Earth will be destroyed in 12 minutes...

Flying Squid@lemmy.world to Games@lemmy.world – 569 points –

This is accurate gameplay from the Hitchhiker's Guide to the Galaxy text adventure that INFOCOM made with the help of Douglas Adams in 1984.

I thought people would find it interesting to see the way a game would creatively do a demo in print in the 1980s since doing it other ways was either too expensive or not very useful from a marketing perspective.

More info on the game- https://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy_(video_game)

It was very challenging. I never got all the way through it. Amazingly, it only covers a small portion of the first book despite taking hours and hours to play.

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I actually shelled out for the invisible-ink "strategy guide" (i.e. cheating instructions) just to finish the damn thing. I suspect the guide was written by Adams as well, because it was almost as entertaining as game itself. Halfway through the section on how to get the Babel fish—the single toughest puzzle I’ve ever encountered in a game—it tells you that "it is at this point that grown men begin weeping uncontrollably."

I remember working that one out with my brothers. Every step you take just leads to further problems getting the fish. It was easy to figure out to put the towel over the perfectly towel-sized grate and hang your robe on the hook. Blocking the cleaning robot access panel with Ford's satchel also seemed to make sense as well. But when we put the stack of junk mail on the satchel and it actually worked? Well holy shit, were we ecstatic. It opens up some of the best parts of the game, though I would argue not as much as figuring out how to get the spare improbability drive to work. I think one of my brothers bought that same guide book long after we retired the C64, so though he knew how to finish it, I don't think any of us ever did. I remember getting to Magrathea and not ever being able to figure out the proper tool bit. Tried taking the proper tool, and storing another tool in the thing your aunt gave you, but never seemed to work.

Hmm... I definitely had at least one of those for an Infocom game... Maybe I had that one? But I don't remember getting to the end of the game. It was so long ago, I don't remember. I just remember it was basically a FAQ where you had to use a special marker to reveal the answer.

There were a number of books back then like that (mysteries and such), with the idea that you only revealed the answers to things you couldn't figure out.

As for the game itself, the one part that I have a continued memory about is where you could press the button labeled "Do Not Press". Only doing it a few times gave you the same "nothing happens" message, but being persistent got a different one. Infocom games were so great and full of humor, even the non-Douglas Adams ones.

Yes! I remember that too! And yes, I was a huge Infocom fan. I think the only one I got all the way through without help was Wishbringer, but I can't remember one I didn't enjoy playing.

This was an exceptionally difficult game from the very first scene. You were particularly hard pressed to even make it off earth if you hadn't read the book.

After that, it didn't necessarily coincide with the book, so you had to put yourself into a Douglas Adams mindset for the duration, and that was no easy task.

I think I may have gotten through roughly a third of it before moving on to other games.

Zork was the other game I never did particularly well with. I think I got a little further in it than hitchhikers though.

I got so frustrated getting killed over and over that I typed:

 Fuck Ford

into the prompt. The game responded with:

 This is a family entertainment game, not a video nasty.

Which is how I found out that was British slang for porn. graphic horror films, apparently.

British slang for porn.

I'm not sure if I'm missing something here...but what did you think "fuck" meant? Lol

more likely he thought 'video nasty' was slang for porn (unless of course it was a joke)

Lmao yes, you're absolutely right. That's what I missed.

I still like my misinterpretation though, ahaha

but what did you think “fuck” meant?

Just about anything

There were at least five Zork games I can think of that were purely text (graphical ones came later): Zork, Zork II, Zork III, Beyond Zork and Zork Zero.

I had one two and three but don't recall playing the latter two. By then I'd moved on to the greatest game released in the mid-eighties - Autoduel.

Then it was on to the original Bard's Tale.

I played both of those to completion then figured out how to cheat on both by finding character stats with a sector editor.

the only harder text based adventure game of that era was Steven Kings' The Mist. That game was fucked! I cannot tell you how many times my friend and I tried to survive the god dam grocery store!

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There was another Adams game called something like Starship Titanic. That one went beyond challenging into absurd. It as my first rage quit game.

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Gonna head down the Winchester and wait for all this to blow over

Wow! Spoilers much?! I can't believe they spoiled the "Beer Ending" in the trailer...

I will say though that even though I know it will just be a text adventure, I kid of want to play it now.

Honestly, if you like text adventures, despite the difficulty, it's one of the most entertaining ever. Douglas Adams himself wrote most of the text, so even if you don't get very far, it's all funny.

