity did indeed yield a much less buggy and thus better product.
Does he? By now his brain may be addled enough for him to believe that. The guy's been Todd Howard for decades now and that's really got to wear on a person's mind.
I absolutely believe that exclusivity can create a better product. A company can put more resources into a game if they're more worried about making a system seller than a profit driver.
But I don't think for a moment that it benefited the game by creating a focus for the developers by limiting the consoles.
Back in the day, console exclusivity meant you could take advantage of system-specific features such as the ridiculously powerful SIMD core in the PS3. Now, 2/3 major consoles have nearly identical hardware, and the third is an overclocked smartphone, so there's no real benefit to system lock-in.
Seriously, if they said this about the Switch, nobody would bat an eye. But it seems to be easier to simultaneously develop for PS5 and XBox Series than to develop for both consoles and PC, given how terrible a lot of PC ports are.
It worked for The last of Us and Spiderman. Optimization through exclusivity allows the publishers to spend less time chasing down random bugs and rendering issues.
Sounds like something Microsoft paid him to say. Oh, right, they literally do that.
So how come it runs in 30 FPS?
Makes you wonder what the bad product would look like
We already know; Skyrim and Fallout 4. They still drop frames on current gen consoles!
No, it didn’t.
I really love the game but optimisation and performance are a joke. I played it with 30fps on console and PC and it needs absurd amounts of power. Would it be even more worse with a multi release on PS5?
I would wager yes as Starfield is currently unplayable on Linux with an nvidia gpu.
I'm a bit confused here. The PS5 uses AMD, not NVIDIA.
Sorry to hear that. I tried playing it on an older gaming rig in 1080p with a 1080 Ti.
No chance to get a stable 60fps experience even while sacrificing every gpu quality and playing it at ultra low.
Yep, the linux driver issue is either crash on 535 or get a rock solid 26-31 FPS on 525 irrespective of settings with frame timings being so smooth you get a more pleasant experience chewing sand.
which is hilarious because the game plays better on a steam deck than on my 3080
That’s copium Mr. Howard, and you know it
Considering Microsoft forcing a year QA on them with the full MS QA team... yea I imagine the partnership and exclusivity did indeed yield a much less buggy and thus better product.
Does he? By now his brain may be addled enough for him to believe that. The guy's been Todd Howard for decades now and that's really got to wear on a person's mind.
I absolutely believe that exclusivity can create a better product. A company can put more resources into a game if they're more worried about making a system seller than a profit driver.
But I don't think for a moment that it benefited the game by creating a focus for the developers by limiting the consoles.
Back in the day, console exclusivity meant you could take advantage of system-specific features such as the ridiculously powerful SIMD core in the PS3. Now, 2/3 major consoles have nearly identical hardware, and the third is an overclocked smartphone, so there's no real benefit to system lock-in.
Seriously, if they said this about the Switch, nobody would bat an eye. But it seems to be easier to simultaneously develop for PS5 and XBox Series than to develop for both consoles and PC, given how terrible a lot of PC ports are.
It worked for The last of Us and Spiderman. Optimization through exclusivity allows the publishers to spend less time chasing down random bugs and rendering issues.