Imagine being so insanely wealthy, you can afford to leave money on the table and shoot yourself in the foot at the same time. Disgusting.
It's EA, I'm surprised they're not making the minimum requirements Windows 11.
How dumb does one have to be to intentionally drop support for the hottest game console of the year?!
It boggles my mind.
Also, as a non-pirate (by laziness, not by conviction), I feel like I'm being offered an eye patch, a hook and a parrot every time I interact with a AAA game publisher.
Edit: I keep half expecting EA or Capcom to publish a press release outlining their favorite ways to obtain their games without paying, in order to work-around their own bullshit DRM. It's bizarre that they really think this crap is helping them.
I think they just got tired of everyone hating Blizzard and Sony, and decided to remind us all that we used to hate EA the most.
I'm curious if they still have the most downvoted comment on Reddit.
This is the equivalent of Sony requiring PSN account in countries where no PSN account exist. Just on a different technical level, but with the same outcome. This should be illegal.
I'm surprised Valve hasn't pushed a condition about this in their contracts stating that they can get a Verified badge only if they agree to keep the Steamdeck as a supported platform.
This game never was verified.
It was playable despite being unsupported, which it is not anymore.
Oh yeah I read platinum on protondb and thought it was verified, my bad.
That or adding to all the games from the same publisher that are verified a badge meaning “has intentionally made become games unsupported in the past”
I like that. If they add that, I'll spend more money with them in games I'm currently waiting to buy because I don't trust the publisher.
The main thing I can see being wrong with my idea is that, if enough publishers do it, it’s going to be a pointless badge.
Surely there isn’t that big of a cheating problem in a fucking rally driving video game, to the point where you need ring 0 anti cheat?
Regardless, this rise in invasive anti cheat is getting seriously annoying. I hope the right person gets pissed off and finds a way to make them run on Linux for the sake of the rest of the community, but even still, I’ll continue to play single player experiences and leave my mental health intact.
Every single version of DiRT Rally has MASSIVE cheating problems
Really spoiled the online stages
Really spoiled the online stages
And now this change spoils single player.
While neither EA nor Steam ever said anything about support for Linux or the Steam Deck (the store page stated unsupported), it's still a dick move inserting kernel level antichrist anticheat MONTHS after release, altering the deal and making the product a security and privacy nightmare!
Also a really bad business decision to scare future buyers away, with Linux gaming gaining traction thanks to Steam Deck and the likes.
I personally won't buy anything from EA going forward and stick to my statement from the games Steam forum:
Another reason to just wait before buying a game, especially from large corpo publishers like EA!
Releasing unfinished, buggy games for prices north of 60 bucks AND "altering the deal" MONTHS later, rendering the product either unplayable or making it a security and privacy nightmare, is a big, BIG pile of BS!
Don't let the FOMO get you, learn from this.
Make your voices heard and place an appropriate review!
And by all means: try to get a refund!
...or this WILL happen again!
Every racing game (or IRL event) Some people will try to cheat to win
I think it's hilarious with the market for Linux handhelds this hot that these companies are still like "ew no thanks"
I think it’s hilarious with the market for Linux handhelds this hot that these companies are still like “ew no thanks”
I don't think the technical details reach the people making the decisions. They may have heard "Steam Deck works with PC games" (because there is no distinction between PC and Windows for them) and then don't allocate resources for a proper port to Steam Deck.
Clearly EA weren't satisfied with only getting the "worst company in America" award twice.
Yet another proof that Proton is a great stop-gap solution but Valve should be pushing game publishers to make native Linux ports.
If a company isn't willing to support steam deck/Linux through an easier support option like proton, I highly doubt they'll be willing to support it with higher effort native ports.
As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.
But I'm pretty sure the publishers will still come up with excuses like "The Linux platform is uncontrollable; there is no way to verify the platform integrity because everyone has root"
As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.
