What are your thoughts in mobile games?

N00b22@lemmy.ml to Gaming@lemmy.ml – 23 points –
44

I stopped playing games on mobile as I have more than enough to play on pc and ps.

Also I hate the free to play skinner box model that took over the mobile industry.

Yeah, there are exceptions like Overboard, Storyteller, the Alien Isolation sidekick game or the whole Lifeline space series, but they're all lost in an ocean of crap.

I got so frustrated with mobile gaming and it's ads i bought myself steamdeck and now I'm happy

As a dev who has worked on mobile games:

  1. The stores have a serious problem with discovery which makes it unreasonably difficult to find the good original games in the sea of shovelware, but the good stuff IS out there.

  2. People say they hate free-to-play and that they'd happily pay once for access like a normal game, but the stats say otherwise. Almost no one pays for premium mobile games, and that's why no one bothers making them.

  3. People who use 'mobile game' as an insult are usually wilfully ignorant about the platform and just have an axe to grind.

As an aspiring dev, I always tough of mobile as platform limited by it's past.

We got used to free crappy games because the hardware couldn't do more. Since then the platform evolved quite a bit, but the equation on people minds stayed the same, mobile games = (free,crappy,gotcha).

Maybe I part of the problem most games I play on mobile are through emulators and quite honestly I do it to burn time not to enjoy the experience for that I would go for my pc, I would like for a change of paradigm and stopped supporting and playing simple gotcha free games, but I think the paradigm will never shift, unless something big breaks out for a couple bucks that creates a trend or even a genre.

People say they hate free-to-play and that they’d happily pay once for access like a normal game, but the stats say otherwise.

I wanted to replay Planescape: Torment, and I knew it had a mobile version. Oops, it's not compatible with modern Android. Situations like those teach me to stop bothering with mobile. Then there's the fact that if I want to play the game on a larger screen once I'm home, not only do I not get the desktop version of the game included with my purchase, but there's also no standard, easy way to sync my saves. Like someone else here in this thread, I stick to board game adaptations and things like Slay the Spire (which I've also thoroughly played on desktop).

People who use ‘mobile game’ as an insult are usually wilfully ignorant about the platform and just have an axe to grind.

The mobile games that bubble to the top and are the most played are often driven by some of the worst business models, so it's not surprising to me when the term becomes a pejorative, even if there are good mobile games out there.

Agree with all of this. People who deride games just because they are mobile are not much better than those people who see video games as being strictly for children

Largely? Garbage. But I may have a problem with Microsoft Solitaire.

They are cool. 👍

And i don't mind making a one time pay to get rid of ads and supporting the developers. 😃💵

But i really hate pay-to-win games with a passion. 🔥

I like the AAA and pc games that have come to mobile. I prefer to buy games outright upfront over getting Nickle and dimes or constrained by time limits which is so pervasive in mobile gaming. Like I like games like Grid Autosports and retro ports like the rockstar collection.

I prefer to play with an attached controller like my razor Kishi. I hope more developers will port their games to mobile because I hate made for mobile games

Mobile gaming has become too money hungry. The OG Angry Birds and Plants Vs Zombies games were enormously fun. They were worth buying. But now I wouldnt touch them with a 10 foot pole with all the microtransactions.

Kimd of funny story though, back when R6 came out I was a seriously good competitive player, but I started to take it a little too seriously and I had pretty bad emotional control skills back then so I decided to cool it and play something else for a while. I decided to play Angry Birds again for a while and just goof. Well I got talking to one of my wifes workmates husbands at a thing and he was like "Im a GAMER!" I said yeah, me too and he got all enthusiastic and asked what I was playing now I said "Ah Im playing Angry Birds right now, I was pla-" and the guy went full 4chan copypasta autist and started giving me a lecture about how that isnt gaming and if I was a real gamer like him Id play something like Siege. "Really, maybe I should get it and you can show me a thing or two" so I got his deets and added him on steam... and I spent an evening casually steamrolling his ass across every map we played while he gradually got less and less condescending over chat as he figured out it wasnt luck and I really was just casually making him look like a total scrub. When he was like "Im gonna go for the night man, have a good one" I just said "Yeah, catch you... Im just gonna play some Angry Birds before bed"

They stopped being fun 10-15 years ago. Back then people started figuring out the new touch input for games which lead to many simple, but creative games.

