Since it was pretty much marketed as a Non-Fallout, Fallout game, I gave it a shot. I tempered my expectations though because let's be honest, most of the time copycats fall flat. So, I was actually pretty impressed with the game and ultimately found myself wanting more. It certainly felt like a freshman attempt but a really damn good freshman who's hopefully going places. The humor was good, if not a bit forced at times, the relationship system was fun although it being kinda 3rd party made the stakes a little lower, I enjoyed the gameplay and the story for the most part and IMHO it certainly looked good enough.
All in all, I'm a little excited for this now.
Obsidian is the studio that did New Vegas.
They got the rights because they were formed from the remains of Black Isle Studios, the developers of the original Fallout, and Bethesda had only been taken over by business majors enough to screw them on the performance bonus for what is widely recognized as the best Fallout game ever made, but not outright deny them the chance to make it at all.
They aren't copycats. They are the OGs, who sadly can't use the setting anymore.
Outer Worlds didn't quite live up to my hopes, and based on their company history I feel fairly confident in saying they had to publish ASAP or go bankrupt (seriously, their history is tragic) but Fallout fans had better hope 2 does better because the reality is 76 has made it clear Bethesda has no more interest in making a good Fallout.
The Outer Worlds was made under the direction of some Fallout OGs, but the connection between New Vegas and The Outer Worlds only exists in any meaningful way thanks to marketing.
New Vegas and Outer Worlds do not share main writers, leads, or game designers. The marketing for Outer Worlds pushed the connection, which was a detriment in some ways because it created certain expectations. I really wish people would stop thinking of it as “New Vegas In Space” because it’s not, and going in expecting that tints the experience.
That's exactly why I probably was soured on it when I first started playing. Al the hype was around this game being "the Bethesda Killer." I knew it wasn't going to be, but by then I had to check it out.
And like you said I was disappointed because of that. Thanks IGN
Outer world has a great start, but it has a lot of recycled content and really crappy areas after the 10+ hour mark. It was like they rushed it.
In spite of that, I am looking forward to the sequel! And I hope they keep all the good things about the first game!
Yeah, that’s kinda what I mean about being a copycat. Did feel rushed, and there was a lot borrowed; felt like fallout at times, bioshock others, even reminded me of some LucalArts SCUMM/GrimE games. But overall I think they accomplished what they set out to and managed to make a decent game. Hopefully this news means they are stepping up their game (literally).
The relationship system was good until I realized that it, like Cyberpunk, was really just forming really close friendships with characters. I want my space/future girlfriends!
The Outer Worlds is such a great experience. It's so full of life and character, and it was the first time in a while that I felt attached to NPCs. Looking forward to the sequel.
Man I just found the writing and overall humor so unbelievably ham fisted/try hard. I like over the top satire but it felt incredibly one-note. I lost interest after about 5hrs or so
The satire really hit the mark for me. I can see how it's not for everyone, though.
Yeah, I am definitely not questioning people’s taste. A lot of people like it so there must be a reason. But it just didn’t click for me.
Yeah. It is/was free on epic. As you say, the story seems pretty boring.
I don't know why, but it felt really dead and empty. Most of the missions are go fetch missions too.
Cyberpunk, (modded) Skyrim, Fallout 4 or New Vegas, I actually enjoyed walking to the destination. Outer Worlds I found myself using fast travel as much as possible because I wasn't rewarded for taking in the scenery. Not truly open world.
I mean, one of the companions, IRC I simply fast travelled to and from the ship 4 times to advance the quest. Go fetch at point A, go to ship to discuss, go fetch at point B, go to ship to discuss, etc.
It’ll remain the only game I ever started a new game the second after finishing the campaign I played through it 3 times within the first week.
Only complaint is it was short and obviously had some funding concerns.
It was the closest thing to Fallout since Bethesda ruined the series.
Knowing it's not too long makes me want to pick it up again. I started it around the time I picked up BG3, and didn't want to main 2 RPGs. I could do for a shorter one now though.
It felt like fallout 4 should have.
But I played it around release and never did a second play through, it just didn't seem to have the same depth that made early fallout great and so replayable.
Which isn't a horrible thing. Look at great series and not many have amazing first games, it can take a minute to find your feet, and I'm pretty optimistic about OW2 now.
Like, I'm sure at some point I played fallout 1, but I can't remember and FO2 I've got to be triple digit full games.
My own impression was the opposite -- I didn't like OW at all, felt that it missed what made Fallout click, and enjoyed FO4 a fair bit. OW felt like a slog to me.
OW's perk system is really boring, in my book. None of the perks change gameplay much, just tweak numbers slightly. Interesting perks that affect how you play is a big chunk of Fallout.
OW had pretty much everything you run into in a city. Outside of cities, you pretty much just ran to a waypoint and back. There was virtually nothing to stumble across -- running into encounters that opens up new content is what makes me feel like I'm constantly discovering new things.
