I hate battle royale games

super_user_do@feddit.it to Gaming@beehaw.org – 157 points –

I hate battle royale games. Every time I play them i get anxious and nervous, I cant take it anymore

I have played Apex Legends since it came out and I have about 900h between both steam and origin (mostly played during covid).

Since I stopped playing this rage games I feel much better

Tell me what you think of battle royale games in the comments if you want

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I feel the same about PvP in games in general. I just wanna vibe, maybe hang out with friends, and the sweat that comes from going against other people actively detracts from that.

Yeah, these games are fun and novel when you first start, but once you get even a little bit competitive at them they just become a chore. You have to constantly keep up with the meta, and constantly be playing to stay practiced. I guess that must appeal to some people, but the better I get at these games, the less fun I tend to have.

I think the bigger problem is how commital those games are. They all want you to play 24/7 which makes it hard to enjoy other games.

I love competitive games, but I have too many other games I want to play. Im not gonna grind on one when I could of played like 30 games off my list.

I stopped playing any game that makes me rage, because my dogs react as if I'm angry with them - since it's just me and them in the room, obviously I must be mad with them.

Had this exact problem with my cat, didn't rage-rage (slamming desk/mouse/keyboard have never been my thing) but I became irritated and she picked up on it. Her reaction was biting my hands, which took me too long to realise that it was a form to get me off the keyboard.

I switched from PC to console/playstation and I'm more chill playing in the couch, it doesn't get me irritated and it's just an all around more relaxing experience, the competitive scene especially on PC can be very toxic.

Cat stopped biting me, which is a huge plus also, because that little lovely shit really can bite hard.

I wanted you to know, I checked your username after I read your comment and it made me laugh.

Has your life improved?

It wasn't ruining my life or anything, my "rage" is just swearing a bit, but they pick up on tone etc. So if I notice a game gets me like that, I just wont play it. It's not exactly fun when they're like that anyway.

I've also never liked BR games. Too often it felt like you run around for minutes, looting stuff and nothing happens.

Then you see somebody and kill them without them noticing you. Or.. you get killed the exact same way.

Or when playing with friends. Like Apex, you get into fights with other teams, which is cool, but then third party comes in and owns you from behind.

Then it's over and you've to do everything all over again, running around looting etc.

Or you decide to drop in places where many players drop too. Then you have stupid fist fights or pistole fights. If unlucky, queue again and do it all over again.

This is more annoying than anything else. I prefer joining a fair 5v5 fight on a map where I respawn and keep going. Or real TDM/DM.

I think BR games have too much of a luck factor attached to it compared to oldschool real FPS games like CS, UT, Quake and all that. And I think that exactly is rage inducing.

Or when playing with friends. Like Apex, you get into fights with other teams, which is cool, but then thrid party comes in and owns you from behind.

THAT IS THE ISSUE! The fact that every time you die you loose all your progress. On the old call of duties, games lasted only a few minutes as well, but you didn't lose your progress and your loadout after every lost fight and you could get back to action after a few seconds

I completely agree, but there is a way to mitigate this. BRs are most fun imo when you have to constantly keep moving and fight while you move. This isn't a very good winning strategy but it is fun. I try to land in a moderately hot area, ideally with 3ish teams in the area then I keep near the circles edge and run with the circle as much as I can. This leads to some very cool dynamic fights where multiple teams are fighting at once while also trying to fall back run away entirely and also keep up with the looting. It can be super fun when it happens, but even when I try to force it it only happens every 5 games or so at best. It has very unique moments like sacrificing yourself so your teammates can run away and live or trying to carry a fallen teammate while dodging shooting only to be saved by a third party raid. When it's good it's very good, problem is all the BRs I have played aren't good most of the time.

I tried every BR out there, even those survival games before PUBG, like DayZ. It is just not my definition of fun or competetive shooter. Too much luck factors that determine if I win or not. I am a very competetive player, so I want to win, its in my nature, I'm coming from UT/Quake times 20+ years ago. I don't know how to casually play FPS games. (which BR games are for, casual FPS for those who suck at it but can have some positive experiences with it)

"This isn’t a very good winning strategy but it is fun."

This is not how it works for me personally. I want to win and not play a genre of FPS in a weird way just to have fun and not circumvent any luck factors by playing a weird style and lower my chances of winning just to have "fun". Which is also a different definition for every individual player.

