Rule

Persona3Reload@lemmy.blahaj.zone to 196@lemmy.blahaj.zone – 505 points –
60

There is a puzzle in the original Portal that you can solve by stacking up a bunch of cameras. For the longest time, I had always done this and never attempted to properly solve the puzzle.

Wait, what? I missed that one.

Somewhat surprisingly, I’m not able to quickly find someone doing it on YouTube, but it’s the puzzle where there’s a cube propping open a wall panel where Ratman was. There’s several cameras in there. If you take all of the cameras and your cube, you can basically make some janky stairs and climb your way up to the next section.

Thats not the only puzzle that can be solved outside of the intended solution, either.

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how did you learn this run? I love portal and it looks like a real fun run but I've never speedran anything before and don't even know where to start.

***(TL;DR):*** Start by playing/replaying casually, eventually you'll feel like you can beat it in 1 sitting. Time yourself, and then try to beat your time. As you get more and more comfortable, search for tutorials and incorporate more and more tricks/glitches in your runs. Eventually you'll have a trick for each chamber, and your runs will look like mine.

It started with me just replaying the game occasionally, and after a year or two I thought hey, it's pretty short, let's just see if I can beat the whole thing in one sitting.

My first run took several hours because I didn't have the solutions memorized lol. The next day I decided to time it, and since a lot of the solutions were fresh in my memory it only took ~2hrs. So I just kept telling myself "I can do it faster than that" and I kept doing it again and again until it only took me about 40mins.

At some point I looked up speedruns and found Noircat's run at GDQ, and it blew me away. I wanted to be able to do that too, so I watched a bunch of tutorials and started learning some tricks (this was one of them, can't find the others... these days we have a Google doc). I started out with just a couple, but they all took a massive chunk out of my final time. After a lot of learning and practice I had a trick for nearly every chamber, which got my time down to ~20 minutes. After that, it was a process of watching other people's runs and saying "I could probably pull off that trick / learn that glitch" and just replacing old strategies with new ones.

As someone who rescued Micah by immediately shooting the Sherriff of Strawberry and his buddies in the face, much to my sibling's utter shock when they were letting me try RDR2 the first time, I'd say the reverse is also true.

Oh that's nice that they allow that. I really hate in games where I go from dominating everyone that dares oppose me to a cutscene where my character gives up because a few people are pointing guns at me. Two minutes ago more people were not just pointing their guns at me but also shooting them.

Immersive sim progression options:

  • Pick a lock
  • Hack a computer
  • Climb up to an air duct
  • Genocide

This is alarmingly close to my every attempt at an Assassin's Creed mission:

  1. Listen carefully to briefing
  2. Go full stealth, infiltrating without incident
  3. Make a stupid mistake; get discovered
  4. Killdozer

reminds me of the fallout 3 glitch to get some dev kit weapon or something

stack a bunch of 5mm boxes next to a fence and jump over it, theres a chest or something that has something the player was not meant to get

Yeah, the issue is it isn't intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn't really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.

can someone explain to me what is this "rule" I see a lot in posts titles? sometimes mixed with other words? I'm having a hard time to understand its meaning

The rule of the community is you must post before you leave after viewing something. It's obviously not anything policed.

Someone started showing their adherence to this rule by putting the word 'rule' in their post title. People continued this trend, sometimes using a play on words related to the post itself, making crap portmanteaus etc. they're usually not very cryptic.

oh thank you very much for your explanation! it's much clearer now :)

My post got removed for having a title that claimed that rule was not in the title, despite the word, "rule" being present in the denial. This is a kangaroo court.

Its purely a 196 thing, but there is plenty of good content coming from this place so you see it a lot. Its not even a rule but anyways. Rule.

What is the origin of the 196?

IIRC, 195 was an apartment number or something and some roommates made /r/195 and to shitpost in, which inexplicably became super popular. Eventually the sub got overrun by some trolls or something, so there was an exodus to /r/196.

That's definitely my go to approach in deus ex.

I usually look for the sneaky route through, then go backwards through the combat route and gank all the enemies

I look for sneaky and if there's isn't one try to create a sneaky route, fuck that up and alert everyone then kill all enemies. First time I played Human Revolution I took the tranq gun and went through vents. Came out of the vents and got seen straight away and then had to use a tranq gun with everyone swarming at me. I do the same shit in dishonored too, try to be stealthy, usually fuck it up at first then go on a killing spree. Ironically I love stealth games and I've been playing them for years and have found memories of Splinter Cell and MGS.

That and is there enough "other stuff" going on in the game to ignore the plot completely and just go do that instead for 100 hours?

Old Man Murray's former crate rule is now broken.

How so? I still think about TTFC when loading up a new shooter

They had an article about rating games based on how soon you see the first crate. Developers at the time used to always fill space with crates.

Doom failed because there were barrels in the opening scene, and barrels are just round crates.

Yeah I remember. TTFC = Time To First Crate :)

Yeah but he also thinks Dark Souls 2 was a great game, so...

And he's right! It might not be as good as the games that came before it or after it but that bar is so high that it can still be a great game despite it

To each their own! I was more poking fun at his huge DS2 video where he argued that all the features/gameplay elements most people consider bad are brilliant and good, actually. It was such a bizarre, weird video compared to what I'd expected from his previous videos that I nearly got whiplash watching it lol

I can excuse that, people have different taste.

His opinion on the Star Wars prequels however…

Surprising that Boneworks wasn't mentioned. The whole game is physics based puzzles, meaning you can either solve them, or stack a couple boxes and jump really high. These types of solutions are encouraged in the game, and there's a couple puzzles I've never even solved because the walls were too low.

I'm not a fan of puzzle games but boneworks was genuinely pretty fun. I remember I spent 30 minutes or so trying to climb that stupid giant orb that rotated.