be careful that when you throw, angle the bottle so the fuel doesn't spill out the mouth and light your own back on fire.
This makes me glad I never tried to make molotovs before cause I never thought of that
It honestly kind of seems like common sense to me lol I always overthink things though.
I mean yeah after thinking about it it's intuitive.
Problem is I never really thought about it lmao
Not a problem if you actually make them properly.
The bottle is filled with a flammable liquid usually something thick like motor oil or diesel, and stoppered with a cork or cap, then a rag is tied around the neck of the bottle, not stuffed into it. Then the rag is lit, and the bottle thrown. When it hits, it’ll break and the lit rag ignites the fuel in the bottle.
This is of course purely talking about the historical use of these devices. I definitely don’t condone anyone saving their wine bottles and corks for future reuse.
I definitely don’t condone anyone saving their wine bottles and corks for future reuse.
Unacceptable, being against recycling like that. What about the turtles?
Throwing a toaster in the tub = lightning bolt
BORTLES!
The BOAT!
Be the light you want to see in the world
It's wizard time motherfuckers. Fireball
I know the D&D community is pretty big here, but how would you as a DM rule this?
Fireball is a fire explosion, less force but more fire, in my mind. Compared to how this is just a splash of liquid fire.
Me thinking to myself I’d say this would have cone fire spread with a high(er) probability of causing burning, but lower upfront* fire damage. The DOT might not be too insignificant, either.
Alchemist's Fire is basically the Molotov Cocktail of 5e, so I'd just use that.
1d4 Fire damage per round unless they take an action to put the fire out seems pretty reasonable to me. Puts it on par with a shortsword at the very least.
Fireball's damage is insane (the designers intentionally made it deal more damage than spells of the same level "because it's an iconic spell"), so I wouldn't really use it as a baseline for balancing anything, personally.
I'd treat it as a thrown flask of oil. If they're not proficient with improvised weapons and roll a natural 1 on the attack, they hit themselves.
Crit fumbles are anti-fun
Depends on the group. Some people love them.
True, some people are casters
How many videos have you seen of guys crit fail throwing a brick through a window and hitting themselves? That shits real life and understandable when you’re terrible at what you’re doing.
Sure, but the question was "how you you as a DM rule this?" Unless you're running a game where the players are all commoners, it's safe to assume there's a less than 1 in 20 chance of hitting yourself with a thrown weapon
Then don't do that part
You should take your own advice, your players who play martials will have a lot more fun if they aren't dealing damage to themselves one in every twenty hits
Remember kids, don't tilt the bottle too much
Always be mindful of the mouth of the bottle!
be careful that when you throw, angle the bottle so the fuel doesn't spill out the mouth and light your own back on fire.
This makes me glad I never tried to make molotovs before cause I never thought of that
It honestly kind of seems like common sense to me lol I always overthink things though.
I mean yeah after thinking about it it's intuitive.
Problem is I never really thought about it lmao
Not a problem if you actually make them properly.
The bottle is filled with a flammable liquid usually something thick like motor oil or diesel, and stoppered with a cork or cap, then a rag is tied around the neck of the bottle, not stuffed into it. Then the rag is lit, and the bottle thrown. When it hits, it’ll break and the lit rag ignites the fuel in the bottle.
This is of course purely talking about the historical use of these devices. I definitely don’t condone anyone saving their wine bottles and corks for future reuse.
Unacceptable, being against recycling like that. What about the turtles?
Throwing a toaster in the tub = lightning bolt
BORTLES!
The BOAT!
Be the light you want to see in the world
It's wizard time motherfuckers. Fireball
I know the D&D community is pretty big here, but how would you as a DM rule this?
Fireball is a fire explosion, less force but more fire, in my mind. Compared to how this is just a splash of liquid fire.
Me thinking to myself I’d say this would have cone fire spread with a high(er) probability of causing burning, but lower upfront* fire damage. The DOT might not be too insignificant, either.
Alchemist's Fire is basically the Molotov Cocktail of 5e, so I'd just use that.
1d4 Fire damage
per round unless they take an action to put the fire out seems pretty reasonable to me. Puts it on par with a shortsword at the very least.Fireball's damage is insane (the designers intentionally made it deal more damage than spells of the same level "because it's an iconic spell"), so I wouldn't really use it as a baseline for balancing anything, personally.
I'd treat it as a thrown flask of oil. If they're not proficient with improvised weapons and roll a natural 1 on the attack, they hit themselves.
Crit fumbles are anti-fun
Depends on the group. Some people love them.
True, some people are casters
How many videos have you seen of guys crit fail throwing a brick through a window and hitting themselves? That shits real life and understandable when you’re terrible at what you’re doing.
Sure, but the question was "how you you as a DM rule this?" Unless you're running a game where the players are all commoners, it's safe to assume there's a less than 1 in 20 chance of hitting yourself with a thrown weapon
Then don't do that part
You should take your own advice, your players who play martials will have a lot more fun if they aren't dealing damage to themselves one in every twenty hits