Paradox Interactive has completely cancelled "Life By You"

simple@lemm.ee to Games@lemmy.world – 263 points –
Paradox Interactive completely cancelled Life by You
gamingonlinux.com

Very surprising. The game looked like it had a lot of potential and could've been the most popular sims alternative, but it's suddenly been cancelled.

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I guess no game is better than a shitty one, but can someone please make a modern sims game that's not EA and their endless DLC crap.

Without endless dlc? Who do you think Paradox is???

Paradox DLC tends to have quite a bit of content in it though. Certainly more than EA tends to give you.

Paradox's current DLC model is pretty nice, tbh.

I mean, you say that, but a new player looking to get into Stellaris or CKII is looking at a $300 bill if they want all the content. In fact that's what prevented me from getting into Stellaris, I own the base game, but when I discovered I'd need to shell out an additional several hundred dollars, even during a sale, for not only new species but just for base game mechanics, I stopped in my tracks.

Compare with Civilization, I own Civ V and Civ VI and all the released content for each, pretty sure I bought each of those for less than $20.

I did see an announcement earlier this year that they were folding some DLC into the base game for either CK3 or HoI4 because it was difficult to balance the game with all of the different DLC permutations possible. I think it would be smart of them to do this in general, maybe after a DLC is past a certain age, pull it into the base game.

Just buy Paradox games on sale too if you're comparing it to sale price of other games.

Endless DLC is literally the paradox business model. I happen to find it an acceptable compromise for continuous development of the games I like, at least the way paradox does it, but lets not pretend like this was going to be different from a business model perspective.

My problem with endless DLC isn't the cost, but the fragmented result of each 'feature' needing to stand separately and not interact with any other DLC feature. You end up with some really janky gameplay where nothing works intuitively and the stuff you can implement is all hurt by those limitations.

Not to mention the sheer code hell that all this results in with an exponential increase in possible install states to account for. Which the devs just give up on and the game becomes a little buggier with every new expansion.

Honestly think they should move to a sort of MMO model. Charge for the most recent expansions and older DLC eventually gets merged into the base game. Cuts down on complexity and most of your sales will happen in the first year anyway.

While PDX-published games may suffer from the decouplement of features between DLCs, at the very least PDS-developed games have a built-up expertise when it comes to managing this.

As for MMO model, it's a hard sell because purchased things get made "free" for new comers. It's one of the crux that EU4 faced when they rolled many DLC features into the base game.

Nobody seems to care that WoW expansions get rolled into the base install later on.

The trick is to have the merge happen a lot later. Like 1+ years, not a few months. That's long enough that anyone who's a decent fan and actively playing is going to typically shell out the money. It also makes it easy for new and returning fans to jump in. I'm absolutely certain that there are lots of potential Sims 4 players that see the $500+ worth of DLC and just... never start playing because it's completely overwhelming. Especially when you see the titles and realize stuff that seems basic isn't included in the base game: seasons, pets, etc

Different model, unless you’re advocating for a monthly subscription model for these games. That’s the only reason that “roll up” happens, to try and get people to subscribe. Much harder to subscribe if I need to buy 10 DLCs + base game first.

While true, I think Paradox does it better than Maxis. First, you almost always get some stuff for free. Second, it's usually more substantial (or it's art packs or whatever, which you don't need but are fairly cheap). Would this game do it well? Who knows. Just having them competition would force them and Maxis to do better though.

All this said, I pirate most of the DLCs for Paradox games. I'll buy the first few near release, but when I want to revisit a game after a few years, likely just for one playthrough or less, I don't feel like spending $100+ to catch up, and I'd like to see where the new content went. I've given them plenty of money where I feel no moral issue with doing so.

I feel like the amount stuff paradox are putting behind dlc is better than what it was before either games like ck2, however, the quality of the stuff in the dlc has gotten a lot worse

CK2 dlc was mid as fuck. Every single one adds a few features at most that don't meaningfully change anything, just enhance things slightly. Some changes are borderline QOL but all of them leaving you with fomo when you watch streamers. It's always been bullshit and predatory.

I never played ck2 but I know that eu4 with and without dlc are like different games

I still have hope for Paralives

I'm keeping an eye on this but I really hate the anime blush on every character

Lol, I'm not sure I'd describe it as anime, but I understand what you mean. Personally I quite like the aesthetic of it. It makes them feel just the right amount of fake to me that I won't feel bad deleting the pool ladder. I can totally see how it would bug you though. Hopefully it'll be easy to mod out, or at least turn down.

A 64 bit version of Sims3 would fix a lot of the constraints of that game, but it'll never happen.

I don't even care about the DLC, I just want slightly less insane DRM. I can't play the sims 4 right now because of a server outage despite the game already being on my computer. Why do they even need DRM for a free game?