For Valve Linux isn't just another OS. It's their Steam Deck platform which they could promote towards publishers the same way as console makers promote their platforms. This story once again shows that chasing Windows compatibility without using Windows is a stepping stone but not the final answer.
Valve isn't promoting native ports in the first place and suits only know "Works with Windows games, we don't need to care about details".
They already tried that in the Steam Machines era. It clearly wasn't working.
They already tried that in the Steam Machines era. It clearly wasn’t working.
Steam Deck is way more successful than 3rd party Steam Machines. The comparison makes zero sense because it ignores all developments since then.
It would be just as (un)popular as the Steam Machines if it wasn't for Proton, that's my whole point.
It would be just as (un)popular as the Steam Machines if it wasn’t for Proton, that’s my whole point.
Which part of "Proton is a great stop-gap solution" makes you think I'm opposed to Proton?
They would still want kernel level anti-cheat in that case.
The cost to maintain "native" ports is too high to make sense for most developers.
PS:
Proton also makes it easier to preserve games since an "native" port would become incompatible overtime without work to adapt the software to changes in the system it's running.
The cost to maintain “native” ports is too high to make sense for most developers.
If that was the case, no console ports would exist, except maybe Xbox because Xbox uses modified Windows internally.
Proton also makes it easier to preserve games since an “native” port would become incompatible overtime without work to adapt the software to changes in the system it’s running.
Inform yourself what Steam Linux Runtime is before making such comments. You are 100% wrong.
If that was the case, no console ports would exist, except maybe Xbox because Xbox uses modified Windows internally.
How fucking idiot would you have to be to complain about users sending bug reports. Linux users usually send very detailed bug reports, which can uncover bugs that might happen on all platforms.
auto reported crashes
auto reported crashes
*publisher disables crash reporter*
Well, that's even worse. You are auto-generating bug reports and complaining about the users that send those reports 🤦
Yes Linux users generate great reports because they care and usually are more knowledgeable.
But treat the reports cost time and work, and usually this problems will not happen for the majority of their use base.
So, as the company, you can have 0.1% of your sales generating 20% of extra work that will not benefit 99.9% of the users. It is easier and cheaper to cut that group (us Linux users) instead of support.
I understand people not wanting to support Linux, that's fine. But complaining like that guy did is just stupid. Complains about auto-generated bug reports from people that play the game and then complains about that same group of people of participating in the forums. 🤦
Ports aren't individual products on Steam.
He should have complained to the graphics hardware manufacturers and pushed to get them to release more open source drivers for their hardware. Instead, he bitches about Linux instead of the problem root.
Instead, he bitches about Linux instead of the problem root.
Game company funds through Kickstarter.
Game company reaches goal from taking money from Linux users.
Game company releases a shoddy port that crashes
Sales data shows that customers don't wanna buy a separate SKU of a game that crashes all the time
*LInUx bAd!!!*
Also this is a Steam Deck community. It should be obvious that all discussion around native games centers around stable Steam Deck hardware specs, SteamOS, and the Steam Linux Runtime container solution for games released on Steam, not some buggy (and mediocre) game from a literal decade ago released as tar.gz file into the wild.
Inform yourself what Steam Linux Runtime is before making such comments. You are 100% wrong.
If a game depends on an API and this API gets discontinued, without adaptation it will have problems. That's true for any software and any system. As a compatibility layer, Proton can keep old games compatible despite the system changes when it translates the API calls that the games depend on to what the base system has to offer.
(I'm not talking necessarily of a game running on Steam in this case)
So, enlighten me, where am I wrong?
So, enlighten me, where am I wrong?
So you're too lazy to read up on Steam Linux Runtimes and expect me to explain it to you? SLR 1.0 Scout keeps full binary compatibility to Ubuntu 12.04, so 12 years already. SLR APIs don't change. That's the point. Get a clue.
You are getting downvoted by people that have no idea how software development and maintence works.
Every feature cost. More than most people realise. Both in development time and to maintain it over time and releases. It all adds up, not saying EA are correct in not supporting it. But to think it is free is just incorrect.
