Is there a game that you've been very patient for, which turned out to be dissappointing when you finally started playing it?

verycoolusername@lemm.ee to Patient Gamers@sh.itjust.works – 5 points –

Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn't really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

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@verycoolusername Yes. I waited nine months for "Life!". And it sucks. The levels are to long. The rules are incomprehensible. Other players are getting away with shit I can't because of the rules. And don't get me started on the NPC's or the game mechanics.
Don't recommend.

I'm going to call it now and say Starfield...

That demo thing they did a while back looked pretty lack-luster.

"make any ship you can imagine" while they cycle through like 5 premades, 2 of which have the exact same cockpit...

Stiff character models again, too. The lead animator must be the bosses nephew or something.

(don't hurt me)

So far it's been Baldurs Gate 3. I've found it clunky to play and it doesn't run well on my machine despite far surpassing the recommended hardware.

I'm definitely going to do some trouble shooting and give it a much more in depth try, but it's way easier to just play another game than figure out why this one is broken lol.

I'm not disappointed at the game but on myself.

I patiently waited for Elden Ring to go on sale, excited to play it. But the reality is i don't have enought time to play.

So what happens is I die a few times, restart my progress, die a few more, then my IRL game time has ran out. And I'm still where I started, no progress made,.

If i consistently evade enemies just to get far on the map, then what I've done is stunt my character progression and just horse around the map. I mean that's not playing, it's being a tourist inside the game.

The original Fable. I wasn't yet aware of Moleyneux's reputation as a liar and bought into all the neat shit that was supposed to be in the game. Like at one point he said you could cut a tree and then adventure for years in game and the scar would still be there. Outrageous to think now, but he also said there would be a dragon fight and even back then this wasn't difficult to make happen, yet it didn't even have a dragon.

Also Oblivion. I had found Morrowind and fell in love, went back and got Arena and Daggerfall and loved those, too. They talked about all kinds of things it would have and showed graphics that looked top tier in magazines during development. It came out and didn't look as good, was majorly dumbed down compared to Morrowind, and had even more technical issues. It was disappointing, but it still turned out to be a fun game regardless.

RDR2, I eventually caved and bought it after months of friends telling me how good it is. But the movement and control scheme are just so bad it instantly ruined the game for me. Even qwop has better controls.

YES!

I've been a PC gamer for 25 years, and RDR2 is by far thebmost annoying control setup. Everything feels laggy due to the emphasis on fluid and realistic animations.

Plus it suffers feom the same issue as GTA5: "Press Key to progress story". They both seem more like open world tech demos to me.

Good graphics, though. But graphics don't matter if the gameplay is good.

Same here! It seems like a great game otherwise, but I just couldn't get immersed in it because of the controls. Didn't feel like I was playing as Arthur so much as watching him and hoping he'd do what I want.

Cyberpunk 2077 CD project red was the golden boy after Witcher 3 and the dlcs. They could do no wrong. Of course their next game was gonna be critically acclaimed GOAT right? Nope. Dumpster fire. Couldn’t play it for more than 30mins without it crashing. Unimmersive and confusing. That’s when I learned corporate greed has no limits

God I hope I don’t add starfield to this list!

It’s a modern bethesda title. Not to be pessimistic, but you should probably lower expectations for it. It has a high chance to be 1. Buggy. 2. Shallow and derivative in both mechanics and story. 3. Full of DLC and shady monetary models. Bethesda succumbed to corporate greed and formulaic design principles a long time ago.

Honestly the worst about CP2077 wasn’t even the bugs. I also pre ordered it and while the performance was kinda shit and there was a bug or two, it was still playable. Yes we shouldn’t let it slip but unfortunately it’s also kind of the standard these days.

However the game was shallow af and not at all matching what we had been told for years. The whole, create your own story from scratch? Yea you choose some background option, have a 1 min cutscene and then that’s basically it. We had been told that would be hours of gameplay depending on the option and it was a short cutscene.

The whole city was supposed to feel completely alive and you were told that you would be able to do whatever you wanted. That wasn’t close to true either. Plenty of stuff like that.

