Descent (1994) Gets a Raytracing update

melonpunk@lemmy.world to RetroGaming@lemmy.world – 29 points –
Descent Raytraced Release Trailer
youtube.com
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Descent taught me how to fly using the numpad. I think I had A as thrust, Z as reverse, 8/2 as pitch, 4/6 as yaw, 7/9 as roll, 1/3 as horizontal strafe, and +/- as vertical.

Descent also taught me how to use dial up for multiplayer.

One of those games I owned a demo of, but was never able to control properly. But, boy, was it cool! As a kid I messed around with it, but didn’t see more than one or two levels.

I still think about it from time to time, that’s the lasting impression it had on me. I never imagined, there would be an update or remake!

Thank you for the memories!

A good joystick or even gamepad can help a fair bit with the control. Keyboard sometimes felt... complicated

The nostalgia hits hard here! So much fun had in this era of pc gaming.

Cool, now I can vomit like it's the 90's again, but with incredible lighting :p

I think the lighting on the original was quite good, enough that adding raytracing is only adding a tiny bit more.

What it really needs is upscaled textures tbh.

Damn I used to play the hell out of this game. I remember the controls being very difficult to figure out, but once you did it was awesome.

Will this run on a steam deck? I had it back in the Weezer win 95 dialup, wutang CD-ROM mansion days.

One of the true childhood nostalgia games for me.

Sometimes I'd hear people talk about other games with Descent in the title (I think it was Descent: Freespace?) I'd think "Wait ... that's not the Descent I know of"

Played a ton of Descent with my CH Products Flight Stick Pro, which is since long gone. Not sure I could play any other way.

Damn, that looks nice

I don't get it. Why bother with such poor quality textures? D1 was my favorite of the series, but I feel like the d1x project probably did more for the appearance boost (been a while since I played it though!)

I remember seeing a demo in the mall when I was a kid. It looked so futuristic

This was such a unique game. It was like a merge of a tight corridor first person shooter and a space combat simulator where there is no "up". I haven't seen anything like it since.