Rule!

Suzie Starlight@pawb.social to 196@lemmy.blahaj.zone – 616 points –
43

Oooohhhhh!! "Sounding", now I get it!

This comment has made my day worse.

Ikr? I tried it & I can only hear static!!

Sounding my ass ... wait, maybe that's it! Maybe I had it all wrong ... brb

I'm currently dilating and while not the same it does involve cramming a rigid object into a sensitive area. Have to say from where I'm at I still don't understand the appeal of sounding

Dolby Atmos is up to 12 channels this connector has 16 + ground

It's clearly for Dolby Atmos + component video with an inline microphone

The most complex Atmos system you can build is 24.1.10 so that’s 35 audio output channels. Sure the audio is packed on disc in 12-16 channels. But Atmos is object based, the Atmos receiver can calculate where the sound should play across those 35 output channels.

I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)

What are the other 4? Do they add channels between the ear height and overheads?

It depends on the version of atmos.

Full fat cinema atmos can scale to (iirc) 512 channels. (Things may have changed since I last was involved!)

In that case, it's a 7.1 bed, and all the other channels are effectively coordinates in the room, and the processor steers objects between them in real time, rather than having defined tracks.

I think those are purely object based channels that a TrueHD receiver can’t use. So that’s for audio sources that will be added across the other channels and subtract where necessary to remove duplicate sounds.

Wait, is that a real connector/jack and not photoshopped to be comically elongated?

Nah, you're right. The speakers get hooked up with straight wire or maybe banana connectors.

... so dumb ... but I desperately want to experience the tactile feel of inserting one of these bad boys into that deep tight little jack ... :|

I need to hear what this connector would sound like when connected to an actual Dolby Atmos system. Do the crackles and pops get spatialized and make an impromptu symphony going around your room? The people must know!

I started paying attention to this stuff back when Dolby Pro Logic was new, which was a pretty clever way to get surround effects using only left and right audio channels. Left and right channels went directly to the front left and right speakers, but it also compared wave forms coming from the left and right channels. Any wave forms that matched got sent to the center channel (like most on-screen dialog) and any that mismatched got sent to the rear surround speakers (noise, ambience, etc). It wasn't perfect by any measure, but it was a pretty clever hack.

I knew there was some magic going on with DPL, but I never guessed quite how they did it—that was a surprisingly simple approach in the end!

I always thought backwards-compatible FM stereo was pretty cute --- transmit L+R channels as before, so they can be picked up and played without trouble with mono equipment, and transmit L-R separately. Just add or subtract to get the L or R channels.

Wait, the lines indicate the channels!?

TIL

Nah the sleeves between the lines. The lines are just plastic rings meant to isolate sleeves.

Its the metal connectors between the bands/lines.

2 connectors = 1 signal (mono) + 1 ground

3 connectors = 2 signals (stereo) + 1 ground