Nowadays, it feels like there exists nothing noteworthy in this space. Most are just boring clones of clones of clones riddled with ads and other garbage. I was unable to find even one game worth installing on my phone the past few years.

I don't know what I am looking for at this point. I love casual games and play a lot on PC or my Steam Deck and it is so much easier to find something there which isn't just a cheap money grab.

"Real" games I pay for with no ads I think are ok. My most played mobile game is Slay the Spire, which works well since it's just a card game.

Action games would be a hard pass.

I have a couple thousand hours of play on Slay the Spire on my iPad. It’s such a perfect game for mobile. I play it on the plane, at night on work trips, been playing it again on vacation this week. Just a fantastic grab-it-and-go gaming experience.

Years ago I put in hundreds of hours in Call of Duty Mobile and got really good at it. I even joined clans and eventually started my own clan.

I really liked it honestly, but I tried it recently and I seriously have no idea how I was so accurate at one point. Honestly it's not as uncomfortable as it seems once you find a good hand position, but there is definitely a high learning curve

As a teen I used to game a lot on mobile, until I got a gaming pc

I hardly ever play on my mobile, the market of games I enjoy is saturated with 'free games' that you can buy to get rid of the ads. Which however are completely designed around the ads. 'Watch this ad for 30 more gold' , or shit like that. In other words completely and utterly pay to win, because instead of ads you can just pay for the gold with ingame currency that is ridiculously overpriced in relation to what the ad money would have been. And in order to compensate: more ads.

Guess what, I lost joy. We live in a capitalist hellscape. Nowhere is that more clear than in Google play store.

I wish there were more premium games didn't have egregious ads or micro transactions and respected your time. I pretty much dismiss all free to play games on mobile.

Play Pass is a god send for playing mobile games if you care enough to do so. Not only do you just get a whole bunch of premium games, it also removes ads and microtransactions in a good chunk of free to play games as well (but that usually puts the game balance out of whack - but that also accentuates how shitty some of those games are, being designed fully around them)

I love collecting pngs of anime women and I do not care what you think about it

In my mobile I use only games from F-Droid (puzzles, boardgames) for in between. My wife use Eternium, a free single player RPG old school (Optional cosmetic buys in the game menu, no Pay2Win), very nice on Mobile (Gesture driven) and PC (Mouse, keyboard), infinite gameplay. In the stores and in Steam

I prefer fixed place games. Just build a game that can't be moved from one location and all your worries are over.

Does the dolphin emulator count? I use it to play luigis mansion on my phone. But other than that the only real "mobile" game I play is runescape. Other than that I don't really see mobile gaming as, for the lack of a better word, "real" gaming. More just time passers as I wait for something or someone.

I'm addicted to NIKKE Goddess of Victory and Blue Archive

They keep me sane during work I guess...

But they also make me want to spend money on cute moving PNGs

...

I've wrestled with Mobile games for years. As a player, I love the idea of playing games on my phone. But most phones games outside of flash like games (Angry Birds) weren't fun.

So I tried to make them myself.

After 5 years of trial and error my conclusion was thus. Phones are a bad platform for games. Not because they aren't capable, they are extremely capable. But because they have no proper inputs.

Games are built for the common input method. PC games have a keyboard and mouse mode. Console games are built with a controller. And mobile games need to use touch.

The problem with touch, is that it's a bad input method for all games. Very good for simple visual games, but for the rest, you are touching a textureless, featureless, tiny surface, with no tactile feedback. This means that anything more complicated than angry birds or bejeweled will be difficult to play if it doesn't play itself.

It's possible to make games for phones. But due to the design constraints, the game needs to be simple, or not time dependent. Strategy games, puzzle games, board games will work, but action games, or shooters are doomed to be worse than their competitors on non-mobile platforms.

Pokemmo. Play on pc then switch over to the phone seamlessly. Great game.

The only mobile game that I ever really enjoyed was Game Dev Story by Kairosoft, and that was a long time ago.

I'm sure good ones exist, but most mobile games seem overly simple or boring, and they often have annoying or borderline predatory business models.

I really respect mobile gaming. There are a lot of good and entertaining games.

They are really accessible to most of the population even in third world countries, and the communities are generally really nice. I've found them to be nicer than PC gaming communities at least.

