Satisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 188 points –
Satisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'
pcgamer.com
24

I’m also surprised how much the full release has taken off. One of my favourite things has been watching streams of people 100% new to the game to see how they solve things.

I was skeptical of the alien tech but dimensional depots rule.

You can solve things? I had bought it and was waiting for release... and now I'm just building lots and lots of conveyors. I sort of have this fun idea to create a Mr. Bones ride with them... using clipping to push the character onto the next conveyor sliding along to the first.

I literally repurchased the game on Steam at release 100 percent because I wanted to support them further. Having one less reason to ever use Epic was just an added bonus. If you love factory games and want to try something new, I recommend Satisfactory, HIGHLY. It does things differently than other factory games, but none of it is a downside. You still build your factories, but there's so much more depth to everything. I feel like the difficulty curve on it would be brutal for players new to the genre, but if you're experienced with factory math, this game is amazingly well done. I believe I have over 700 hours and I'm doing another playthrough solo, and another with my son. It's that good.

I also like the fact that they give you options to use an epic account, steam account, or just direct ip if you wanna play with friends.

I played 100 hours before I found out Sprint was shift. And I loved every minute of it

1 more...

That game has done physical harm to me from the amount of time I've played it in the last few weeks.

I used to hold up Squad and Kerbal Space Program as the gold standard of early access campaigns, but Coffee Stain Studios blew them out of the water. The update trailers alone have been worth the price of the game.

This trailer is my favorite even though it’s old now.

::: spoiler Tap for spoiler It’s when they added pipes to the game. :::

Man during my play time on this I wasnt tracking updates and this shit broke EVERYTHING for me as coal worked without water previously. It was so borked I just washed my hands of it and started over but gaaaaah did that SUCK

Probably one of the most in-touch devs with their community and they've been super transparent and consistent throughout their entire early access journey. They basically showed how early access should be done in the best possible way. Been playing 1.0 for awhile but am a bit intimidated knowing I need to rebuild my trash 'factories' lol.

I knew I would play this like a crack addict considering I put well over 1000 hours in Factorio, but was waiting for release. I slipped back to my 3am bedtime...

Not gonna lie I was very biased against this game due to its track record with epic exclusivity, but I've heard great stufd about it and been having lots of fun so far