Doom Eternal's new official mod support includes 'the very same tools' used to create the game

simple@lemm.ee to Games@lemmy.world – 411 points –
Doom Eternal's new official mod support includes 'the very same tools' used to create the game
pcgamer.com
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Pog? I can't even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

"I made all the enemies Teletubbies"

And of course the ever-popular "I gave the Teletubby skins gigantic boobs"

If there isn't a randy savage hell knight I have no faith in humanity.

First thing I thought of was "I wonder if I can recreate the original game's levels with this."

Original as in Eternal's levels themselves or DOOM 1993's?

The 1993 game.

It would definitely take some creative interpretation IMHO. That is if you're using the gameplay of Eternal, you'll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on... Even just an episode, or a level or two...

I'm already thinking about how to "gate" different sections in episode 1 to work with Eternal's arena based gameplay. Later episodes and Doom 2 gets easier, though.

The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren't designed around that, and even Brutal Doom breaks them with the addition of jumping. But what's broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

It means that people could basically make endless games out of it, right?

Another Duke Nukem 3D remake that'll get taken down by Randy Bitchford.

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