But I appreciate your "guide" to having fun in BR games though.

I completely agree with you. That's why I never managed to stick to BR games :/ Whereas with other genres of shooter games, I have no issue with. It's just sad for me to see a trend of shooter becoming more "Battle Royal-ee" (which from a business standpoint makes sense), because it's simply less games to play. Hopefully, there's still a lot out there !

I've never played multiplayer games in my childhood (long story), and the first multiplayer I've really tried was PUBG Mobile. I've been hooked on it for about three years and made some online friends over it. when EA made Apex Legends available on Linux last year I've switched to it and clocked about 600 hours since then. I really enjoy the BR format, and even though I've never tried a competitive shooter like Counter Strike or Valorant (fuck their intrusive anticheat by the way), running exactly the same lines on the same map and constantly holding the same angles and hoping to just outreact the opponent by a milisecond doesn't appeal to me.

I like games that indulge my poor impulse control and reward risk-taking and recklessness. Battle Royale games seem to be the exact opposite of this, which I think is why they rub me the wrong way. I don't want twenty minutes if waiting only to die in ten seconds, I wanna die over and over for twenty minutes and maybe still win the match.

And that is why I fell in love with Overwatch when it was still cool.

whats wrong with it now?

Overwatch 1 was wildly unprofitable. They made overwatch 2 very heavily monetized and it had a rough launch. These are the problems:

  • they removed a bunch of quality of life features (that they have been slowly adding back)
  • they moved from 6v6 to 5v5, a controversial change
  • they made the game ftp, removed loot boxes and made cosmetics very expensive (40 bucks for some skin bundles), there is a battlepass that's ~10bucks though
  • new heros need to be unlocked with a long grind, waiting a season and doing some easier challenges or by buying the battle pass.in general there's a lot of focus on the battle pass.
  • they announced an ambitious pve gamemode, then scrapped the most anticipated part, (the community and media generally misinterpreted this as a full cancelation of the pve mode)
  • in an effort to address some of the problems with the old game (very stun heavy, very shield heavy) they reworked many of the heros in ways that some felt removed their identity.
  • the matchmaker is noticeably worse leading to unfair games (it has been steadily improving). Personally I think this is the result of a large influx of new and returning players combined with what is actually a very hard game to balance matchmaking around.
  • a lot of the public faces of the game left including the head designer (rip Pappas jeff) and the head writer.

Personally, I think the game is in a very enjoyable state so long as you don't want or care about cosmetics. Not as good as when the game was at its peak in 2016 but a lot better than the tail end of overwatch 1.

Honestly, it's mostly a mindset change. I very recently picked up fortnite with some friends. Running quads is more of a "let's see if we can bully people with weird strats" instead of "I need to win or I'm not having fun." Its more about dicking around with friends and having fun than winning everything. Chances are you are not making money by playing, so why be concerned about it?

Unfortunately a lot, if not most, of the people who play these kind of videogames are either very toxic or don't have many friends... I was one of them back in the day

Its definitely a mindset thing. In any game with any sort of competition, the majority of people seem to have this thought that "I must win". And if they dont, then they are having a bad time.

I notice this alot in smash specifically when I play with new players, they put all this emotion into matches with nothing on the line. Then beat themselves over every loss.

I even get questions like "Why you did this dumb thing?" which sometimes leads them to thinking im trolling. Like bro, im playing for fun.

Or if im not sweating 24/7, "Are you sandbagging?" Dude, we are playing friendlies, this is not a tourney that decides my future career, its not that serious.

Its like people forgot what casual gaming was.

Yeah I agree, this is basically how my friends and I approached Warzone. I don't know if Fortnite lets you hear enemy comms on death but hearing peoples reactions to your shenanigans was always fun.

I play pretty much everything. Some of my friends rage quit stuff when Im still 100% calm.

When it comes to BRs specifically, they can be very frustrating. Your winrate is inevitably low, due to there only being “one” winner per match, still me and my friends enjoy both Apex and Hunt: Showdown.

In both cases we started having a lot more fun when we started taking the games much less seriously, and not caring about whether the game told us we won.

In Apex, instead of wins, we’d count squad wipes. We began playing much more aggressively, not caring as much about our gear, and going TOWARDS action instead of away from it. This led to less time “wasted” meaning if we died, we did so fast and early, and so we'd get to the next game faster. If we won, we’d score gear off the players we just defeated.