While in theory the game is open-world, there was little reason to backtrack in OW. I went through it pretty much in order; it played pretty linearly.
The weapons were pretty underwhelming to me. The weapons within a class all work pretty much the same way. You don't have a whole lot of variety. The unique weapons one gets aren't all that potent, and generally, any weapon you get will only be used for a short time before it becomes obsolete. The weapons just don't have a major impact on play.
All that being said, hey, maybe OW2 will be an improvement. There's nothing there that's somehow fundamental to the series.
It'll be an instant improvement if they just put the damn crosshair in the middle of the screen.
I don't remember a crosshair being an issue, was it like not there or something and I didn't realise?
It kept the lowered offset console crosshair (like Halo had) for the PC version, which is unplayable imo. There was an ini file you could edit to move it to the middle, but was funky with some weapons, so I had to quit.
Ah I've never minded when games have slightly lower crosshairs. Probably due to the amount of halo I played as a kid. In fact on MCC on PC I was annoyed that it was centered by default haha
I liked it quite a lot but all of these criticisms are more than fair.
I'd also like to add that while, in theory, it had multiple story branches in practice I'd find it hard to side with the Obvious Capitalist Baddies because they don't practice disaster capitalism, or late stage capitalism, they practice idiot capitalism, which, sure, in the metaphorical sense has some value especially considering modern climate concerns but doesn't leave a lot of room for even someone that wants to RP a ruthless greedbag.
You don't need to believe in even enlightened self-interest to see their path, besides the "betraying your savior" angle, is a slow suicide fighting over dwindling resources.
It was especially disappointing because Obsidian made New Vegas. We know they can do a Mr House, or even a Caesar's Legion, some baddies that at least have a good recruitment spiel to make you want to see their storyline if nothing else.
But, also, maybe they just figured that so many people missed the point of Caesar and House, hit them over the head this go around? Time is becoming a factor.
There was something crucial missing from Outer Worlds to make it a great game, and I really hope they find it for 2.
Huh? That game is among the least lively in its genre. Even Cyberpunk2077 NPCs were more immersive.
I couldn't enjoy this game. The world wasn't very believable to me. The whole thing is "corporations dumb", which to me got old very fast.
The Outer Worlds 2: String Bean Thoery
I wanted to like this game so much as NV is my favorite game of all time, but it was just so incredibly bland and lacking in so many ways.
Didn't fully like the first game, it doesn't even hold a candle to fallout, the worlds are awfully flat
Since it was pretty much marketed as a Non-Fallout, Fallout game, I gave it a shot. I tempered my expectations though because let's be honest, most of the time copycats fall flat. So, I was actually pretty impressed with the game and ultimately found myself wanting more. It certainly felt like a freshman attempt but a really damn good freshman who's hopefully going places. The humor was good, if not a bit forced at times, the relationship system was fun although it being kinda 3rd party made the stakes a little lower, I enjoyed the gameplay and the story for the most part and IMHO it certainly looked good enough.
All in all, I'm a little excited for this now.
Obsidian is the studio that did New Vegas.
They got the rights because they were formed from the remains of Black Isle Studios, the developers of the original Fallout, and Bethesda had only been taken over by business majors enough to screw them on the performance bonus for what is widely recognized as the best Fallout game ever made, but not outright deny them the chance to make it at all.
They aren't copycats. They are the OGs, who sadly can't use the setting anymore.
Outer Worlds didn't quite live up to my hopes, and based on their company history I feel fairly confident in saying they had to publish ASAP or go bankrupt (seriously, their history is tragic) but Fallout fans had better hope 2 does better because the reality is 76 has made it clear Bethesda has no more interest in making a good Fallout.
The Outer Worlds was made under the direction of some Fallout OGs, but the connection between New Vegas and The Outer Worlds only exists in any meaningful way thanks to marketing.
New Vegas and Outer Worlds do not share main writers, leads, or game designers. The marketing for Outer Worlds pushed the connection, which was a detriment in some ways because it created certain expectations. I really wish people would stop thinking of it as “New Vegas In Space” because it’s not, and going in expecting that tints the experience.
That's exactly why I probably was soured on it when I first started playing. Al the hype was around this game being "the Bethesda Killer." I knew it wasn't going to be, but by then I had to check it out.
And like you said I was disappointed because of that. Thanks IGN
Outer world has a great start, but it has a lot of recycled content and really crappy areas after the 10+ hour mark. It was like they rushed it.
In spite of that, I am looking forward to the sequel! And I hope they keep all the good things about the first game!
Yeah, that’s kinda what I mean about being a copycat. Did feel rushed, and there was a lot borrowed; felt like fallout at times, bioshock others, even reminded me of some LucalArts SCUMM/GrimE games. But overall I think they accomplished what they set out to and managed to make a decent game. Hopefully this news means they are stepping up their game (literally).
The relationship system was good until I realized that it, like Cyberpunk, was really just forming really close friendships with characters. I want my space/future girlfriends!
