The GTA 6 trailer wasn't just cinematics, according to a former Rockstar developer who says "It's really gonna look like this"

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 124 points –
The GTA 6 trailer wasn't just cinematics, according to a former Rockstar developer who says "It's really gonna look like this"
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But will it still be plagued by their lazy mission design and gross monetization?

They've normally been pretty good about keeping that shit away from the single player side of things.

Couldn't give a fuck about multiplayer, they can sign people up for medical experiments in exchange for funbucks for all I care. That side of it just doesn't interest me at all. If I wanted to be called a homosexual slur by an eight year old I'd go to the park.

Kids just don't randomly yell Hurensohn at strangers in the park like they used to, must be why MMO is successful

My prediction is on it having stuff like the far cry and CoD games where there's an in game store you can buy "exclusive" items, skins, boosts, shit like that.

Every loading screen will have an advert for the current "season" of items that will, for no reason at all, become unavailable forever in a few weeks time.

None of it will cost real money, it will use some in game currency will convert from real money in increments that are just slightly higher than the in shop items, so you are always left with some left in your wallet.

Normal game progression will reward with some of this currency, just enough to buy the cheapest store item. In game events will give you some free items that you go to the store to claim. The free stuff is shite.

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I feel like I'm the only person who wasn't blown away by the graphics.

Like sure it looked really good, but it still looked like a videogame, on the same level as 3yo last-gen Last of Us 2

The graphics are relatively current gen, but I'm more excited about the unique looking NPCs and scale of the game.

Scale is definitely what I'm looking forward to. Current graphic fidelity has hit the ceiling in terms of lighting. High resolution ray trace only lighting is still out of reach but they did redo global illumination so it scales better.

TLoU2 is a linear experience made of sections with plenty of loading in between vs an open world.

Right, and we're a generation of hardware on from that.

Not even comparable to rdr2... which came out in like 2017. The characters\npcs look like cartoons lmao

It's just a different art style, there are a bunch of technical improvements over RDR2, such as:

  • NPC density (dance club, beach, etc)
  • urban lighting and reflections (esp. on cars and buildings)
  • hair animations (guy standing on green truck, white bikini girl whipping hair)
  • high render distance in model-dense areas (e.g. beach scene w/ details in the distance)

It doesn't seem to be going for realism, but it does seem to be adding a ton of tech.

Npc density is what impressed me. Especially if they all are actually doing stuff beyond just walking straight.

For some reason, that beach scene really impressed me. There were tons of static models, lots of NPCs all doing different stuff, and the updated hair animations seemed to still be working (hard to tell though). It just looked really good, especially compared to similar scenes in GTA V that were pretty much empty.

I mean every other game in the series seemed to have been going for realism idk why this one would be different. It may have many technical improvements but imo that doesn't excuse things like skin that looks smooth as butter on almost every NPC lol

Not that I'm not excited, just a bit disappointed.

I've always seen gta games go for a stylised realism, never tried realism. This in, art style terms. looks exactly like GTA V

Yeah GTA has been stylistically a kind of 'hyperreality' where they exaggerate within a relatively realistic framework.

GTA 4 was definitely a more realistic take

It was gritty and grimy looking but still stylised, especially in the character faces

Yeah maybe you're right there, I'm not an artist so I don't know the terminology but looking back there were strong shaded features and such.

For some reason they ignored all the criticism of the trilogy remakes looking like absolute garbage and just dove into the aesthetic.

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[x] doubt. If that was true that would of been a gameplay trailer

Agreed, however even if it can feasibly look like that it will never look that good on my computer.

In fairness, their first trailers for the past 2 GTA games haven't been gameplay, so I assume they're just keeping with that pattern. And also those trailers did look similar to the final game, not exact but I don't think it's much of a stretch to expect GTA VI to look this good on max settings.