Similarly, in Hunt we’d head towards the first firefight we could hear, and either get kills or get killed. Pretty much always playing free hunters with cheap loadouts we wouldn’t care about losing.

And we never, ever, even considered caring about or grinding rank.

I play to maximize fun, not progress. I min/max for enjoyment, not stats. It’s one of the reasons I have chat entirely disabled in Overwatch, voice and text, because I don’t wanna hear it if someone is screaming at me over my pick. I don’t care. I here to have a good time.

I find that extraction shooters (especially dmz) really fill the gap perfectly.

You get the rush from extracting, you get to kill stuff, regardless of your skill level, but there is still super intense pvp.

Love it

This is the way. I play COD Mobile, mostly BR and there's some areas on both BR maps where you know a lot of people is going to land so there's where I go all the time. If I die, ok, just repeat.

Also, pretty cool you found a group of like minded people who don't focus on the score but on the fun.

IKR. So often its "be at rank blank, or I wont play with you".

A thing I hate about multiplayer games in general is that a games only lasts from 5 mins to about an hour (in general) and after that game you have to start another game, than another one, and then another one to fucking insanity. I don't understand it anymore, I'm not having fun just shooting at people knowing I'm probably going to die in 10seconds, loosing all my progress etc

I get that. When we stopped trying to survive, dying stopped annoying us, at least.

How do you feel about dm shooters? I regularly play the other modes in Apex, and I really miss it now that Arenas is gone.

I also immensely enjoy Titanfall 2. I even started !titanfall@sopuli.xyz. Especially on the northstar client, you can decide how sweaty you want your session to be by which server you join. You can go hard as hell against other movement gods, or play weak loadouts and just turn your brain off.

I personally stopped playing any multiplayer games. I don't know what it started happening, but it feels like everything went from casual fun, to grindy bullshit and competitive sweatfest.

Maybe it's just me, I put too much pressure on myself, but I know that it wasn't there before. I used to be able to play without feeling this intense pressure of being good, because I didn't want to be a burden for my team and didn't want to be insulted by virulent players.

BR games were the worst for this. The longer you are alive, the more pressure builds up. Things could be going smoothly, you're not crossing even one enemy, and all of the sudden: it's just you and your friends, versus another team. You make one wrong move, and it's over. It's over, and it's your fault. I can't do that. I can't handle the pressure of being responsible for this. Feeling like I've ruined and wasted their time.

I play to have fun. To relax. I was never getting angry. But my friends, they did. They were nice to me, we're still friends after all, I wouldn't have tolerated abuse. But I could tell, I wasn't as good as them, and they hated losing when we were playing games. They would get angry, and the pressure of doing good was getting to me. It stopped being fun, and it didn't used to be this way. So I stopped.

I only play single player games now. It's been a really long time since I played online. Although, I sometimes think of going back to Titanfall 2, it is still one the greatest FPS ever made in my opinion, and I just adored it, I was really good at it too.

But yeah. I never get angry and rarely feel pressured now when playing a game and losing. No one is going to insult me, or berate me, and I am not dragging anyone down. If I do get angry, it is because some bullshit is happening. Like the game pulled a Mario Kart on me, and decided that I was going to lose because that's the way it is I guess.

I feel like you made the right move. It shouldn't be this way, it shouldn't make you feel this bad, and if it is, then you should quit. It's not your fault, it may even not be the game's fault, it doesn't have to be anyone's or anything's fault. If it's just better for you, then do it.

I suggest to check out some single player games, there is a lot of them. Lots of variety. :)

Overwatch 2 basically reminded me that there are single player games that are fully paid for one time and that range from as relaxing--intense as you're in the mood for. Now I'm playing Stardew valley and Slay the spire while I'm watching TV and movies in my downtime

Trackmania has you competing against yourself. It's great for that competitive aspect without the sweatiness.

Nah I don't play anything anymore that forces me to do PvP and that includes all Battle Royale games. I rather play shooters where I either can play alone or, even better, my friends and me against zombies, monsters or whatever have you. Those are the greatest shooters!

I've been unwillingly playing Fortnite for the last two years. I like competitive gaming with friends but big map BR games are just so boring for about 90% of the time you play them. Just soooo much running around. I consider time spent looking for opponents to be pretending to play a game.

