Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations

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Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations
pcgamer.com
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Of course not, because they didn't do anything wrong. Just a bunch of pissed off pokemon fanboys pissed that Palworld was way better at the pokemon concept than Pokemon itself was.

I mean....

I'm glad there are so many Pokemon, and that Pokemon were not unique enough for the most part to be trademarked, but if you think they didn't lift very heavily from a single source you're fooling yourself and making flippant accusations of your straw-manned opposition.

Also I'm questioning if it was actually "way better" or just edgier for the memes that games would latch onto and vehemently defend. It seems to have been very successful in the latter even if it wasn't their intent.

They iterated on a stale formula in a way that those customers had wanted. Palworld is also far more competently designed than you'd expect from its premise, but that premise is the kind of satire that only people familiar with Pokemon would write in the first place.

I mean...it is, literally, factually better than pokemon is at its own formula. Not really a disrespectful take, and far from a strawman. And you're kidding yourself if you think being inspired by something is the same thing as theft. Fun fact: pokemon lifted off of dragon quest. The fact that it is so successful is literally because it does pokemon better, but sure, "flippant accusations" lol. Congrats, you are the exact type of fanboy I'm talking about

At its own formula? I thought Palworld had a whole like crafting and base building/management side. That's not really what I wanted out of a pokemon type game, and so I didn't get Palworld. I can understand it being a better game for somebody who likes that, but I don't know if that qualifies as Pokemon's formula.

The catching of pals, the way you do it, mounting your pals, fighting in real time instead of turn based, the boss battles, the exploration are what people are specifically saying it does better than pokemon, and I 100% agree with that take.

Dude, if you think I've played Pokemon since red/blue, or I'm fanboying here, I'm glad to be part of your strawman because it's delusional.

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I love the Pokémon franchise, even grew up with it. And Palworld was just a way better experience than let’s say Scarlet and Violet.

Yes, it was made for PC, which is way more powerful than the switch, yet it ran perfectly fine with ~50 fps on high on my 10 year old PC, while the switch struggles to keep 30.

Granted, a lot of the monsters look like amalgamates of 2-3 Pokémon - but they looked good, like Katress, that fire-gyrados, even that Dragonite-Goodra-Altaria mix looks good IMO.

The world was generic, but unique enough to be explored - and it is too big for the amount of Pals that existed.

I had fun with Pokémon as well, but I only got to play the DLC after I finished Palworld. I did not catch the legendary turtle as of writing this comment because the game is just… boringly slow.

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I don't think you have played either Pokémon or Palworld. Because they have nothing in common.

Yeah that’s kind of the point.

(Also wtf are you smoking? “Travel the world collecting animals to be on your team” is the core concept)

One is an RPG and the other is a crafting survival,

Palworld is just ARK with the dinosaurs replaced by off brand Pokémon,

Except Palworld isn't what you described. It's "build a base and capture mons and people to out to work at your base so you can climb the tech tree and build guns to fight the boss mons".

Yeah, ok? The fresh mechanics Pokemon has needed for a long time now. Also, still rounding up ‘mons to build a team to accomplish goal.

It was similar enough that Nintendo had to tell its fans to shut the hell up about it.

Palworld is the facelift Pokemon needed.

Stapling a survival crafter to a bad pokemon knockoff is not my idea of "fresh mechanics".

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Do people still play palworld or did it end up dying out after all the hype? I know a guy that bought it because of the hype, played it for a few hours saying how cool it was and hasn't played it sense.

I'm in the same boat.
"OH MAN THIS IS SO COol I can't wait for the rest of the content oh it turns out I can"

I've been having trouble putting my finger on what it is about it like that. I waited a little bit past the hype to play, and when I started I was completely hooked. Then I got busy for a few days and couldn't play it, but never really felt like picking it up again

I wonder if it's because it has a lot of different mechanics, but they aren't particularly deep? So it's addicting as you keep discovering new ones and how they interact, but then dies off?

I knew this would be the case when my friend insisted I buy to play with him. Hes an unfortunate barometer for games that will either lose hype quickly or get shut down soon after release. You name a game that had a hard fall off and he was its biggest proponent during its honeymoon period. Game had its servers shut down? He played the shit out of it.

Such a shame because your friend sounds like a cool person. I think it’s just that the gaming industry has become so bloated and mismanaged that a lot of new products are hyped to hell, then face plant hard.

He is, and I spent a lot of money buying and playing some of these games against my better judgement, but I can't do it anymore. Especially not if they're gonna charge a $70 fee just to start.

That's how most games are lol. Of course you have your fanatics who have to play the new game and nothing but the new game (looking at the Abiotic Factor discord server), but once I finish the current content I'll move on to something else until a new update.

I'm cycling through Abiotic Factor, Selaco, and Going Medieval right now.

I'm kind of an early access freak, but I put in about 80 hours and enjoyed it. There were definitely problems early, and I don't plan on going back to it for at least a year, enough for them to release substantially more and it feels fresh.

Same here. I heard they released a handful of new upper tier pals but I'll wait for the next major revision to go back

I've heard that this Sakurajima update (wild name, btw) is pretty huge, bringing an entire building system overhaul, new pieces, as well as new pals and an entire new map.

I mean it'd be like Nintendo suing Cassette Beasts.

I think GameFreak has sat in its own shit too long.

These indies are coming right up their ass with ideas that were just waiting for the Pokémon IP and now GameFreak can't touch them. (The ideas not the lawsuits)

MAGI MOTHERFUCKING NATION
It had every right to take over the monster catching market back in the early 2000s. Cartoon, GBC game, trading card game, they had it all, and they wrapped it in a super cool dark comic fantasy setting with actual plot and raised the target audience by a couple years to grow along with the kids who were all crazy about Pokémon.
Well, the trading card game just had a successful crowdfunding campaign and THIS GUY just bought a bunch of the old cards to introduce my kids to the world.

It wasn't a game I played at the time, but I really enjoyed going back to play it last year.

Kinda surprising considering Nintendo has more hatred for the concept of Fair Use than a member of the Klan has for a Spike Lee movie.

Nintendo should get sued for trolling. And if we are at it, sue Nintendo for using ideas and art styles from other games as well.

I don’t recall Nintendo trolling.

I do recall Nintendo, in the most polite and businesslike way possible, telling its incessant dickriders to stop flooding its communication channels with the breaking news that someone made a game with a Pokemon-adjacent concept.