Cities: Skylines 2 is turning deadly and will launch with new natural disasters

2tone@lemmy.world to Games@lemmy.world – 302 points –
Cities: Skylines 2 is turning deadly and will launch with new natural disasters
techradar.com
47

Hope this one is less car dominant. It would be good to have more progressive layouts with cycle lanes and low traffic neighborhoods. Not just aping US city blocks, with cars to get anywhere.

No cyclists in the base game at launch, unfortunately.

Wow really? I like some of the new stuff they’ve shown like mixed-use zoning but this might be a dealbreaker for me. If I can’t build a nice city I don’t really see the point of the game.

I'm sure you'll be able to eventually... just wait for the appropriate expansion & a sale.

Yeah, I like having the roads with those little green lanes on either side, so I can imitate Seattle

5 more...

Disasters are the first thing I tun of when starting a new city.

They were really unfun in the first game. A bit like stepping away from your game for a minute and your little brother comes over and tries to do as much damage as possible in 60 seconds. They would terraform your whole map and destroy huge swathes of your city or cause literally every building to be demolished.

I’m glad they’re putting these in the base game, part of what I worried about this game was it was an opportunity to sell all the same DLC again, but apparently not

I can only imagine what the minimum spec requirements are going to be to run this game. ಠ_ಠ

No need to imagine, as they are on Steam:

i7-4790K / 5 1600X with GTX780 / RX 470 and 8GB RAM

Recommended: i7-9700K / 5 5600X with RTX 2080Ti / RX 6800 XT and 16GB RAM

Well, that's impressive that it can run on such low specs.

I mean, it will likely still start to stutter once your city gets really big. These kind of games (complex simulations) are always very CPU heavy.

Spoilers from the future: it doesn't.

Does anyone else feel like the graphics of CS2 has gotten worse with every preview?

The first teaser video showed incredible realism, like how some PC cities look after heavy graphics and asset modding.

But the latest videos have looked like CS1 quality.

I agree, but I think it's the same as the first game or any game where shot selection matters a lot. We tend to like sweeping panoramic views, especially in video games where we can't see the details of the models. Focused on particular models, especially people and their animations will always show how ugly a game is unless a huge amount of budget went there. I think this game does look better, but the first one looked pretty good too.

I think things like heat waves, droughts, blizzards etc. that affect your city and industries in various ways are definitely more interesting (and balanced) than some alien invasion, meteorites or giant killer robots. I always saw highly destructive disasters like this more as a gimmick that you do before reloading your save. Because which city would get constantly struck by highly devastating causes like this? People would simply move to a safer region instead of living in ground 0 of all bad things.

It's nice to see the physics engine at work and take some cool screenshots, but yeah what a total pain it would be to have to rebuild after a flood or something. Maybe some people like that though.

I used to leave them off till my cities got too successful, and the game got boring. Then I'd pull out the meteor tool and drop a half dozen. Rebuilding after was always fun. This was in Sim City 4

I leave that shit off currently.

My wife, however, thrives on it. That's the game for her - recovering and rebuilding.

Would drive me nuts.

Flooding could cause non destructive damage that the city services repair & clean up on their own. I think that would be okay, especially if the game offers maybe ways to reduce flood risks.

And hurricanes, which would go quite well with maps that imitate Miami

How generous of them to not lock it behind paid dlc.