Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement

schnurrito@discuss.tchncs.de to Games@lemmy.world – 134 points –
Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement
techdirt.com
31

[His] opinion asserts that manipulating transient data generated during gameplay through third-party software does not infringe copyright according to the EU’s Computer Programs Directive. This distinction between protecting a game’s code and the temporary data it generates is a very significant one for all developers of game-enhancing tools.

The Advocate General also highlighted that the variable values in question are not original works of the game’s author but result from player interactions and game progression, which are unpredictable and dynamic. Since they depend on unforeseeable factors, these values lie beyond the author’s creative control.

That is an interesting distinction, the code to generate your health total is copyright but the actual health value you modify with cheats is not.

The music on the CD is copyrighted, but you're free to use the Bass Boost feature or whatever on the thing you're playing the music from

This makes sense to me, and is in line with recent interpretations about AI-generated artwork. Basically, if a human directly creates something, it's protected by copyright. But if someone makes a thing that itself creates something, that secondary work is not protected by copyright. AI-generated artwork is an extreme example of this, but if that's the framework, applying it to data newly generated by any code seems reasonable.

This wouldn't/shouldn't apply to something like compression, where you start with a work directly created by someone, apply an algorithm to transform it into a compressed state, and then apply another algorithm to transform the data back into the original work. That original work was still created by someone and so should be protected by copyright. But a novel generation of data, like the game state in memory during the execution of the game's programming, was never directly created by someone, and so isn't protected.

This raises a rather sticky situation for the coming years. I have been seeing more and more posts about developers using GPT generated code in various projects. If a game is made and it is found that GPT was used for some parts of the core code, does the whole project lose its copyright?

I don't see how this wouldn't be derivative work. I highly doubt a robust, commercial software solution using AI-generated code would not have modified that code. I use AI to generate boilerplate code for my side projects, and it's exceedingly rare that its product is 100% correct. Since that generated code is not copyrightable, it's public domain, and now I'm creating a derived work from it, so that derived work is mine.

As AI gets better at generating code and we can directly use it without modification, this may become an issue. Or maybe not. Maybe once the AI is that good, you no longer have software companies, since you can just generate the code you need, so software development as a business becomes obsolete, like the old human profession of "computer."

I mean, this is a pretty normal distinction afaik (human vs non-human creations; afaik non-human creations almost always have any human copyright claims voided when challenged).

Imo what makes this special is how precise he's being. If I understand correctly, he's basically saying that the code for the health bar is a human creation and protected by copyright, but while the code to change the health value might be human-made, the actual values are machine-made and not under copyright (there's probably a lot of nuance I'm skipping over, but my understanding is that's the gist of it).

What if the health values are human creations like special symbols or works of creative art?

The symbols would be copyrighted, but the actual behind-the-scenes value (i.e. 20/100, 62.5/1200, etc) isn't. That's what they're referring to.

I mean what if you didn’t use 20/100 for the value, you used a symbol (in the code as the value). Would it still apply?

...yes? Changing the language or the way it's presented doesn't change the math behind the scenes. That's not how computers work.

I’m not explaining it properly. Imagine instead of 100 hp, there is apple bananas. That isn’t really a mathematic representation in the same way that the cheat code can change. It would be a copyrighted work of art. It wouldn’t be trivial to build an hp system to do this (in fact it would be a large undertaking), but I am not asking about practicality, just what the law would find.

No, no it wouldn't. You're still using math, you're just using a different language. If apple bananas becomes apple pears after being hit by a bullet, you've changed the value. That is what math describes. You cannot avoid this. This is how computers work, and math is just another language to describe things. Even if every health value is a string, you still need to keep track of which string is currently in use so that you know when to kill the player. That requires math. That is what they're talking about. It is not the in-game health indicator that is public domain, it is the actual health value in RAM that is generated and modified during gameplay.

It is better this way. Copyright is already abused to hell and back, if they expanded copyright to cover this kinda stuff then it would potentially destroy things like right-to-repair as companies could claim copyright infringement on anything that modifies their code.

Computers work with 1s and 0s. We have decided as a society that certain combinations of those equate to being copywritable. This ruling seems to be saying the result of a calculation cannot be copywritable? Wouldn’t creative tools like movie editor or photoeditor disagree? So then is the ruling actually saying these specific values used in this instance are not copywritable, changing the health to 100 for e.g., because there is no human creativity in the result of that value?

So if a programmer used an original work of art to define the state of health in the actual code, and verified the value matches the 1s and 0s that represent that work of art (thus it only ever comes down to boolean check in the logic side, and the value of the variable is never set to something simple like 0 to 100, it was using a huge amount of RAM and a very slow comparator operator.

Yea, I went there.

Well, I think both are human creation, you are using the machine and the game to create something new. In that sense, a save game file could also be under the players copyright. Lets say a Minecraft world for instance.

What this is saying is that the Minecraft world would not be under copyright, but anything the player built in that world would be. So you can't copyright the world itself, but you can copyright any human-made constructions in that world.

This is wholly preferable to the alternative options which could result in things like being able to copyright AI-generated works (applying his logic to AI, they're basically saying you can copyright any edits to an AI-gen image, but not the image itself because that was AI-gen).

I meant minecraft world file which stores the chunks the player explored and potentially modified. And I said "could" not "must", it depends on if hits a certain creative threshold.

If the player decides to teleport around while creating a dickbud or whatever by just the explored chunks, that could meet it.

If someone selectivly openes quests to use the open quest markers on a map in an RPG to create a dickbud, that cloud meet it as well.

The save game could tell your individual story through the game, that cloud meet the threshold as well.

Also, because the unmodified minecraft world is randomly generated, it would not be under anyones copyright.

With AI, there could also be made an argument that the selection process might make it copyrightable. Like if you take a picture of a interesting looking cloud. The clouds might be semi-random, but you selecting a specific one reaches the threshold.

Who ever thought of this?? "Cheats are copyright infringement" is such a stupid sentence.. Not to forget the base line: if it's not in a competitive environment, what the hell do they care if someone wants to play an easier Elden Ring, or skip the 'grind 100 hours for this materials' part??

Publishers who want to sell you single player progress by making in game progress unfun and slow

Assassins Creed Valhalla comes to mind

Nintendo fuming

When the current copyright comes from books, wouldn't plugins or transient changes/cheats be like taking side notes with a pencil on their individual copy?

Are side notes and annotations copyright infringements?

I would love to see them argue that taking snarky side notes, which change the tone of their words, is copyright infringement.

I used to use Game Genie to make replays of already-completed games more difficult. By getting more entertainment from what I already had instead of buying new games, I was obviously stealing from the game publishers.