Starship Titanic is similarly incredibly under-rated, as is the companion novel written by Monty Python's Terry Jones.

I haven't read the novel, but I have played the game. When I played it, it was new, and it was really slow to load levels, which made it kind of a pain to play, but I did restore a good 3/4 of the ship robot thingy's face.

And my god the parrot was annoying.

Unlike many video game adaptations, Douglas Adams was substantially involved in the game design and writing the text. I believe he shares the authorship credit with an Infocom programmer.

Adams wrote most of the text of the game. He also created another INFOCOM game, Bureaucracy, which was basically impossible. And if you don't believe me, check out a walkthrough sometime. There are multiple points where you'll say, "well how would anyone ever think of that?" Especially when it gets to the airplane.

Oh yeah, I'm not sure I ever got past the first room or two with that one.

This tickled a half-forgotten memory. I was into a few "ASCII" "game engines" when I was a kid, ZZT and MZX. There was definitely a Hitchhiker's game on one of those. Doubt it was official, of course.

Maybe an unofficial sequel?

Almost definitely just some random guy making an homage. I think the games/engines were pretty niche themselves.

I never got far in this game because I was too young. I'd love to give it another go.

I spent days on it. I did finally get the Babel Fish. I think with help by talking about it with friends who had solved other parts of the puzzle... but it got even harder after that!

::: spoiler spoiler

First you had to put together the improbability drive, then you jumped into different characters' bodies and had to survive in their bodies AND bring back the items you need to make it an infinite improbability drive and I didn't get past that, but apparently after that, you land on the planet Magrathea and you have to figure out how to get the door open and that's where the game ends. :::

It took me way too long to solve the first, easy ass puzzle in this game. It's dark. You can't see anything. And your head hurts.

Solution? Open your freakin' eyes.

Actually, it was to turn on the light.

I knew a co-worker who was really into a lot of early and more modern text adventure games. He said the babelfish puzzle was one of the hardest puzzles put in any text adventure game, past or present.

I bought several Infocom games in their day, I think HHGTTG was the only one I ever finished.

You finished it?!

Yup. As I recall it was kind of a school-wide effort, with kids relaying solutions of various puzzles to each other until we had enough to complete the game. I do recall working out the Babelfish puzzle on my own, though I also neglected to feed the dog at the beginning of the game soft-locking myself on at least one playthrough.

That was the most frustrating part of the game- finding out that you should have done something else ages ago and now you can never finish even though it let you keep going.

How did these text based games work? Could you really type any action and it would give a relevant response?

Try for yourself. Long story short: The devs would anticipate a lot of stuff you might try, and given that this is Douglas Adams the game can be quite snarky, but if not then you'll see "I don't know the word 'foo'" or similar.

That particular game is notoriously hard and confusing and meant to be attempted several times before you're able to get through it without triggering some dead-end in the beginning that will only become apparent in the end. It's from another era. You might want to try Starship Titanic, also Douglas Adams, pretty much the pinnacle of text adventures (though it's not a pure text adventure). All in all I'm just a tad too young to really have gotten into the genre, regarding point+click adventures I can recommend anything Terry Pratchett (multiple Discworld adventures) and pretty much anything Lucasarts, though the very early stuff (Maniac Mansion, Zak McKracken) is quite rough around the edges. All the LucasArts and Discworld stuff is supported by ScummVM, you only have to get your hands on the game files.

I wouldn't call Starship Titanic a text adventure. It's point-and-click overall with some text elements in terms of things like certain descriptions. Sort of like a more advanced version of a Sierra On-Line game.

Fair enough but it's definitely giving you the "throw random stuff at the parser and have the game be snarky" experience. It's from the point-and-click era, the tail end even, but does a throwback to introduce those elements again.

Definitely another experience than Fallout 4 reducing dialogue to "yeah, nah, question, bail".

Not any action, but they had a pretty large vocabulary. There were some basic commands they all shared like LOOK and EAST and INVENTORY. They would tell you if they didn't understand.

There's an app for android for playing these games that makes it look like you're texting back and forth

Can you share the app? Thanks!

Yep, it's called Text Fiction and I set it up a couple years back before the pandemic specifically for this game. I just took a screenshot:

Sad it says it's not compatible on my Phone.

I couldn't find this one, but if you're interested in playing vintage games, Archive.org has a pretty good list. They also had a way to play some of these in-browser, but I can't find it now.