Microsoft promises Starfield has "fewest bugs" of any Bethesda game

bertrand_hustle@beehaw.org to Gaming@beehaw.org – 47 points –
Microsoft promises Starfield has “fewest bugs” of any Bethesda game
arstechnica.com

Given I've been going through and playing my old Bethesda games recently, I'm gonna have to call shenanigans here. It's in their DNA at this point.

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Yeah, big doubt considering what Todd Howard said about Fallout 76 before it came out...

tbf, fallout 76 was also made by a different studio under bethesda. It was basically the Mass Effect Andromeda treatment, they handed it to the team that previously only did the multi-player for DOOM 2016 and made them add multi-player to the creation engine while adding "16x the detail" and it was too much for them.

So, Bethesda publish a crap game with their brand, but it's not Bethesda's fault.

Yes, very fair /s

Well I'm saying it's not fair to judge starfield based on the work of a different team, sure bethesda published it and it was ass but it had different developers regardless.

But the bugs are an essential part of any Bethesda game

These exec guys just straight up lie. Different company but remember when Cyberpunk was coming out soon and the exec said it was surprisingly stable on next gen consoles? What a load of shit. What's more, this game is on a new iteration of the same old engine. I wouldn't be surprised if there are even old bugs that are still there.

I'll believe it when I see it. I don't doubt it's gone through extensive testing. But every Bethesda title needs a good patchin', which may come sooner or never, in the case of community patches decades later. That said, I expect it, but hope it's nothing game breaking.

I'm excited for Starfield, but I read this in Trump's voice. Our bugs are great. We have the fewest bugs.

It's going to be buggy as hell, but I'm going to enjoy it regardless. With games on a scale like this, in-house testing can only cover so much.

It'll run for 20 whole minutes before crashing to desktop instead of 15

"It just works" -the famous words of Todd Howard

That statement is going to bite is ass in 4 months

No, they're just going to say gamers are entitled for complaining about the bugs. They've already got the "guys we're doing our best, please stop sending us death threats" PR statement ready, and they probably already registered the throwaway Twitter and Reddit accounts that will post the manufactured hate they can victimize themselves with.

At this point, will it even feel like a Bethesda game if NPCs don't walk into objects/walls while talking at you?

I know buggy Bethesda games have become a meme at this point, but I feel like it's very possible that this will be no more buggy than FO4 or Skyrim. Those games had their bugs, but I had way more trouble with bugs in Morrowind, Oblivion, and FO3. Now, janky physics or mechanics? I'm sure we'll get some of that... And I can't wait!

Definitely a difference. Fun bug: getting yeeted across the room (or seeing others get yeeted). Unfun bug: crashing in the middle of the game and corrupting all your saves.

The save corruption is really only limited to the save since the corruption. Though quicksaves are more prone to corruption and naturally overwrite themselves, so the best way to avoid save file corruption is to just use the Manual save option.

Yeah, the creation engine definitely got a lot more stable after Skyrim, last time I tried playing Fallout 3 it wouldn't even run.

I really look forward to this game. Most of Bethesda games come out half baked so we will see.