'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

mr_MADAFAKA@lemmy.ml to Games@lemmy.world – 342 points –
'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs
pcgamer.com
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Exclusive deals suck ass. So good.

They are anti-consumer, but for smaller devs in particular, they can mean the difference between between canceling and releasing a game, between bankruptcy and the studio's continued existence.

If your success depends on a storefront paying you to sell your game to less people, maybe it is for the best that it doesn't succeed.

Do you see developers making games exclusively for one console manufacturer the same way? Are you willing to deprive the gaming community as a whole from these titles? Games like Shadow of the Colossus or Alan Wake 2 would not have happened without exclusivity.

Games like Shadow of the Colossus or Alan Wake 2 would not have happened without exclusivity.

Bullshit. If the publishers for those games had made them for more platforms, they would have sold more copies. Exclusivity deals are made between console makers and publishers in order to sell more consoles and are an anticompetitive practice that should be illegal.

Which still may not have recouped development costs. Shadow was on PS2, no other console got close to their sales. Costs to convert it to other platforms may have been more than profit from sales on Xbox and GameCube.

No, both of these titles are "halo games" (not in the Bungie series, but in the way that they are showcase titles) that sold poorly compared to their development costs - and their publishers likely knew that these would sell very poorly, but chose to publish them regardless, because they bring prestige to their platforms. They sold poorly, because they are niche games, not due to their platform exclusivity.

It's kind of like a car manufacturer making an exclusive sports car that only a few hundred people will buy, but that is meant to elevate the entire brand, bring in customers for other products and wow journalists so that they think of the brand more highly. Most of Sony's publishing strategy hinges on strong exclusive titles - since their hardware is virtually identical to Microsoft's - and they started this by going down the "high art" game route all the way back with the PS1 (with extremely niche games like "The Book of Watermarks") before creating more mainstream blockbuster exclusives like the Uncharted series.

I get your frustration with this, I have felt it myself with exclusives that I wanted to play, but couldn't justify the expense of buying a console for, but there are solid reasons from the perspective of developers and publishers for doing it and outlawing this practice would result in a far less vibrant and interesting gaming landscape. Another comparison is how rich aristocrats used to pay artists like Leonardo DaVinci to create art for them. This was also an exclusivity deal of sorts, since most of the public didn't see these artworks until centuries later (the platform exclusivity was being born to the right kind of family), but without these wealthy, selfish patrons of the arts, mankind would have been deprived of amazing creations.

Lol comparing console makers to renaissance art patrons is rich. They are hardware makers and that's all. They don't give a shit about great art. They are just trying to have some unique selling points for their locked down platforms so that gaming PCs don't completely dominate the market. Fuck Sony. Fuck Microsoft. And fuck publishers who sign exclusivity deals. Monopolistic and anticompetitive behaviour doesn't deserve praise or encouragement.

Pick a different hill to die on.

Not a very nice response to an honest discussion. Try again.

Yeah, game publishers are in their "cash out" phase after realizing there's no competing against steam.

There is if they're interested in competing with Steam. Epic made some very competitive offerings for the supply side of things and then provided very little reason for customers to ever shop there, which it turns out is just as, if not more important.

Let me gift games, let me wishlist games to receive gifts. There's lots of other features I would also like but if other stores had that I'd be much more inclined to use the other stores.

GOG does those things, for what that's worth.

GOG is great. I do wish Epic would improve their platform, though. It’s like they’re not even trying.

I really wonder how the palworld devs feel about being gamepass day 1. I have no idea what the payouts look like for them. It probably got a lot more people to try their game, but would they have done better selling it only on steam? They probably weren't in a position to negotiate a very favorable contract with Microsoft.

I think that's looking at the deal in hindsight. Palworld had just as good a chance at flopping completely as hitting #1 worldwide, I imagine they were grateful for the opportunity to have some guaranteed income at the time.

Some? Didn't they make over 400m?

I think they meant guaranteed income prior to selling the game, since they had no way of knowing how successful (if at all) the game was going to be once released.

Because craftopia and palworld have a social aspect getting a big seed of players who only played it because it was free (for them) was I think a catalyst in making palworld blow up like it did. There are too many games out there for people to look through so it probably helps get word out effectively to sell out cheap for a big initial audience like gamepass when you're a small dev. I only knew of craftopia or palworld because of gamepass at least

The flip side is Microsoft is 100% giving the above as a sales pitch to devs why they should put their game on gamepass for peanuts (paid in exposure!). That's probably some of what drives the shittier deal devs get now

Their previous game Craftopia was also on GamePass and somewhat successful. They probably had some leverage for negotiations.

Maybe... just not make exclusive deals? Especially not on mediocre game distribution platforms.

"I talked to at least five small teams, like 35 [members] and under, during GDC, and they're like: Cuts, cuts, cuts, funding canceled, talks that were going on for a year, canceled," said Casey Yano, the co-founder of Slay the Spire studio Mega Crit. "It sounds like it's shit. We're definitely very privileged to be able to self-fund. [Otherwise] I'd be very, very, very scared right now."

If these deals didn't exist, lots of games simply wouldn't get made. You can hate on the platforms all you like but the deals are one of the only sources of funding for small & solo developers.

Oh no! Not the games I will never play because they're exclusive to EGS!

You do realize those are usually exclusive for only a year, right? So EGS pays them out for a year of exclusivity and then the devs are free to launch on steam and others.

The thing is, often if they don't get that first infusion of cash from a deal with EGS (or another investor) they don't get to complete or even launch the game at all. So it never would make it to the other markets.

Usually by the time they've made it off EGS, I've forgotten they exist. There's been many sequels to games I loved that I forgot existed because of this.

Same, after a few years you see them show up on steam and all the reviews are

  • "All my lobbies are empty"
  • "It takes 30+ mins to get into a game with 2 other players"
  • "I'm only getting matched against bots"

Or the EGS phase was just glorified beta access like Hades.

Remember DARQ? Taking a stance against third-party exclusivity pays off.

Hawkish monetary policy has a way of making it hard to turn a profit on long horizon projects.

unknown indie games aren't selling shitty platforms? you don't say.

Just because you only know three games, it doesn't mean the rest of us do too. Slay The Spire, and Darkest Dungeon, are a couple of really well known and community loved indie games. Both excellent examples of what can be done with limited resources

Slay the spire is one of my absolute favorites

How does this contradict what they said though? Just because some niche community knows these games, it doesn't make them platform-selling games. Valve had HL2 with episodes, Portal, TF2, CS, and Dota 2.

Some "niche community" with a game that's in the top100 most active games on Steam alone, 5 years after release

These are enormous classics, made by small studio is not the same as unknown game. Sold much more than many triple a games, this is a very dry weak take