Steam News - Introducing SteamVR 2.0

simple@lemm.ee to Games@lemmy.world – 172 points –
SteamVR - Introducing SteamVR 2.0 - Steam News
store.steampowered.com
17

This is a very rushed update. SteamVR on Windows will be lacking some features a lot of people got used to, but it runs. (Main one I ran into so far is screenshot management, but a lot of the big picture mode UI is not accessible due to a controller being required to push buttons)

SteamVR on Linux however, is a complete mess. It was also a mess on SteamVR 1.x, but 2.0 broke so many things. Launching any of the included apps such as room setup, changing settings, taking screenshots. I really hope they add the last 1.x version as an update branch for compatibility reasons, 2.0 is simply not ready on Linux.

Also, good luck everyone on the keyboard. It's supposed to have support for using multiple controllers, but it has been dropping and duplicating keypresses for me.

That's a shame, I was hoping they would improve Linux support considering how much Valve doesn't want to rely on Windows.

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To be entirely honest SteamVR has never worked for me on Linux and this is the first time it has launched at all.

This is one of the last things holding me to Windows on my gaming PC. Last time I tried it in Linux I could not get it to recognize my Vive properly.

X or Wayland? I had lots of issues with Wayland and X seemed to work a lot better. I still prefer to do VR on Windows.

Both. X has trouble with launching steam VR and Wayland tries displaying to the headset like its a real screen.

Also where is the button to make steamvr the openxr default? I was using the beta and there just wasn't one like there was in SVR 1

As someone who uses a Quest, I occasionally have to swap it to occulous and even VirtualDesktop has their own now.

It should pop up on the desktop steam vr window thingy if it's not default

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I wonder if this is a sign the rumored "Deckard" stand-alone VR device is getting announced soon...

On that subject, I don't know how much I'd value a "stand alone" vs just a wireless PCVR headset from valve. I've stayed away from the Index because of the need for base stations and the $1000 price point.

I bought a Quest 3 and while I actually really like the hardware, the stand alone games are just meh. Im spending way more time using it as a wireless PCVR headset for flat to vr mods than any dedicated Quest games.

i just want a VR headset that i can afford and won't send retinal scans to facebook..

You could get a Pico and have it sent to the Chinese government instead. Much further away from home

As far as stand alone HMD's go, unless they make an android or Linux based system with an unlocked bootloader, none of them are safe for privacy. I was hoping there would be custom ROMs that could be flashed but nope

I did buy an index and I wouldn't be able to go back to full "inside-out" camera tracking. Just doesn't work for some games.

There are rumours abound that it may well be a wireless pcvr headset with an optional "base station" which is essentially a beefed up steam deck for the TV. I hope that's true because that would be ideal for people with existing PCs but who knows

Considering they completely broke SteamVR for Linux, I don’t think we’ll see a Deckard, at least not one that is Linux based.