The Outer Worlds is such a great experience. It's so full of life and character, and it was the first time in a while that I felt attached to NPCs. Looking forward to the sequel.
Man I just found the writing and overall humor so unbelievably ham fisted/try hard. I like over the top satire but it felt incredibly one-note. I lost interest after about 5hrs or so
The satire really hit the mark for me. I can see how it's not for everyone, though.
Yeah, I am definitely not questioning people’s taste. A lot of people like it so there must be a reason. But it just didn’t click for me.
Yeah. It is/was free on epic. As you say, the story seems pretty boring.
I don't know why, but it felt really dead and empty. Most of the missions are go fetch missions too.
Cyberpunk, (modded) Skyrim, Fallout 4 or New Vegas, I actually enjoyed walking to the destination. Outer Worlds I found myself using fast travel as much as possible because I wasn't rewarded for taking in the scenery. Not truly open world.
I mean, one of the companions, IRC I simply fast travelled to and from the ship 4 times to advance the quest. Go fetch at point A, go to ship to discuss, go fetch at point B, go to ship to discuss, etc.
It’ll remain the only game I ever started a new game the second after finishing the campaign I played through it 3 times within the first week.
Only complaint is it was short and obviously had some funding concerns.
It was the closest thing to Fallout since Bethesda ruined the series.
Knowing it's not too long makes me want to pick it up again. I started it around the time I picked up BG3, and didn't want to main 2 RPGs. I could do for a shorter one now though.
It felt like fallout 4 should have.
But I played it around release and never did a second play through, it just didn't seem to have the same depth that made early fallout great and so replayable.
Which isn't a horrible thing. Look at great series and not many have amazing first games, it can take a minute to find your feet, and I'm pretty optimistic about OW2 now.
Like, I'm sure at some point I played fallout 1, but I can't remember and FO2 I've got to be triple digit full games.
My own impression was the opposite -- I didn't like OW at all, felt that it missed what made Fallout click, and enjoyed FO4 a fair bit. OW felt like a slog to me.
OW's perk system is really boring, in my book. None of the perks change gameplay much, just tweak numbers slightly. Interesting perks that affect how you play is a big chunk of Fallout.
OW had pretty much everything you run into in a city. Outside of cities, you pretty much just ran to a waypoint and back. There was virtually nothing to stumble across -- running into encounters that opens up new content is what makes me feel like I'm constantly discovering new things.
While in theory the game is open-world, there was little reason to backtrack in OW. I went through it pretty much in order; it played pretty linearly.
The weapons were pretty underwhelming to me. The weapons within a class all work pretty much the same way. You don't have a whole lot of variety. The unique weapons one gets aren't all that potent, and generally, any weapon you get will only be used for a short time before it becomes obsolete. The weapons just don't have a major impact on play.
All that being said, hey, maybe OW2 will be an improvement. There's nothing there that's somehow fundamental to the series.
It'll be an instant improvement if they just put the damn crosshair in the middle of the screen.
I don't remember a crosshair being an issue, was it like not there or something and I didn't realise?
It kept the lowered offset console crosshair (like Halo had) for the PC version, which is unplayable imo. There was an ini file you could edit to move it to the middle, but was funky with some weapons, so I had to quit.
Ah I've never minded when games have slightly lower crosshairs. Probably due to the amount of halo I played as a kid. In fact on MCC on PC I was annoyed that it was centered by default haha
I liked it quite a lot but all of these criticisms are more than fair.
I'd also like to add that while, in theory, it had multiple story branches in practice I'd find it hard to side with the Obvious Capitalist Baddies because they don't practice disaster capitalism, or late stage capitalism, they practice idiot capitalism, which, sure, in the metaphorical sense has some value especially considering modern climate concerns but doesn't leave a lot of room for even someone that wants to RP a ruthless greedbag.
You don't need to believe in even enlightened self-interest to see their path, besides the "betraying your savior" angle, is a slow suicide fighting over dwindling resources.
It was especially disappointing because Obsidian made New Vegas. We know they can do a Mr House, or even a Caesar's Legion, some baddies that at least have a good recruitment spiel to make you want to see their storyline if nothing else.
But, also, maybe they just figured that so many people missed the point of Caesar and House, hit them over the head this go around? Time is becoming a factor.
There was something crucial missing from Outer Worlds to make it a great game, and I really hope they find it for 2.
Huh? That game is among the least lively in its genre. Even Cyberpunk2077 NPCs were more immersive.
I couldn't enjoy this game. The world wasn't very believable to me. The whole thing is "corporations dumb", which to me got old very fast.
The Outer Worlds 2: String Bean Thoery
I wanted to like this game so much as NV is my favorite game of all time, but it was just so incredibly bland and lacking in so many ways.
Didn't fully like the first game, it doesn't even hold a candle to fallout, the worlds are awfully flat
Fuck Microsoft.