Framerate on the other hand, maybe to look this good it'll have to be 30 which won't be nice

It's the mocap/animations. Every character in every scene in the trailer is fully mocapped. Crowds dancing in sync together at a club, reacting to eachother on the beach, parking on a busy street and exiting cars. I'm sure some of it is in the game, in scripted encounters. Probably not random sandbox gameplay people think of when they think GTA

Based on how late into the console Gen it is releasing wouldn't be surprised if their strategy is 30 fps and then selling a 60+ fps version remaster for next Gen consoles, and then 18 months later a PC version.

Yeah, the video is 30fps, and seems to be captured at 1440p given the stair-stepping on some of the surfaces. Though that's reading quite a bit into a short clip, so we'll see.

The trailer is full of artifacts that are common with modern game graphics techniques. The hair on the girl at the roof top pool is the easiest place to identify this. It has that shimmery pixel effect that is common with frame reconstruction like FSR or DLSS, not sure what they've implemented here. Probably FSR since it's a console first target. It's definitely in engine footage.

There does seem to be evidence of some post-processing though in some scenes, or perhaps renders instead of engine footage, but it's pretty hard to tell. Most of it looks to be in-engine captures.

Yeah, maybe it could look like that, but obviously they haven't actually implemented everything to make it look like that, so it's still completely up in the air, whether it actually will look like that.

Would’ve

Not a big deal but it’s would have, not would have.

My phone automatically corrects when I try to type would 0f now, even just when I’m making fun of people who say that.

It’s baffling.

I mean it didn't look like anything that couldn't be done in realtime

I mean, it looked basically like something a talented modder could put into the GTA 5 engine (followed, I'm sure, by an instant cease-and-desist or lawsuit by Take2) so... yeah, I'm sure it is. Big whoop? GTA 5 looks OK but it is also ten fucking years old.

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If true, those are some pretty impressive graphics. However, I suspect it'd come at the expense of controls feeling sluggish - realistic animation means your character won't instantly move when you push the button/key. As nice as GTA5 and RDR2 looked, I found the perceived input delay annoying as fuck.

Yup. If it's not fluid it's a major deal-breaker for me

It hasn’t been fluid since the PS2/Xbox era and even those weren’t exactly tight controls.

Well yeah, it didn't look that amazing. It's hardly photorealistic.

It looked pretty much exactly what I'd expect a modern PS5 GTA game to look like.

The graphics looks realistic, the movement gives it away that it's a game.

Yeah I got eaten alive on here the other day for saying they felt stilted in their movement.

To be honest I think the art style is a small bit dated, it looks very similar to GTA V. I'm not entirely against it but it's difficult to see where the improvements are so far, granted it is only a teaser.

I believe this statement partially, because the lighting of the car headlight cone was the same bad one as we know from GTA IV. That must be in-engine if not actual in-game. What I am worried about is whether the game engine will feature more advanced physics and cop chases. As a result while GTA 5 was the better game, I think the free roaming experience suffered a lot from GTA IV, where the physics gave the world more dynamic opportunities. At the time it was probably done to optimize the abysmal performance.

IV was on another level, specifically the driving..I absolutely hated V's on-rails arcadey driving so much.

Technically the handling is unrealistically boaty, but it had more fine details to it. Need for Speed Heat managed to pull off sn impressive pseudo realistic arcade physics thing. It makes sense with quite some depth, but is also not realistic. Perhaps there is for GTA a similar middle between soft boat suspension and a train track.

IV was not realistic by any chance but it felt amazing and had weight behind it.

I feel frustrated by the driving physics. I cannot place the car where I want it to, while funny and entertaining they get launched easily into the air, and understeering is less fun than its counterpart. The cars do have weight, but the soft suspension is on a silly level.

Oh please rockstar, I've heard this dozens of times in the past

i mean, it wasn't that much better than rdr2 on pc... it felt very believable to me

Wow trailer looked great, but I definitely said to myself that this could just be prerenders

Well I have never heard this exact statement before about any other games only for it to turn out to be untrue. 🙂