Friday Facts #373 - Factorio: Space Age

milliams@lemmy.world to Games@lemmy.world – 213 points –
Friday Facts #373 - Factorio: Space Age | Factorio
factorio.com
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Definitely a day 1 purchase for me as well, no other game has the same amount of love and polish as Factorio does, both when it comes to the vanilla game and mods, and I know they will deliver a good experience with the DLC as well.

However, I am worried if it's gonna be enough to stand out among other games in the genre. It has been many years since Factorio last got a substantial content update (maybe too many) and in the meantime we've got a lot of similarly-genred games like DSP or Satisfactory that have raised the bar in areas that Factorio lacked. I hope F:SA has enough meat on its bones to substantially change the core game rather than just more of what we've already played.

I really appreciate that Earendel also got to voice some lines here. The crossover with the mod is undeniable and him being involved with the company now could have been handled differently elsewhere.

Oh fucking hell. There goes a year of my life

I just can't right now.

Stanfield comes out in a couple of weeks, and I got friends begging me to try AC, and Baulders Gate is a time sink

I'm gonna do it anyway, The factory must grow

I guess you're lucky since the DLC is not coming out or at least another year then? :P

Are you kidding me? With the backlog i have?

I feel like it could be another 3 years and then maybe I would have the actual time I need to dive into that addiction again

You and I both know we’re going to buy this day 1.

WUBE is probably the only company left that I'd pre-order a game from

Man, I remember when most players felt the same way about Blizzard. Sad memories

One of like three for me. Ghost Ship Games and Re-Logic also have my trust.

Bay 12 Games as well, though I doubt they’ll be putting anything up for preorder for another 30 years or so, lol.

Besides that, I can’t think of any other studios. Been burnt too many times before.

awesome news !

as expected this will be an "easier" version of space exploration, but that's not a bad thing, specially for people like me that couldn't finish space exploration, pretty cool to see that Earendel is on the team as well.

Agreed, definitely excited to see what the revised tech tree does to the initial stage of a playthrough as well. This seems like a great way to make the game feel fresh and change up a player's approach.

really glad we got to hear about a straight up comparison against space exploration. i’ll admit i was hoping they’d go a different direction (i’ve seen people mention going underwater which i think would have been a ton of fun and a guaranteed differentiator from anything currently available)

all that aside, the most interesting parts for me are the engine changes:

  • improved blueprints? how? i can’t say i’ve ever had much to complain about with factorios blueprint system
  • better flying robots behavior. this one could be huge, when i built a large base it was hard to properly balance logistics robots and not feel like they were just not working as well as they should

a year away tho! that’s okay, we’ll live, i just got sucked back into satisfactory (playing sf+ which is basically bobsangels for sf and it’s GLORIOUS).

i know all us diehards will pick it up sight unseeen, but unless there’s something flashy, like a graphical overhaul (which i’m not sure the diehards would be in favor of), i do wonder how it will stand out and attract the newer players that have been playing the newer automation games and might only look at factorio skin-deep and not get as excited for.

and i’m okay with all that, but i also want their work to be appreciated by as many people as possible so here’s to hoping they can nail the marketing

An underwater or even underground factorio would be awesome. Maybe a future mod or expansion? I'd imagine a lot of the engine work will make those types of things easier too.

While painful, it makes sense to push cliff explosives into later game. Cliffs are completely irrelevant in the current game, as you get the tech to blow them up so soon that they don't manage to affect your base layout.

Me, who plays with cliffs turned off: Oh yea, that'll totally suck.

Cliffs are generally pretty irrelevant even without the ability to blow them up. Just going around or using an Underground belt works.

They shape your factory though and that is probably the reason for their existence.

Not really, you ought to build a rail and it can be a pain in the ass to go around cliffs some times.

I'll wait for the updated cracked file. Sorry to the rest of the team but their lead dev is a collosal cunt.

? Care to expand on that?

They're staunchly anti-sale, and the game will not ever be available at any kind of sale price. On top of that earlier this year they increased the price to "adjust for inflation". When they announced it there was a reddit thread with plenty of criticism in the comments. He proceeded to come in hot, fling shit, and condescend to everyone with the attitude of a grade school bully. It was mildy entertaining tbh. They really need a PR person with a guy like that in the lead.

It's a fair price. And well everything else has increased in price and especially for Europeans like most of Wube staff.

It’s a fair price.

That's a valid opinion that I disagree with. My opinion on the price isn't why the guy sucks. It's just another reason I won't buy the game, personally. It's just the basis for him acting like a damn fool on a public forum about it.

No need to come to their defense if you like that game, that's cool. I'm just voting with my wallet for my own personal reasons. Simple as that.

I mean yeah the price raise is a bit controversy but you getting a crack version doesn't make you less so of an ass.

And not having sales isn't a bad thing.

So what it went from $20 to $35? Game has been out for a long time and updated quite a bit in that time. Also if the devs don't want to put it on sale... that's their decision 🤷‍♂️

They don't do any of the other bullshit other big game companies do, and $35 isn't even close to the $60-70 other games with a much lower playtime ceiling charge.

Without actually reading the content itself, I'd hazard it probably wasn't great for the dev to go off, but I understand how it could be incredibly annoying to have a bunch of people online crying about a small price increase for. A game they likely already owned.

Actually only went from 30-35. I think the 20-30 was exiting early access. Regardless, I have 200 hours in the game and $30 (or now $35) is worth every penny.

So what it went from $20 to $35? Game has been out for a long time and updated quite a bit in that time. Also if the devs don’t want to put it on sale… that’s their decision 🤷‍♂️

I thought all of this went without saying, so I didn't. That's just stuff I personally dislike as a consumer. Nothing egregious about it.

It's how the douchebag thinks it's okay to treat other people is what turned me off of ever giving them business.