Personally I can't stand the gearing up phase of BR. So boring to have to find weapons every time only to get taken out by some guy more skilled than you

I don't really like BR games either. I'm enjoying the new fad of extraction shooters like Tarkov, Marauders, DMZ, etc. You get the risk/reward pressure but aren't forced into pvp engagement as much. Most of the time I lose because of mistakes I made, not because someone was inherently better.

I think for me, the main frustration is the way those games are structured. You run around for a few minutes and when you finally have decent equipment, someone shoots you out of nowhere and you get kicked out, have to requeue and start over again.

On the other hand, when I die in Overwatch, Valorant, Counter Strike, Quake, Unreal Tournament (yes, I'm old...) I know that I'll be back in the action in a few seconds, I didn't lose much progress and I can still win this.

I could use a resurgence of boomer shooters tbh

Imagine my reaction when they delisted UT 2016 💀 and im not even a boomer bro im 17

Never "got" battle royale. Except. EXCEEPT. CS:GO dangerzone and (lmao) the BR mode of Fallout 76. Those are fun. Apex did not feel anywhere near as fun as those.

I haven't played any game with PvP in like a decade. I think WoW turned me off from them.

Same man. I realized at some point that I wasn't having fun playing pvp. I was stressed and when I'd stop playing I'd be in a bad mood even if I had been winning/playing well. I rarely play multiplayer games at all now, single player is my lane and I'm happy to stay in it. I'll venture out for some coop sometimes but mostly I'm good flying solo.

Not hating on people who like and enjoy PvP games, but to me it feels like it's a good way for a developer to make a game that doesn't actually have that much substance. Lacking content? Nothing to actually do in the game? NPCs are difficult to make interesting to fight? Just have players shoot each other. It's basically content that creates itself, not to mention (if you have good matchmaking) the difficulty ramps up naturally without you having to write better enemy AI.

I just want to fight stuff alongside other people, rather than potentially making another person's day just a little worse because I shot them before they shot me, you know? Is that too much to ask?

Dev difficulties are still there and not the same. Don't understimate netcode, or just simply gun feel, balancing, map design, sound design. Those are very difficult to get right even if you do not have to write a story or code NPCs. Each games have different challenges.

Netcode, gun feel, balancing, map design, sound design, ... all things that are present in co-op shooters as well. Don't get me wrong, I agree with what you're saying, but I feel like you have misunderstood what I was trying to communicate. (Which might be my fault.)

And yes, there are things that are unique (or more critical) to PvP shooters, but my point was: It's overall less work, for developers and artists, to just have players fight each other over and over again, than to create content for players to cooperatively enjoy.

You have a point about less content development time. But don't underestimate the complexity of getting the netcode right and balancing the PVP system.

It's more like trading one set of problems for another, than it is a cop-out.

Plenty of games that lack substance in any category.

I did want to mention that, but left it out to keep my comment short. Yes, game development is very difficult and complex. Getting anything working out there is a huge accomplishment for everyone involved.

I have a feeling many companies found that the ratio of work (and thus investment) involved compared to the potential profit generated, especially with predatory MTX added to everything nowadays, means it's pretty much a no-brainer to them to create PvP games rather than co-op ones.

Creating interesting gameplay systems and keeping things fresh for players is (I'd say) undoubtedly more difficult than just plotting players against one another. On top of that, netcode and balancing aren't non-existent in co-op games.

Just take a look at the cancelled Blizzard MMO project "Titan", which was partially repurposed to become Overwatch.

I think your right that's its a lot easier to monetize a pvp game than a pve or single player game (especially these days when players expect ongoing support even for single player games) but I think your comparison is a bit unfair when it comes to creativity to actually create the game bit.

The battle Royale (and previous trends before it like bomb defusal, team death match etc) are mature game modes with well understood mechanics and limitations. That does indeed make things a lot easier to make. But it's also a lot easier to push out yet another assassins creed game than to create an interesting single player game. I think creating a novel pvp game is just as difficult as a single player or pve game.

I think triple a games in general suffer from a lack of creativity due to a huge aversion to risk and a misallocation of resources to asset development rather than gameplay mechanics. And unfortunately creating a successful indie multi-player game is insanely hard because of how robust the player vase has to be.

Sounds to me like you just need to relax your own expectations and examine why you play those games. I started playing PUBG with friends this year and had a lot of fun. But i'm not really playing for the win. Of course we are trying to win, but the enjoyment of the game and the time we spend is just as important. A game where we try something stupid and die laughing is just as much fun as getting a win. One of my mates sometimes rages when he dies to what he considers to be bullshit but for me, I just shrug, and queue for the next game and start over. I enjoy the act of playing the game so why should i care if i have to start over?

