"Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

simple@lemm.ee to Games@lemmy.world – 13 points –

Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

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Every game executive and investor wants a Fortnight. That's why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.

When God of War was popular, they wanted a God of War of their own.

When Call of Duty was popular, they wanted a Call of Duty of their own.

When Overwatch was popular, they wanted a Overwatch of their own.

When Fortnite was popular, everyone wants their own Fortnite.

Rinse and repeat.

I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn't draft on the hot trend.

League of Legends is a pet peeve of mine, since one bad person took down DotA forum, stole ideas from it, created LoL, and acted like a big shot. He wasn't alone, but you know what I mean.

To this day I think that Blizzard hates esports, because they left DotA with 0 support, and only after many years of Dota 2 they created Heroes of the Storm, which was even more watered down than LoL.

And LoL is such a simple game, which is OK, but once you actually understand Dota, it doesn't come anywhere close. It brought nothing innovative. Which is sad.

Source: I played hundreds of hours, and put hundreds of dollars into LoL back in the ~2010.

Conceptually, LoL filled a hole. DotA was DotA, complicated, hard, lots of nuance. Some people wanted an even more complicated DotA. Heroes of Newerth filled that hole. Some people wanted a simpler DotA. LoL filled that hole.

I personally preferred HoN, but I can't fault people for preferring LoL.

It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.

While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn't what we want.

Problem with trying to get a Fortnite was that Epic was wanting to get it's own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.

Concord should have seen the writing on the wall early on and pivoted it's game into something else thats flavor of the month.

Wait wasn't the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.

People paid for that original game too, it wasn’t free. I don’t assume they got refunded. It was basically a massive bait and switch.

I was a sucker and my friend convinced me to get and pay for the orginal game. I think it was only like 3-4 weeks after the game was available when they shoehorned battle royal mode in. It wasn't long after that before they switched to free to play and gave us I think in game currency that was worth the $60 or whatever the game costed at launch. I stopped playing altogether because I paid for a co-op PvE tower defense game, not a free to play PvP battle royal game.

Yeah, the original trailer made it clear they were trying to go after the Minecraft style of gathering resources, building up a base and fortifying it, then defending from zombie mobs at night, like the Minecraft mobs.

Maybe not so much the pixel/block graphics, but the ideas behind Minecraft, with an actual objective, which Minecraft lacked.

https://youtu.be/hHTE5xg9E-g

It's not like gamers are rejecting live services as a whole, because there are still quite a lot of successful live service games. And when a live service is successful, it's really successful. So much so that it's worth it to investors to keep gambling on them, one hit can compensate for a dozen flops.

This is the truth people don't want to admit, but Final Fantasy XIV being successful carried square enix through their darkest days when everything wasn't making a profit. Cygames using all the money they got from the granblue gacha to finance an action rpg and a fighting game, etc.

They serve as a safety net, we lost mimimi last year, I don't think anyone would say they made bad games, but they just didn't sell enough so they closed.