Luckily I had bought it on GOG to support CDPR because I had loved the Witcher games. Was able to refund it entirely and never locked back. Not even looking to play it anytime soon and maybe ever.

I don't really understand the premise. The point of being patient imo is to avoid the hype.

So I'll just answer the question if disappointment in games generally:

The Legend of Zelda: Breath of the Wild. It knew it was different, but it still didn't feel like Zelda to me, so it didn't scratch that itch I had. I'm enjoying Skyward Sword much more than BotW, the first dungeon just feels like I'm back in Ocarina of Time, the forest feels like Minish Cap somehow, and the premise reminds me of the original The Legend of Zelda (get the sword and go off on an adventure without knowing where you're headed). BotW is my least favorite Zelda game, mostly because of disappointment. When I heard Tears of the Kingdom was much the same, I didn't bother getting it. Maybe I'll get it eventually, but I have no desire to play it.

Borderlands. I had avoided the game so successfully that I knew nothing about it other than that it was a shooter RPG, but I knew it was popular among friends. I missed the window when it came out, so I figured I'd give it a shot. After about 15 minutes, I realized it was just a looter shooter and noped right out. For some reason, I absolutely hate the genre and was disappointed that's what my friends were so hyped for.

Lords of the Realm III. I loved Lords of the Realm 2 as a kid and played the original at a friend's house and enjoyed that too. So when Lords of the Realm III came out, I naturally wanted it. However, they threw out pretty much everything I liked about the previous games (strategy around county/resource management) and doubled down on everything I didn't like as much (sieges) and it just felt like a worse version of the Total War games. Because of this game, one of my life's goals is to remake Lords of the Realm by preserving the good parts of each game in the series, essentially to make the Lords 3 game I wanted.

So these days, I watch gameplay footage before diving in to a game, because that would've avoided my problems with each of the above. There isn't really a game I'm waiting for, I just have a big wishlist of games that looked interesting at one point that I'll review when I'm looking for a new game to play.

Supreme Commander 2. Threw out all the things I respected from the first game and swapped in a bunch of trendy bullshit that I did not. A crushing disappointment.

Now that's a name I haven't heard in a while. What came of the series anyway?

There’s so many but the I think the biggest disappointment award has to go to Death Stranding.

A brand new by the creator of Metal Gear without the shackles of a publisher looking over his shoulder, it had the makings of an epic game.

What did we get? Amazon Prime simulator with such a convoluted and nonsensical story it barely makes sense.

In the most recent history, No Man's Sky. I know it's gotten better over the years, but that initial blandness was rough. Other than that in three days a spiritual successor to jet set radio comes out (bomb rush cyberfunk) and I just have a sneaking suspicion that it's going to let me down. The devs have been so quiet for so long about it... And in three days I get to learn the truth.

So did you play BRC? I finally did and I freaking loved it

I enjoyed most of it. There are a few minor things that I really disliked, which only got worse later in the game.

The main issues being story and police encounters. The story is definitely a 'point a to point b' tale. I order to get his head back, red must go all city. Yes, the story does take some turns along the way, but it feels too aggressive. Compared with the seemingly lighthearted jsr 'hey man, they started it' style of territory take overs followed by the absolutely overblown police response was sadly missed. I feel like the tiers of police heat were out of tune a bit, especially late game. Tier one being armed cops was jarring. The 'one graffiti per heat' rank also felt bad, especially late game when they intentionally made the 'escape options' very rare. It's weird to write that and mean it when I distinctly remember dying repeatedly in jsr, and only died once or twice throughout the entire story of brc.

Other than those fairly minor nitpicks, everything else was very much on point.

For me it's The Legend of Zelda: Tears of the Kingdom. After Breath of the Wild I was super hyped for a successor. When they announced they were gonna reuse the same exact game world I was a bit worried but thought it could work if they do it well.

Well here we are with like 90% of the content being reused. The gameplay is more interesting than Breath of the Wild and the dungeons are better and so is the story. But my main draw for Breath of the Wild was exploring the world. All this fun is missing in TOTK. The new parts of the world like the sky and underground are pretty bland and not quite as much fun to explore as an entirely new game world would be.