I personally am very limited these days in the PvP games I will play. I really enjoy either single-player experiences, or co-op games like Deep Rock Galactic, that new Starship Troopers game and Ready Or Not. But yeah, as far as PvP goes, I turned away from BR very early on and never looked back. That's a young man's game, if you ask me. I'm holding out hope Starfield will be great, and I'm absolutely stoked for S.T.A.L.K.E.R. 2 as a long time vet of the original three entries.

I’ll be honest, my new guilty pleasure is Fortnite. Once they added No Build modes (and the whole Roblox-type assortment of variations), the game was less about the niche skill of building mechanics. My friend and I can play duos and have a lot of fun, as long as we don’t take it too seriously.

I had played Overwatch since the beta, but it’s really discouraging to play now for a multitude of reasons. I actually have much less anxiety playing Fornite. And I like to have a separate adventure game that is chill, if I’m not feeling the pressure of battle royale.

Yeah, for this same reason I come back to Fortnite regularly. It's one of those games I can play relatively casually, and some of the skins are really cool too.

I feel like I should like battle royales in general, I like the idea of having to scavenge for gear and survive and work together and all that, but I find in reality I'm just always stressed out all the time. I've tried a few different battle royales and the idea that someone will shoot me and minute and I'll lose all my progress and have to load into another match just makes me so anxious that it takes away a lot of the fun of it.

This is kind of where I land. I think there are some interesting conceptual elements, but having just one life and a PvP-only win condition stresses me out. I found the Plunder mode in the original Warzone to be pretty interesting, so I think there's still room to innovate in the genre.

I dont like battle royales

Most of the time is spent just trying to get equipment or running from point A to point B, and by the time you've spent 15-20 minutes just running, one encounter means you lose

I play CS:GO. I like it because its more constant decision making, and the shorter rounds means less time investment into a single round. But it has gotten so bad with cheaters. I have played CS for over 15 years and yet I constantly run into brand new accounts or accounts that were clearly boosted (500+ commends in each category), bought, and used by cheaters who said that "it was cheaper than rust..." The matchmaking is so atrocious, I have people at the bottom of the ranks on my team and top of the ranks on theirs; the averages arent even close. I'm not playing CS:GO anymore and if CS2 doesnt fix the cheating problem, I'm not going back.

Good on you for quitting rage games. I used to have this issue as well and after taking a few years off of them, I was able to get back into them without the anger and frustration.

I only play online games with friends now and only for fun. I actually just got into Fortnite and it’s really fun to play and just kinda goof around with friends in. If we win it’s nice but if we don’t it’s not a big deal. The game is so goofy that it’s hard to get mad at.

But when you do start realizing that the main games you play just piss you off, you need to take a step back and try to find what games actually let you have fun and what conditions you have fun under. For me it’s either single player games, or multiplayer games casually with friends.

I’d probably lose my mind playing Valorant alone but it’s really nice and casually with a group of people just talking and playing together.

Valorant, Fortnite, phasmophobia, grounded, and overwatch 2 are probably the best group games I play at this point. I can’t recommend league sadly because everyone I play with also just gets angry at this point lmao.

That's the exact reason I love playing Fortnite with friends -- and if we get tired of the main Battle Royale we seek out a custom map. We played a Wipeout themed death run last night, and you just can't get mad when you lose if you lose to Lil Whip or Goku

I dislike rage games or any kind of game that damages my already fragile psychie.

:( I don't understand why people like them

People like games like those cuz of how rewarding it feels when you overcome it. With that said, its not for most people.

I can honestly go one step further and say I'm just tired of shooters. Unfortunately that seems to be all my friends want to play, so I typically just hang out in voice and chat instead of game with them nowadays.

Not a fan of br's. I really wish hero shooters stuck around for longer, but unfortunately overwatch cornered the market then imploded. Now we're stuck with Valo, CS, Apex and Fortnite for competitive shooters, which leaves a lot of genres of the table.

I just wished arena shooters were more popular. Suppose I should boot up Quake Champions / Live again sometime.