They made a business decision to not support it. We think it is the wrong decision, but it is ultimately theirs to make.
Games made in Unity or Unreal Engine literally do not require any additional effort from the developer aside from choosing Linux as the build target from a drop-down menu. So native Linux ports of UE and Unity games cost virtually nothing.
You still need to keep supporting it for future releases, make sure it actually works and not just builds, test, update QA pipeline, tell support, etc etc
But to think it is free is just incorrect.
Did anybody say that making Linux ports is free? I certainly didn't. I said that native Linux ports lead to a better consumer experience which cannot be denied as seen with the submitted story about the Rally game.
Also Arthur made his obliviousness regarding Steam Linux Runtimes very clear by claiming that they were affected by changing Linux APIs all the time. That claim is just factually wrong.
That seems to be the general atmosphere, "leaving money". They probably analysed it and thought it wasn't worth the effort. Companies like to make money after all.
They probably analysed it and thought it wasn’t worth the effort. Companies like to make money after all.
If all the economic news from the games industry from the last year or so should have taught you anything: No. Shortsighted whims of shareholders are not proper financial analysis. The same people who also concluded years ago that leaving Steam and going exclusively to Origin was a good idea are definitively not the sharpest tools in the shed.
Good thing I was already de facto boycotting EA games. Not necessarily out of conviction, but because all of them are total shit and simply not worth my time anyway, especially compared to what else is on offer elsewhere. Haven't even started on BG3 yet.
Cool, I won't buy shit from EA anyways.
I hate this game anyway. Codemasters was my favorite dev until EA bought them. Game stutters on high end PC hardware. Wouldn't even try on the Deck.
The kind of people who like competitive video games -especially sports - are the same kind of jerkasses that used to bully actual fans of video games in the 80s-90s. So enjoy your busted-ass FIFA lol
WRC is a rally racing game.
And even if it weren't, this is a shit take.
Truly
Meanwhile, esports gamers, being the biggest bunch of dorks on the planet.
Especiallyspecially in the 80's the "nerds and jocks" division was tangible. For jocks it was a social suicide to say they played video games or knew how to use a computer and nerds were beaten and bullied for being a member in the local computer club.
Jocks often had secret friendships with a nerd to play video games that they instantly denied if questioned.
So I understand where your hostility comes from, but still a little rough.
Here the setup broke down in the 90's when jocks started using computers to get to the early social medias, because nerds sisters were there. Sisters had taken interest what their nerd brothers were doing and saw the potential in chats and forums.
Imagine being so insanely wealthy, you can afford to leave money on the table and shoot yourself in the foot at the same time. Disgusting.
It's EA, I'm surprised they're not making the minimum requirements Windows 11.
How dumb does one have to be to intentionally drop support for the hottest game console of the year?!
It boggles my mind.
Also, as a non-pirate (by laziness, not by conviction), I feel like I'm being offered an eye patch, a hook and a parrot every time I interact with a AAA game publisher.
Edit: I keep half expecting EA or Capcom to publish a press release outlining their favorite ways to obtain their games without paying, in order to work-around their own bullshit DRM. It's bizarre that they really think this crap is helping them.
I think they just got tired of everyone hating Blizzard and Sony, and decided to remind us all that we used to hate EA the most.
I'm curious if they still have the most downvoted comment on Reddit.
Edit: Yep.
Jesus, and by an entire order of magnitude, too. I forgot about that.
as the saying goes: play EA games, win EA prizes
Steam should allow you to download older versions when companies pull bullshit like this.
This is the equivalent of Sony requiring PSN account in countries where no PSN account exist. Just on a different technical level, but with the same outcome. This should be illegal.
I'm surprised Valve hasn't pushed a condition about this in their contracts stating that they can get a Verified badge only if they agree to keep the Steamdeck as a supported platform.
This game never was verified. It was playable despite being unsupported, which it is not anymore.
Oh yeah I read platinum on protondb and thought it was verified, my bad.
