Warner Bros. is now erasing games as it plans to delist Adult Swim-published titles

NinjaZ@infosec.pub to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com – 973 points –
Warner Bros. is now erasing games as it plans to delist Adult Swim-published titles
polygon.com

Warner Bros. Discovery is telling developers it plans to start “retiring” games published by its Adult Swim Games label, game makers who worked with the publisher tell Polygon. At least three games are under threat of being removed from Steam and other digital stores, with the fate of other games published by Adult Swim unclear.

The media conglomerate’s planned removal of those games echoes cuts from its film and television business; Warner Bros. Discovery infamously scrapped plans to release nearly complete movies Batgirl and Coyote vs. Acme, and removed multiple series from its streaming services. If Warner Bros. does go through with plans to delist Adult Swim’s games from Steam and digital console stores, 18 or more games could be affected.

News of the Warner Bros. plan to potentially pull Adult Swim’s games from Steam and the PlayStation Store was first reported by developer Owen Reedy, who released puzzle-adventure game Small Radios Big Televisions through the label in 2016. Reedy said on X Tuesday the game was being “retired” by Adult Swim Games’ owner. He responded to the company’s decision by making the Windows PC version of Small Radios Big Televisions available to download for free from his studio’s website.

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So this is just a thing now? Removing media from the world?

They found out it works so now it's gonna become a trend.

That was always the point of digitizing the world. It's crazy to me that people didn't see it coming, but it's nice that people are actually taking notice now.

But digitizing does have some benefits, like bit-for-bit archival, usually by a "third party"

Sure there are good uses for it, but not the way we've been aggressively shoving it into every space we possibly can, consequences be damned.

I disagree, digitizing is what is saving a lot of the media. You can save hundreds of thousands of hours of videos and many games in a single 20TB drive today. You couldn't do that without digital technology.

In fact, the lack of digital storage is why, to name an infamous example, the only recordings of most episodes of the original Doctor Who show are from the private collections of viewers: the BBC, lacking both funding and storage space, were forced to record new content over episodes with no backup.

I hate it when luddites pine for the days of my childhood and early adulthood where the storage, transfer, and use of every single type of media was so damn impractical compared to now.

It's like wanting to go back to horses and walking being the only forms of land transportation because some trains are loud 🤦

Yeah, it's bizarre reading people say they want physical games because if it's not physical steam might remove it. Bro just download it and don't delete it from your device, steam is offering a re-download service but nothing is stopping users from just downloading the game and keeping it in their disks.

Steam also gives you the option to archive your games in a format compatible with dvds.

It's more like wanting to go back to horses and walking because some cars have started driving themselves to the manufacturer to be scrapped in the middle of the night, but i have to agree with you.

Weve lost far more pre-digital copies of games than we have digital.

Physical media breaks and degrades, once they stop selling it in a store and your copy doesnt work anymore its gone forever.

Like you’re just so utterly wrong it’s mind boggling to see your comment upvoted by so many.

You can make copies of physical media. Disk imaging isn't some archaic sorcery lost to time, you know.

Well, you can make copies of digital media too.

Sure, there's DRM, but it doesn't matter whether it's digital or physical in that instance, DRM can be added either way.

It is far easier to make an iso work than to crack a compiled program open and edit out its securities, and anybody who says otherwise has no idea what they're talking about.

Why do you think a game on a physical disk won't have securities?

Because it in its entirety can be run with a disk reader and associated hardware. At most it might ask for a license code, but otherwise any physical game or video that needs online connection via a proprietary app is just a digital good with extra steps.

So the issue is about having DRM, not whether it's sold on physical media or not. Digital games don't necessarily need to have DRM either.

How's this for digital rights management: Warner Bros is erasing games from online retailers entirely. Which they cannot do with physical media.

You must have forgotten where you even were.

And if you have the game downloaded, you still have the files. Just as much as you have a disk.

On the other hand, disks stop being produced far sooner than digital games stop being sold/hosted.

If you download the game through a client or other proprietary software then in all likelyhood it does not function without that client. Meaning you don't have the game. You have a fragment of the game.

It was the point of software as a service and DRM

I think SaaS with fallback licenses is a good deal for everyone. But those are rare so I agree

I was talking about how this would happen for about a decade, since the decline of popularity of physical media. Nobody listens.

They've been trying for at least 30 years, probably closer to 50-60 TBH.

One of the concepts they(RIAA/MPAA) were looking into for the entire CD/DVD era was the idea of a time-limited disk that would only work for a short period of time before becoming unreadable.

By the time they got it working, Steam was already a thing and distribution through physical media was on the way out.

Now they control movie theaters through streaming. They stream the movies to the theaters, the theaters rarely get physical or even digital copies anymore. It just gets streamed right to the projector.

They also monitor outbound streaming. I've twice had a documentary movie I was watching at a theatre stopped because so one was supposedly live streaming the movie to the internet. The second time it happened they stopped the movie until the person doing it stopped, only it turned out they made a mistake and no one was live streaming it at all - they just interrupted the movie for fucking ages because of wanky attitudes. What made it even more stupid was that it was a special screening for a one off event AND a pretty niche documentary that most people wouldn't give a fuck about let alone pirate 🙄

At least the developer for Small Radios Big Televisions is handing it out for free now. Looks like a pretty decent game.

The developer of another game distributed by WB, Fist Puncher, commented on the Ars Technica story about this.

Found it, it's the "Promoted Comment" now.

therealmattkain I'm one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio's Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up "Transferring Applications" in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users' libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to "double dip" and purchase the game again (unless we just made it free).

Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don't like and don't care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am

https://arstechnica.com/gaming/2024/03/its-kind-of-depressing-wb-discovery-pulls-indie-game-for-business-changes/

Why would anybody work with Warner brothers now.

IIRC Steam lets people who purchased (or rather add to their library) a game access to it indefinitely. A famous example was second party side-scrolling half-life game named Codename Gordon. It's delisted but still available with the right steam command. I personally also have a source mod on steam on my account where it had been delisted due to potential lawsuit but I can still play it if I wanted.

IIRC Steam lets people who purchased (or rather add to their library) a game access to it indefinitely.

That has definitely been the case with at least some games in the past that publishers removed. I am not aware of any cases where a game that someone purchased stops being available.

That being said, I kind of suspect that if it's not possible to buy it any more, an existing player probably isn't going to be getting much by way of any fixes at that point, but that's gonna be the case for any game at some point.