I tried those but it was just ,walk for 10 min , die, wait 3 min in lobby ,rinse and repeat . I was bored after 30 minutes . Also ,I don't like the theme ans visual of all those game. I don't like the aesthetic of fortnite and all of them . Too cartoonish and funny for me. I prefer dark and grim or realistic world.

Battle royalist are interesting but i think they have some mechanical flaws that havent been solved yet. I like the tension of a good match, but I feel like there is kinda a problem where the best way to play is rarely the most fun. I'm a very competitive player mostly, but I haven't seriously played BRs.

I feel like BRs aren't really for me, very few have ladders and I'm not a fan of tpp (the fpp lobbies are usually much smaller), but I have fun with fortnite no build mode with friends. For me the anxiety and nerves (which I would call adrenaline!) Is the appeal of the games, but I can get why it isn't for everyone.

Battle royals are at their best when you are constantly chasing or being chased, staying at the edge of the circle and moving in. Camping is probably the best strategy for winning in most BRs but it's not very fun. Hot dropping is more or less just death match, and while I can see the appeal (I do it too sometimes) I think it's bad for the overall game most of the time. There have been lobbies where I hit top 20 before I even leave me drop location because so many people hot dropped, which leads to a boring game. They need to do more to incentivise fun strats. Seems like every BR tries something, but imo none have really succeeded yet.

My biggest gripe with these game is how much time they take away from my other buddies who play them. I, in general, just really despise PvP games and the 'collect gear to be good enough to survive' mechanic sucks within the timeframe these games lock you into. I've been able to stay away from them without feeling any sort of 'I'm missing out' attitude, but I have lost some friends to these games exclusively and that kinda irks me.

FFXIV is the only online game I will tolerate playing with strangers

I mean, that's really the goal of the MMORPG genre though isn't it? Having played pretty much all the big ones now, I think FFXIV has the best sense of community though. The last time played WoW it seemed kind of dead community-wise, even the guild I joined. No one talked in it. It sucked.

ESO was good too when I played it, but I haven't played ESO since 2018, so I have no clue how it is now. I'm currently playing GW2 and I have seen very little interaction or guild advertisement, but that may be because I am playing the free version and hBdnt bought any of the expansions yet, so my character is somewhat limited.

FFXIV has incredibly low toxicity relative to other MMOs, even more so relative to online games as a whole

Yeah, it's super interesting, and part of why it's replaced WoW as the MMO I will always end up going back to when nothing else scratches the MMO itch.

I played Fortnite for about a year after the BR came out. I enjoyed the PvE version of the game and the BR had the right balance of ridiculousness and solo gameplay I wanted out of a competitive shooter.

I never enjoyed the team driven BRs because I don't find my team relying on me relaxing.

Yeah, that's why prefer to avoid PvP games. I'm not good, tbf, and the stress I'm feeling is just too much to handle - my real life is stressful enough, thank you very much...
For example, I would love to experience Sea of Thieves on my own, finding some treasures, fighting skeletons or the Kraken. But the PvP aspect is killing it for me. I'm not entitled to anything, of course. Plenty of people wouldn't enjoy a pure PvE Sea of Thieves, but as far as I'm concerned, that kind of game would bring me back for sure...

I want to upvote you a thousand times. I mean, I don’t have 900 hours logged in a battle royale game, but I have tried a few.

The suckiest part to me, the bad, is how fucking long it takes to go from joining a match to the next.

I suck at these games, and that’s fine by me. I realise that being good comes from experience, and experience comes from failure. I know I need to fail one thousand times before I am decent, and I know I need to fail ten thousand times before I am good.

Therefore, if the gameplay experience is to wait two minutes to find a game to join, wait a minute for everyone to queue, wait for a minute to hit land after the drop, run around searching for anything to use for 5 minutes, run around searching for anyone to fight for 5 more minutes, and then lose the fight? I just spent 15 minutes doing nothing.

Compare that to a shooter that has a game mode in which I can respawn in 5 to 10 seconds. Much more fun.

I hate battle royales because I very much dislike the gameplay loop, but because they are popular every new shooter is a BR. Bah.

I remember playing deathmatch in games like Unreal Tournament, with their mad non-stop pace of action. Even settings like instagib with 0-second respawn were incredible loads of fun! I see Battle Royale as a kind of rejection of that kind of gameplay, an evolution in response to it. Battle Royale raises the stakes.

