It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns

Jo Miran@lemmy.ml to Gaming@lemmy.ml – 358 points –
It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns
pcgamer.com

Everything I know about Larian tells me that they did not try very hard to hide it. They had to for liability and contractual obligations, I am sure, but they didn't try very hard to hide it.

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Oh yeah, I have no doubt that Larian saw no need to block that feature but had their hand forced, they always were extremely modding friendly and welcoming of player made content

Karlach good ending that gets added officially?

A potential campaign without yet more tiresome "original IP do not steal" underdark/illithid rehashes!

That shit was old and boring to me since the 90s!

'This company I like must secretly want us to hack their code because I am a good person and they are good people so we must think exactly the same!'

OK buddy, tell yourself what you need to.

Larian has always supported modding and D:OS 2 included a GM Tool, but BG3 belongs to WotC/Hasbro which likely limits what Larian can allow players to do, officially. My assessment comes from many years of watching how Swen and Larian treats players and how WotC/Hasbro treats players. But, if you enjoy snarky cynicism, I am not going to piss on your birthday cake.

IF you're correct, then hasbro would just force them to fix it, and it'd become a never ending game of whack a mole, where probably every update has to break existing mods based on the hack to further disuade people.