I Wonder What Star Citizen Is Up To - Aftermath

CurlyWurlies4All@slrpnk.net to Games@lemmy.world – 79 points –
I Wonder What Star Citizen Is Up To - Aftermath
aftermath.site

Ah, it recently announced a $48,000 spaceship bundle, the latest in an ongoing line, which contains every ship in the game and is apparently only accessible to those who've already spent $1,000...

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Is this suppose to be an article? Or is posting tweets linked on a website a new fad?

I know SC is a game many people like to dunk on (sometimes for completely right reasons) but let's not pretend like there's absolutely nothing there and CIG somehow scammed millions of players.

If anyone is actually interested in the game, I'd like to stress that you can buy the cheapest package and have access to everything using in-game money. There are also free flight events, available multiple times a year, so you can try the game out and decide for yourself if you like what's there. So far, despite horrible technical difficulties that often happen due to stress on the servers during those times the number of players keeps growing. Take that as you wish...

As for the package... Is it ridiculous? Yes, absolutely. It's 100% worth dunking on.

I was also expecting something more from the article. This is 100% posting tweets on your website so you can drive engagement there by linking your article in a tweet on Mastodon.

The top comment has it right (for me that’s getting internal leaks). Getting a disaffected employee would be rad. I turned down CGI during the pandemic because, while I was really interested in seeing just how fucked it was on the inside, I could not justify wasting six+ months of my life siphoning money off whales making something going absolutely nowhere.

I'd be absolutely down for a proper article on the topic, especially one based on proper research into the pack and the company (that doesn't mean it has to be positive, apparently I need to stress that out). Twitter posting on the other hand feels like a bottom of a barrel "content" creation.

Don't you lose all that in game shit when they wipe the universe occasionally? Unless you specifically bought it with real world money?

They supposedly have been integrating their new "perfectly scalable dynamic server meshing" technology yet there still seems to be just as many networking issues as ever before during say... LevelCap's streams.

You do though wipes become less and less frequent - these days it can be over a year unless something goes seriously wrong or there's a big backend update (the only such thing recently was a complete rewrite of database storage to prepare for the server meshing you've mentioned).

To clarify, server meshing isn't in yet - it's currently being tested on preview channels. Recent update separated the gameplay server from the database server responsible for keeping all of this stuff in game (as in, if server dies all the changes stay online instead of getting reset).

IF they can make it work on the scale required for the game like SC it should not only help with stability but also make many of the planned features possible. For now they need to prove that they can actually do it.

That If is the whole reason I don't trust them when they say "super easy, barely an inconvenience!" When someone asks about the difficulty of taking this from a test environment to a live one.

Yeah, as if scaling from two rooms and ten people to dozens of worlds and multiple star systems is just a snap.

To be fair CIG never said it will be easy - they specifically said that scaling it up and implementing it in the actual game will be a huge challenge.

In general though I agree, until it's in the game (public servers, not limited access testing ones) it's not in the game.

Honestly if they successfully developed the technology that alone would be worth the wait, even if SC never actualizes. Since it can be used by other companies once it's reverse engineered. I've heard some people think they'll license the technology and make big bucks, but realistically their devs will get sniped and/or it will just be done by others.

While I don't have any more confidence in Hello Games as I do Cloud Imperium, the initial claims of Sean when showing off the game "light no fire" seems to indicate that they are going for something similar by allowing all people to play on the same planet simultaneously in once instance. If they can pull that off (and that's still a big If, considering their current multiplayer network instability of having four people play together) it'll be somewhat similar to what CIG is doing and then we might start seeing other companies try their hand at it independently or with programmers from these developers.

Based on dev comments CIG won't be looking into licensing their tech as that implies support and they have A LOT of work to just finish the game, adding more on top of that would be a bad idea.

I hope more companies try doing similar projects, even if not intended to be as ambitious as the mythical SC target. Competition is always welcome and can lead to many fun experiences along the way.

This is so crazy at this point, it REALLY seems like it has to be a money laundering operation.

Reminder that Elite:Dangerous is a game that has all that star citizen has ever promised, today. You can get it on steam.

Elite: Dangerous doesn’t hold a candle to Star Citizen in depth, immersion and fidelity.

The only thing Elite: Dangerous has Star Citizen beat on is sound design which is absolutely phenomenal.

Strongly disagree, except the sound design which is incredible.

My dreams of exploring the galaxy were fully realised in Elite: Dangerous.

I had more awe inspiring and mind blowing moments in ~100 hours of SC than in my 2000+ hours of ED. The role playing and shenanigans with other players, the diverse locations, the scale of everything... It's just so much more interesting and immersive compared to ED and continuing to get better. ED is what I expect to actually be out in our galaxy, a whole lot of nothing. 400 billion star systems with the depth of a puddle.

You're both nuts..that's too much.

What is too much? The entirely optional package for whales?

Yea… for us but there are probably a few wealthy individuals out there who are time poor and would like to buy it.

Doesn’t harm me at all so why would I care

Elite dangerous exists as a playable released game.

Case closed.

the day before is also playable released game 🤷🏻‍♂️

A playable game is always better than one that is not playable.

Star Citizen is also playable though, so what's your point?

Reread what I said:

playable RELEASED.

That depends on what you want from a game like E:D or SC. But E:D has one giant "feature": It is a finished game and you don't have to spend (incredible amounts (I know you don't have to) of) money on a promise of a final release done time in the future.

Star Citizen doesn't have as much content as you guys like to pretend it does lol

Oh another package mission to the same outpost! Oh another group of braindead AI that I have to fight!

On top of that you only have like four planets and one solar system.

dEpTh. IMmeRsIoN.

I like to dunk on SC as much as the next guy but how can you say this at all with a straight face? For starters, can I walk around my ship? Is there a story-based campaign I can play through? Are there capital ships with dozens of players with different roles working on them?

SC will never get finished or live up to the promises it made but ED barely even tries to do anything beyond being a space truck simulator.

Yes (since the latest DLC), yes (the thargoids mystery), and yes (carriers have been here for a few years).

Of course it's not exactly what you would get in SC because they're ultimately different games. But you do have all of that and more, E:D has massively improved since it came out.

DId you ever actually play ED Odyssey and SC?

You can't walk around on ships in E:D so you're either mistaken or outright lying at this point. I'm not even going to get into talking about thargoids like it's a story campaign, or how co-op works in ED.

You can walk around your fleet carrier, which is a ship you can travel in. I'm pretty sure that's what they meant.

That's just one ship though, and it's literally just walk afaik - you can't actually do anything on it. It's hardly comparable in any way

Shoutout to when I parked my Python on the Gnosis and never logged in again.

I like to imagine a huge hangar full of cobwebs and a rusted skeleton of a ship.

Eeeeehhhhh... Not really. I stopped playing Elite because it's the perfect example of what "wasted potential" means.

all that star citizen has ever promised

not before the heat death of the universe

Elite was the reason I stopped buying early access. $150 for beta that was over hyped.

Grifting idiots, I would imagine.