A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 470 points –
A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game
pcgamer.com
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So you need to remove entire gameplay segments in order to make this crap somewhat enjoyable? Jesus.

Someone yesterday said they don't buy Bethesda games because they're good at launch, instead they buy them because the modding community is so prolific.

Paying $60-70 for a game that requires teams of unpaid volunteers to make it playable after launch.

I bet Bethesda LOVES that guy.

This is why I bought it really. I never expected it to be good. But always enjoy what the community can do.

But doesn't the mods take time? So buying it on a sale later would be better because it is cheaper then and has more content/the content you want?

Mods exist now and have since day one. They've already made the game much better, but you are right they arent great yet cause they dont have the GECK. I do like to have a sort of "vanilla" playthrough before super mods. I didn't clarify that.

Some of the QOL mods out are great. Loving the UI mods for inventory.

Yeah kinda. I bought it to play the stock game with a few tweaks. But when creation kit comes out I'll be back. And then again. And again.

People have thousands of hours into skyrim. You think that game has more than 100 hours of content? It's years of going back and enjoying mods and the community surrounding them.

Yeah Bethesda profits off it. But you'd be surprised how many people pirated the game, eventually just buying the "goty" edition on sale.

Tbf vanilla Skyrim had more than 100 hours of content, just not story driven. Back when it came out I played well over that on PS3 in a single save with no mods. I explored every dragon shrine and collected all the priest masks in that playthrough. I did loot every damm vase though and inventory mgmt was slow. I got crafting up to 100 naturally, etc. Then made new characters eventually. Im sure I spent more than 300 hours over the years before I went to PC and installed mods

Fair enough. You know what I was trying to say. I'm over 130 hours right now on my first playthrough on starfield with no story mods just ui

Modders generally only make mods for games that they are enthausiastic for. Its not a given that Starfield will have a modding scene on par with Skyrim.

No, not a given you are right. But regardless whether its on par with skyrim I'm interested in what they do the same way I was with fallout 4 despite not thinking that game was particularly good myself.

I've had 130 hours of fun, still tons to do, and have no idea what temples are. I think I already got my money's worth.

If temples are needlessly tedious I wouldn't hesitate to mod them out.

How did you get around how empty the game is? I played a few hours but it is just so empty. Being in a city just means either quick travelling or walking through 100s of meters without any interesting npc or anything at all. I felt skyrim did it much better.

Most people have talked about how empty things are by talking about the planets. I feel like that part feels too full if anything. They aren't empty enough to give it character. The same goes for almost every other locations. They're so full of junk that they're empty of character.

I played hundreds of hours of Elite Dangerous, Starfield is crowded by comparison. The universe is mostly empty and I don't mind that in a game.

Do what? Anytime I've walked through a new city I immediately get bogged down with side quests from every other NPC.

I am waiting for official mod support to make it into a real game. There are so many awesome mods and I've tried a few but I'm too lazy to manually install them. Also I'm so not going to go through the storyline amount 9 times...

Factorio has a mod manager built in. It can browse, download, install mods all right there. It even syncs mods to save files and checks for updates. Factorio mods have better support than most games do. I really wish some other developers would put that kind of effort into mods. Just think of what, say, Minecraft could be if it had that.

Likewise the Paradox launcher has pretty good mod support. I think you have to add mods externally, but you can create profiles and things where one profile could be for The World of Darkness games and another could be for Game of Thrones, or whatever. You can easily swap between them without any trouble.

Many of them can be installed using Vortex Mod Manager from Nexus mods. It helps. Still, the mods can only do so much until mod tools release.

Are you new to Bethesda games or it has just been a while? 🙂

I remember starting Skyrim for the first time and making it as far as the character selection screen (well, after spending a few hours fixing the no-voices bug) at which point I went wtf is this crap and went looking for mods.

I was hit with the bouncy horse bug the very first time I booted up Skyrim.

Maybe I was just less jaded in 2011 but was Skyrim ever this bad? I even enjoyed Fallout 4 - you know... for what it is.

The original vanilla Skyrim was pretty terrible. Don't get me wrong it was playable but it was a very forgettable and unimpressive game. The low quality assets, the bugs, the half-assed talent trees, the uninspired and unfinished quest lines, the dumb AI, the barren ugly towns and landscapes, the bad UI etc. Just think about all the things you have to fix nowadays with mods to play it properly, nevermind adding new stuff.

Incorrect. Vanilla, unmodded Skyrim is one of the best games of all time, despite the issues. Mods just bring it from a 9/10 to an 11/10.

See? I can voice my opinions as if they're objective fact, too.

But it is facts In talking about. Nobody in their right mind will pretend there weren't bugs, or that the quests or talent trees or crafting or alchemy were well made, or that the AI was good etc.

All you're saying is that you liked the game in spite of all that — either that or you can't even remember how bad it was before the mods.

Skyrim's greatest virtue will always be how moddable it is. But that still doesn't mean that Bethesda put out a great game in 2011.

Nobody's said the game was flawless, but I, at least, never experienced any bugs or design issues that detracted from the overall incredible experience.

Nobody in their right mind will pretend there weren't bugs, or that the quests or talent trees or crafting or alchemy were well made

You're conflating facts with opinion. I thought the quests and perk trees were, for the most part, very well made.

The lack of spellmaking was absolutely heartbreaking for fans of the series.

Somewhere in the vast chasm between "these are the best gameplay element ever conceived" and "this crap cannot be enjoyable with these left in" lies the actual description of their impact for a normal person.

They are perhaps marginally tedious. It bothered one modder enough that he modded them out with a mod that has about 7600 unique downloads. It bothered millions of others so little that they...just played the game anyway.