It's really really incredible how good people can get at certain games and I like how a lot of their communities are run on mobile. A lot of the mobile gaming youtubers even edit their videos on mobile.

Games like COD Mobile and all of the SuperCell games are examples with great communities and games that don't have any ads. Sure they still be toxic, but it doesn't compare to communities like Overwatch.

There are also a lot of beautiful games out there. Mobile gaming is a now niche gaming space where the game has to actually be fun or else it won't grow all that much.

They can't just buy their way into being popular through the name of the IP or through beautiful graphics. The mentality of Art Style over Graphic Fidelity is still alive on mobile. Look at games like Monument Valley, Kensho, Pirate Outlaws, Rusty Lake, Pocket City, Mini Metro, etc. and you'll see what I mean.

It's also a great platform for indie games with low spec requirements.

I didn't have a console or PC growing up, so the only games I played were flash games on school computers. When I got a smart phone I mostly switched to mobile games. So I like mobile games. Not all of them, there's a lot of garbage out there. But there's some good ones. It's a great platform for indie games and I love it when a game actually takes advantage of the touchscreen as an input, rather than simply trying to emulate a controller. I especially love the multiplayer games. It was so awesome in highschool whenever we had a break, we'd just look at each and break out whatever the hottest game was locally and play a round.

I have a Steam deck now and I'm more busy, so don't play mobile games as often as I used to, but there's a few that still play pretty often: Pubg mobile, Bombsquad, True surf, Shredsauce. Pubg mobile in particular I don't think gets enough credit for how well they pulled off mobile controls. Insanely customizable, and with gyro turned on, I would rather play an fps on a phone then with a gamepad anyday. Even with the steam deck, the extra weight makes quick, precise movements with the gyro more clumsy than on my phone.

I only play arcade type games, the kind that you only play for 20 minutes while you're in the waiting room at the doctor's office.

There are quite a few genuinely great mobile games, especially when you include ports of retro/pc games. The trouble is you have to wade through enormous piles of mtxn shit to find them

A little while back, Netflix started putting out some games through its app. No further microtransactions, just a game (I think). It gets some good-hearted efforts like Valiant Hearts: Coming Home and Oxenfree. I feel like the best thing for genuine mobile games could be some kind of App Store that curates just to things like that, and disconnects from the past of cheap crap.

Imagine a popular subscription service like Game Pass tying into well-built story-based games, for instance. I think it could work out well.

Mobile games used to actually be decent before the advent of touch screen phones. Microtransactions were the final nail in the coffin though.

It feels like they're literally only there as a front for micro transactions, so I don't bother. I did try a few of the Netflix games since those are ad free, but still... Nothing seems to hold my interest.

Mobile computing is the future. Laptops are going to go away eventually. Desktops are going to go away eventually. (Decades, not like tomorrow)

All software will run on mobile devices. The only question is what is the human interface going to be?

Mobile gaming is the largest platform for gaming right now, most games are played on phones, but the input is usually a touch screen only, maybe some gyroscopic.

To bring all gaming experiences to mobile, the use of keyboard mice VR is going to have to become more common first.

We're already seeing it with steam deck, basically everything can run on it, from years ago, and this got a reasonable input methodology. You could hook up the keyboard and mouse to it. Unlocking all the gaming library from 5 plus years ago.

I predict we'll see attachable gaming inputs for phones being more commonplace. A controller for your phone, keyboard and mouse for your phone...

I suspect the use of keyboard and mice will become a specialized skill that most people never develop. So in the future I don't know what the inputs are really going to look like

I think cloud gaming will continue to grow and services like Xbox game pass will bring games to mobile as a service. Personally I run a virtual machine to have access to my steam games and I use my razer kishi to play some games like Eastward or moonlighter. It's almost like having a switch but slightly more setup

Agreed. I run sunshine and moonlight on my local network, every one of my devices can run any game. It's really a life changer.

I agree with you for the most part. I do believe that mobile gaming is the future just bc of cheap it is to produce. I can see more and more games being optimized for ARM chips every year.

Yeah mobile gaming is the reason why gaming is a bigger industry than Hollywood or even the music industry. It's just far more accessible than any console or PC will ever be. It only makes sense that businesses will start to focus more on it.

I believe that the only reason Microsoft paid so much for Activision Blizzard isn't for COD or the other IPs they have, but more for King. The owners of Candy Crush and plenty of other mobile games.