This is what critics of BR don't seem to understand - all that running around for 15 minutes, collecting weapons, not seeing anyone, that's not wasting time - that's your buy in. You are investing your time, and then putting it at risk for that extra thrill. It's no different than people who play blackjack for money - sure, they could just play against the computer if they really enjoyed that style gameplay, but putting money on the line is what makes it more fun for them. That's how many games work nowadays, except that instead of money you are risking your time. The same mechanism that makes OP anxious, makes those people exhilarated. And being the last man standing is enjoyable too to a great extent precisely due to the knowledge that with your sheer skill you have just spoiled the time of a hundred other people.

Even the waiting two minutes in the lobby is itself in some sense a punishment for dying, an incentive to play better, and an entry fee for the next match.

Now I agree that not everyone enjoys gambling with their time (I don't for one). Some people really do enjoy just the gunplay and the twitch reaction gameplay. And if you do, it's annoying that every game that keeps coming out is pushing BR elements and wasting your time. Just don't play them! Vote with your wallet and find the action deathmatch game your deserve. At worst, all the old games are still accessible!

I mean, de gustibus non disputandum est, so if one likes battle royales one likes battle royales and that’s ok, but I don’t really agree your argument.

It gives me weird vibes, kinda like saying that lightly bullying someone helps the victim build character.

To me, wasting my time is, in a sense, a form of abuse.

Regardless, as I said I’m perfectly ok with people liking this genre, and I’m more than happy that they get to play what they like. What I don’t like is the fact that it’s getting harder and harder to find shooters that aren’t battle royale or contain battle royale elements.

I can’t even think of a somewhat modern shooter with a deathmatch mode off the top of my head, but to be fair I haven’t looked super hard in the last few years

This is why I don't rank in League. It's ARAMs so long as I can tolerate bad teammates and then Co-op vs AI when I just want to weed & chill

I feel that, I used to be really into playing league and learning the strategies and techniques and now if I play it at all it's just ARAM and it's so much more fun!

I spent lots of time in Erangel one spring/summer several years ago.

I had fun, but I don't know why every big game had to become battle royale. I had my fill of fun, and was on to the next thing.

For me it's more the fact that if you don't play almost everyday, you get absolutely destroyed by people who do.

I enjoyed the battle royals when pubg came out but then so many came out in a short time. I think the next big thing will be extraction shooters game types.

I never got into the genre, but in general I just don't really go for competitive multiplayer games anymore. I'll try one every now and then but I don't tend to last for more than a month or two before burnout hits.

I do like playing challenging single player games though.

I tried one round of fortnite because I want to see one of the unreal engine update in action. I got placed 2nd for that round and since I peaked first round I don't need to invest my time anymore. XD

no, I just don't do FPS/TPS much anymore, I had my fix pretty early on since Doom/Quake era.

Not to rain on your parade but I have heard fortnite puts the first few games on new or inactive accounts in bot games so they get a taste of winning.

They're not really my cup of tea so I usually dont try them. The only two battle Royale games i enjoyed though are Tetris 99 and Super Mario 35.

It is an absolute travesty that they shut down Super Mario 35. I loved that game.

I've been playing some Fortnite with friends. It's mainly us getting trashed and messing with people.

I found taking it much less seriously increases the fun, but that's just me. Apex is another animal in regards to play style. I can't play it.

I think BRs are fine, I'm just glad that the market has moved away from the BR mania that it was once in. BRs intrinsically need a large player base to succeed and it was exhausting hearing about this "sick new BR" only for it to shut down 6-8 months later

I am curious to see if the BR trend now repeats itself with the extraction genre. I think COD and Battlefield already adapted the mode but I do not know how that went and whether they are still going, but now the first wave of larger standalone "Tarkov-likes" is coming in so maybe there is a new hype forming.

I think extraction shooters are going to be the new "thing" for the future. I enjoyed my time with Tarkov but it was just a tad too hardcore for me. I'm excited to see what Bungie does with the genre when Marathon comes out

What games are you talking about?

Only ones I can think of would be firestorm and that shitty Ubisoft one, but I don't think those had that much hype tbh

Realm Royale, Battlerite Royale, Ring of Elysium, Islands of Nyne, there's been a ton that have launched and either lost critical mass or been shut down.

Those games seem like they're for the hyper competitive types, and that's just not me. Back when I was in high school in the late 90s we would play the original team fortress over the lan in the computer lab. The best part about it for me was trying to come up with funny things to say in the chat.