That or adding to all the games from the same publisher that are verified a badge meaning “has intentionally made become games unsupported in the past”
I like that. If they add that, I'll spend more money with them in games I'm currently waiting to buy because I don't trust the publisher.
The main thing I can see being wrong with my idea is that, if enough publishers do it, it’s going to be a pointless badge.
Surely there isn’t that big of a cheating problem in a fucking rally driving video game, to the point where you need ring 0 anti cheat?
Regardless, this rise in invasive anti cheat is getting seriously annoying. I hope the right person gets pissed off and finds a way to make them run on Linux for the sake of the rest of the community, but even still, I’ll continue to play single player experiences and leave my mental health intact.
Every single version of DiRT Rally has MASSIVE cheating problems
Really spoiled the online stages
And now this change spoils single player.
While neither EA nor Steam ever said anything about support for Linux or the Steam Deck (the store page stated unsupported), it's still a dick move inserting kernel level
antichristanticheat MONTHS after release, altering the deal and making the product a security and privacy nightmare!Also a really bad business decision to scare future buyers away, with Linux gaming gaining traction thanks to Steam Deck and the likes.
I personally won't buy anything from EA going forward and stick to my statement from the games Steam forum:
Every racing game (or IRL event) Some people will try to cheat to win
I think it's hilarious with the market for Linux handhelds this hot that these companies are still like "ew no thanks"
I don't think the technical details reach the people making the decisions. They may have heard "Steam Deck works with PC games" (because there is no distinction between PC and Windows for them) and then don't allocate resources for a proper port to Steam Deck.
Clearly EA weren't satisfied with only getting the "worst company in America" award twice.
Yet another proof that Proton is a great stop-gap solution but Valve should be pushing game publishers to make native Linux ports.
If a company isn't willing to support steam deck/Linux through an easier support option like proton, I highly doubt they'll be willing to support it with higher effort native ports.
As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.
But I'm pretty sure the publishers will still come up with excuses like "The Linux platform is uncontrollable; there is no way to verify the platform integrity because everyone has root"
For Valve Linux isn't just another OS. It's their Steam Deck platform which they could promote towards publishers the same way as console makers promote their platforms. This story once again shows that chasing Windows compatibility without using Windows is a stepping stone but not the final answer.
Valve isn't promoting native ports in the first place and suits only know "Works with Windows games, we don't need to care about details".
They already tried that in the Steam Machines era. It clearly wasn't working.
Steam Deck is way more successful than 3rd party Steam Machines. The comparison makes zero sense because it ignores all developments since then.
It would be just as (un)popular as the Steam Machines if it wasn't for Proton, that's my whole point.
Which part of "Proton is a great stop-gap solution" makes you think I'm opposed to Proton?
They would still want kernel level anti-cheat in that case.
The cost to maintain "native" ports is too high to make sense for most developers.
PS: Proton also makes it easier to preserve games since an "native" port would become incompatible overtime without work to adapt the software to changes in the system it's running.
If that was the case, no console ports would exist, except maybe Xbox because Xbox uses modified Windows internally.
Inform yourself what Steam Linux Runtime is before making such comments. You are 100% wrong.
https://news.ycombinator.com/item?id=18845205
How fucking idiot would you have to be to complain about users sending bug reports. Linux users usually send very detailed bug reports, which can uncover bugs that might happen on all platforms.
*publisher disables crash reporter*
Well, that's even worse. You are auto-generating bug reports and complaining about the users that send those reports 🤦
Yes Linux users generate great reports because they care and usually are more knowledgeable.
But treat the reports cost time and work, and usually this problems will not happen for the majority of their use base.
So, as the company, you can have 0.1% of your sales generating 20% of extra work that will not benefit 99.9% of the users. It is easier and cheaper to cut that group (us Linux users) instead of support.
I understand people not wanting to support Linux, that's fine. But complaining like that guy did is just stupid. Complains about auto-generated bug reports from people that play the game and then complains about that same group of people of participating in the forums. 🤦
Ports aren't individual products on Steam.