I really wonder what it is about TotK that makes for such wildly different opinions. Everything about TotK was a vast improvement over BotW for me. Up to and especially including revisiting the same locations to see how they’ve changed and exploring all 3 levels of the map to their fullest extent. I stopped playing BotW the moment I beat it after ~90 hours of play time. But I’ve continued to return to TotK nearly 300 hours in now, after beating it in about the same 90 hours originally. It’s just endlessly interesting wandering and getting sidetracked and finding / figuring out side quests.

I have a couple friends who beat it for the sake of beating the next Zelda game but the majority of my small circle continues to play, some even putting off beating it just to explore more. It’s very interesting seeing such different approaches, hearing what people focused on and how they tackled the openness. I’m not sure I witnessed the same phenomenon with games like Skyrim. Something about this one feels different at least. Hard to describe.

there's one i'm currently under nda for that's still in testing and man. idk. hoping the next test flight feels better. theoretically close to release atm. sorry for vagueposting.

Not to be that guy, but I'm not sure if even this post is breaking NDA on its own. Still, hopefully you can salvage the project, even with a day-one patch

to be that guy, i don't actually care. i'm not exactly getting paid and they'd be hard pressed to nail me down without talking about test timings, or the title.

Halo. I picked up the collection in the summer steam sale for $10 and it was just ... boring. I guess that's to be expected for a 20+ year old game, the genre has innovated and improved a lot since then.

Halo is one of my favorite games of all time, and I played the shit out of the first one when it came out. It was absolutely game changing for console shooters. Before that, I hada SNES (skipped N64 era). It absolutely blew my mind.

Unfortunately, I don't think it really held up. If you played it back then, the nostalgia still hits hard and that's fun. But if you play it for the first time now, it just won't hit the same, unfortunately.

Having just played through the MCC recently the first halo is a bit dated, but 2 and 3 are some great campaigns. Reach and odst have decent stories, but the campaign is more average. The biggest surprise to me was how much worse 4 is than I remember. I knew it was disappointing, but playing it back to back with the others really makes it obvious.

I had played all the games before though.

The Elder Scrolls IV - Oblivion is probably my best answer. Remains the only modern Elder Scrolls that I've only played through once with no desire to return to. Feels clunky and sluggish, the world is washed out and bland, the enemy scaling is a slog, itemization is not interesting or impactful, the UI is uncomfortable, etc. While it does a lot of things better than Skyrim, I just can't bring myself to enjoy the experience like I did Morrowind, and I admit I've sunk far more hours into Skyrim as well.

This one is wild to me. Oblivion very well be my favorite game of all time. I love the world it is set in so much. Skyrim is actually my answer for this question because I was expecting the game to to be as good as Oblivion.

Yeah, I realize it's an insanely unpopular opinion. Oblivion, on paper, is an objectively better RPG that is truer to the Elder Scrolls formula than Skyrim, but I just don't know, man. I've always had great difficulty liking it and tend to come up with nothing but gripes. I will give it another honest shot if this remake I've heard wind of ever comes to fruition. I owe it that much.

Oblivion, on paper, is an objectively better RPG that is truer to the Elder Scrolls formula than Skyrim

Hard disagree on that one. It's truer to the Morrowind formula, but Morrowind itself was a radical departure from the previous TES games' design philosophy. And I despise Oblivion precisely because of that, because it slavishly apes Morrowind's formula without really understanding what made it tick. I'll spare you the diatribe. Morrowind was a great triumph but also a turning point for Bethesda. Up until that point, they used to make varied games. Ever since they found success with Morrowind, they've stopped trying to innovate and improve and have just been remaking the same game over and over with a slightly different coat of paint each time.

Mirror´s Edge. 9/10 on Steam. I bought it during the last sales. The gameplay is playing again and again and again the difficult jumps until you make it. It's boring.

I recently replayed that game after 10+ years. I think I could count the number of difficult jumps that required more than two attempts on one hand. The game is like $1-2 on a sale and you can beat it in 3 or 4 hours. I thought it was fun, but I could see how it would be disappointing if your expectations were higher than minimal.

Mirror's Edge: Catalyst was much better IMO. Actual story. Decent characters. Free roam. Side quests.