Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN

stopthatgirl7@kbin.social to Gaming@beehaw.org – 55 points –
Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN
ign.com

Final Fantasy 16 producer and 14 director Naoki Yoshida wishes everyone played games on the same console.

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Game platforms... I probably shouldn't say this, but I wish there was only one," Yoshida said, translated by IGN. "It would be better for both the developers and the players.

"and the players" 🤡 🤡

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It's called a PC. All consoles are based on them. Develop for PC first... problem solved.

It's called a PC. All consoles are based on them. Develop for PC first... problem solved.

If the goal is to make game development easier, then PC seems the worst possible option to choose.

What exactly is it that prevents a PlayStation from playing an Xbox game?

A dell PC can play the same games that an Acer can.

Why can't we have some sort of standardized console operating system like android where different companies can design their own console systems all of which can play the same games?

Oh, is it simply because of capitalist proprietary bullshit? Okay that's fine.

That model has been tried in the past and it didn't work because no one was making any licensing costs from the games produced to pump into R&D to progress the platform. Remember the 3D0?

The reason a PS can't play an Xbox game is because Sony don't have access or the legal right to implement the hardware or software environment that MS have patented for the Xbox.

Except Valve is doing with the Steam deck. And if Google could be bothered to take it seriously, Android could also be a contender.

The Steam Deck is a PC at the end of the day though which has always been a different model. They still lock the main OS to their store despite it being more open if you want to dig deeper.

The latest Xbox and PS consoles are basically x86 PC's with a AMD CPU and a locked down operating system. The Xbox uses a system based on Windows 10 (games are running in separate OS containers, basically Window VMs in HyperV) and the PS is using Sony's Orbis OS, what based upon FreeBSD.

None of which changes the fact that the console market is driven by platform holders selling consoles for low profit or even a loss and making it up on the back end with their cut of all games, accessories, etc released for the format.

Ah yes, more monopolies in the already completly broken gaming sector. Thats surely gonna help. I know he didnt mean it but I dont see how this could be a good idea. He means open plattforms and pc already exists.

Would be nice if there were some kind of open source, cross-platform, low-level graphics API, maybe overseen by some kind of pan-industry group (or "consortium" if you're feeling fancy). Just spitballing but you could call it "Cape" or "Hephaestos" or something.

Would be great too if there were one or two open-source, MIT- or dual-licensed game engines that target this API. Maybe even some runtimes so you could target PC and the big three console platforms.

I dunno, maybe this is all a pipe dream.

In fact it would help game development as much as "similar" approach helps the web grow the way you don't need to reinvent the wheel every time. Although you can.

That's just middleware isn't it? Plenty of it exists but you still need to optimise the outcome to each hardware setup.

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I think the only way that could possibly work is if all manufacturers followed the same specs. That way games can be developed for all platforms equally.

3DO tried this, and failed spectacularly. Any other way would stifle competition though, which is bad for everyone.

I'm confident there's a way to make it work. 3D Printers operate with this model for the most part (thanks Jeff Prusa!)

A guy named Bill Gates also tried this, and was wildly successful. The platform is colloquially known as a PC.

I don’t think all PC players follow the same specs, in fact I guarantee it varies wildly from player to player.

Yes but they're still correct. The specific hardware varies, but the underlying architecture is the same.

Effectively, console manufacturers should agree on some kind of standard architecture, which, to be very realistic and blunt (apologies as this isn't necessarily the tone of the post, but I like trying to make things work in some way), as long as Nintendo is in the console game, it's gonna be a bit difficult (unless we just let them do whatever they want console-wise and have the others create some kind of standard home console arch). As someone who is dipping their toes into game development, that is something I would love to see.

Xbox One/Series S/SeriesX and PS4/5 are x86 PCs, Switch is an ARM phone.

So, in the lowest level they are pretty out of the shelf hardware. Electronics are getting way to complicated to invest in the development of custom hardware architectures for a single product.

You take a commonly used architecture, fork an Operating System that you have access to, bundle as many libraries as makes sense and call it a day. No one is going to use weird quirks of the hardware except if you make some deal with Unity or Unreal.

Thank Sony and the Cell Processor for that.

Why? What's in it for them? The whole model is based on having a walled garden they make money on post console sale.

Certainly, I myself am on a Linux machine with a 1070Ti and a Xeon 1650 processor that's never left it's socket since it was placed in there in some factory. I would guess it's somewhat rare to have a machine such as this because it was originally meant as a workstation (I can tell because the door has handles on the inside that make it an effective shield), and I would guess anyone who does have this set up will have Windows installed on it.

That being said, differences in software between Windows and Linux is slowly becoming irrelevant with the continued development of proton and the various FOSS alternatives (i.e. GIMP replacing Photoshop). For the most part, the only differences these days are certain games from certain studios that for whatever reason decided not to check a box that says "Yes, I want this to work on Linux." This of course disregards any specialist software that was only ever developed for Windows, which I've read numerous examples of.

It's a different model entirely, most copies of windows sold will never have a game installed on them bar the pack-ins. No one is buying a console to do spreadsheets.

I'm amazed everyone seems to have forgotten the open nature was an Achilles heel for the 3DO model, then it occured to me that the console is 30 years old and I'm even older lol.

The fact is that the console market works how it does, advanced tach at reasonable prices, because the platform holders make money on an ongoing basis from each user. Getting rid of that model will mean consoles selling for the same price as equivilent specced PCs at launch.

What a fucking clown, every time this idiot opens his mouth I cringe, he always has the worst takes imaginable. Almost makes me glad that FF16 undersold (for SE standards).

Man just loves the taste of his own feet I guess.

It sounds like a dumb idea, but I kind of see where he's coming from at least that it would be easier for developers. Admittedly consoles today are a lot closer in specs than they use to be, but you still have issues crop up like Larian Studios having to delay BG3 for Series X because they have to get split-screen working on Series S before it can launch. So I can see the appeal of only having to develop games on one console. But I don't really see the benefit to players, since whoever made the one console would have a monopoly on the market.

Yall windows gamers be acting like the only computers people own are windows. It’s a huge pain to run a number of games on Linux. And don’t get me started on Mac support.

It's a lot better than it used to be, from a Linux perspective. I switched to Mint a few months ago and it can be a bit fiddly, but I haven't had any real issues with any of the games I've tried. Admittedly, that's all through Steam, but still.