I actually like the idea of BR games, but I often find myself getting frustrated because I can't keep up with the skill level of a lot of players these days, it seems. Especially now that I have a job and devote less time of my life to gaming. Add to that that I've lost aiming accuracy in my hand and that I'm probably dealing with RSi in my right hand, and that has more or less led to me just enjoying highly competitive shooters less. For that reason I mostly just casually play Fortnite every now and then, but it doesn't really scratch the shooter itch for me (I hope CS2 will do it for me, but I'll probably be completely demolished). Back in the day I was super into playing Quake 3 Arena and just loved strafe- and rocketjumping while landing railgun shots (ocasionally), but little of that really transferred to modern shooters. I do still enjoy playing arena shooters, though, but they're very niche.

Currently I've gone back to playing single player shooters, mostly focusing on "boomer shooters". Also I've just been playing Doom 1 and 2 via GZDoom lately, which has been fun.

Come to the bayou and play Hunt Showdown you’ll never leave

Reload bug made me quit for 8mo+ so far. Prob going back with the next big patch.

Reload bug was very annoying but it was fixed in that last patch.

I don't understand why br games always focus on being fast, that's exactly the opposite of what I would want out of that experience. If I want a fast action game I can play any team death match, a br game is something that I want to get invested into my run to raise the stakes for the end.

In my mind, it's because the game developers are catering to the "short attention span" gamers, which I think is a pretty large chunk. They want to get to "playing" fast and want that instant gratification.

In Apex Legends, there are hotspots where half the lobby drops, and you either are the one team out of four or five that comes out alive, or you die pretty immediately and have to queue up for the next game. It's just a different style of playing, which I don't fully understand.

But then again, I also don't want to drop in the middle of nowhere and loot for 20 minutes. I want moderate-paced action; an initial fight with one or two teams, then slowly rotate around the map picking intelligent fights where we can.

Yeah, online competitive games just feel like I'm sitting an exam nowadays. I can do without the stress.

Also it feels like you spend ages running around in an empty field with nothing happening interspersed with seconds of not that great shooting gameplay

Some people attack this statement saying that "running around in an empty field" also happens in Minecraft and other survival games but I think the great difference is that minecraft is a sandbox game you can enjoy with your time and your pace, taking your time to build something, manage your crops, feeding your animals etc. There's a little bit of challenge, but its an "emptiness full of stuff you can do", something you cant in battle royale games since a game ends after a few dozens of mins

I feel like as I get older, I prefer action games that reward strategic placement and high level decisions, rather than the precise millisecond actions.

Things like bunny hopping/sliding in Apex, lean spamming in R6S, etc, tend to make most shooters unappealing to me. Even a game like Deceive Inc has the general idea of stealthy strategy, but in the end all that matters is landing headshots.

Theoretically, this would mean I’d like “realistic” squad warfare FPSes, but those aren’t really aimed for fun. Mostly I’d like an arcadey shooter with movement abilities, but one that has you make decisions between offense, movement, defense; not spam multiple at once.

I kinda lost all interest in csgo when I realized that my ping had more to do with my success than my skill. And it wasnt like my ping was ever crazy high either. I got to smfc (2nd highest rank) when my ping was 20 and fell down to DMG (3 ranks down) literally immediately after my ping went up to 50 from a move.

You could look into 'Hunt Showdown' it's a slower pace br where the main objective is to track and hunt a monster on the map. Other teams (or solo players) are all tracking the same monster. There are times where you're tracking the monster and end up having to fight a team instead. It's a game that mixes PVE and PvP elements quite well.

The game focuses on weapons of different caliber bullets, bullet drop, awareness of sounds/audio queues, and bullets actually pack a punch. You're not a bullet sponge.

I have awareness as that one, but same issue as Insurgency as I mentioned; people who try to engage with the enemies will give away their position to the incredibly idle players, who then have a strong surprise advantage since the swamp has so many places to hide.

It doesn’t help that I’ve heard the developers have a somewhat toxic relationship with their playerbase.

If you enjoyed apex except for the high stakes format, check out titanfall 2. There's a community made client called northstar which fixes EAstrash servers and offers mods/silly game modes and customization

the singleplayer in that game is amazing, too. One of the best FPS singleplayers to date.

I was just replaying it the other day and was still amazed by how good the single player is! The time switching level is still one of the coolest things I've played in any game ever.

Dude yes, jumping between times AND walls blew my mind