He should have complained to the graphics hardware manufacturers and pushed to get them to release more open source drivers for their hardware. Instead, he bitches about Linux instead of the problem root.
Game company funds through Kickstarter.
Game company reaches goal from taking money from Linux users.
Game company releases a shoddy port that crashes
Sales data shows that customers don't wanna buy a separate SKU of a game that crashes all the time
*LInUx bAd!!!*
Also this is a Steam Deck community. It should be obvious that all discussion around native games centers around stable Steam Deck hardware specs, SteamOS, and the Steam Linux Runtime container solution for games released on Steam, not some buggy (and mediocre) game from a literal decade ago released as tar.gz file into the wild.
If a game depends on an API and this API gets discontinued, without adaptation it will have problems. That's true for any software and any system. As a compatibility layer, Proton can keep old games compatible despite the system changes when it translates the API calls that the games depend on to what the base system has to offer. (I'm not talking necessarily of a game running on Steam in this case)
So, enlighten me, where am I wrong?
So you're too lazy to read up on Steam Linux Runtimes and expect me to explain it to you? SLR 1.0 Scout keeps full binary compatibility to Ubuntu 12.04, so 12 years already. SLR APIs don't change. That's the point. Get a clue.
You are getting downvoted by people that have no idea how software development and maintence works.
Every feature cost. More than most people realise. Both in development time and to maintain it over time and releases. It all adds up, not saying EA are correct in not supporting it. But to think it is free is just incorrect.
They made a business decision to not support it. We think it is the wrong decision, but it is ultimately theirs to make.
Games made in Unity or Unreal Engine literally do not require any additional effort from the developer aside from choosing Linux as the build target from a drop-down menu. So native Linux ports of UE and Unity games cost virtually nothing.
You still need to keep supporting it for future releases, make sure it actually works and not just builds, test, update QA pipeline, tell support, etc etc
Did anybody say that making Linux ports is free? I certainly didn't. I said that native Linux ports lead to a better consumer experience which cannot be denied as seen with the submitted story about the Rally game.
Also Arthur made his obliviousness regarding Steam Linux Runtimes very clear by claiming that they were affected by changing Linux APIs all the time. That claim is just factually wrong.
That seems to be the general atmosphere, "leaving money". They probably analysed it and thought it wasn't worth the effort. Companies like to make money after all.
If all the economic news from the games industry from the last year or so should have taught you anything: No. Shortsighted whims of shareholders are not proper financial analysis. The same people who also concluded years ago that leaving Steam and going exclusively to Origin was a good idea are definitively not the sharpest tools in the shed.
Everybody has the right to be wrong I guess xD
People are still buying EA shit.
Good thing I was already de facto boycotting EA games. Not necessarily out of conviction, but because all of them are total shit and simply not worth my time anyway, especially compared to what else is on offer elsewhere. Haven't even started on BG3 yet.
Cool, I won't buy shit from EA anyways.
I hate this game anyway. Codemasters was my favorite dev until EA bought them. Game stutters on high end PC hardware. Wouldn't even try on the Deck.
The kind of people who like competitive video games -especially sports - are the same kind of jerkasses that used to bully actual fans of video games in the 80s-90s. So enjoy your busted-ass FIFA lol
WRC is a rally racing game.
And even if it weren't, this is a shit take.
Truly
Meanwhile, esports gamers, being the biggest bunch of dorks on the planet.
Especiallyspecially in the 80's the "nerds and jocks" division was tangible. For jocks it was a social suicide to say they played video games or knew how to use a computer and nerds were beaten and bullied for being a member in the local computer club.
Jocks often had secret friendships with a nerd to play video games that they instantly denied if questioned.
So I understand where your hostility comes from, but still a little rough.
Here the setup broke down in the 90's when jocks started using computers to get to the early social medias, because nerds sisters were there. Sisters had taken interest what their nerd brothers were doing and saw the potential in chats and forums.