I love that the game is such a CPU hogging mess that LTT used it to test over clocking a brand new AMD thread ripper and the game still ran like garbage even on one of the fastest and most multithreaded CPUs that exist.
I love Cities Skylines but whatever is happening in 2 is a three alarm fire and needs to be fixed.
I imagine LTT did that for meme purposes more than anything else. Threadrippers are not built for games. They're built for production workloads which don't translate to gaming performance.
I bought it for my girlfriend’s birthday and had to go through and refund it because of just how poorly the game ran even with everything set to minimum.
I got ok performance out of it on a 1660.
Are you on a potato?.
My system is 8 years old and it plays this game just fine.
Granted I am not running 4K. I am still on 60 Hertz monitors.
I also haven't gotten very far into the game so any population over 30k I have not experienced.
They did it because the developers said the game will use however many cores you can give it. And i mean, yeah it maxed out all cores. Likely doing nothing but struggling to keep them synchronized but it was using em
I imagine LTT did that for meme purposes more than anything else. Threadrippers are not built for games. They’re built for production workloads which don’t translate to gaming performance.
What are some characteristics of modern, multi-threaded games that don't match up to production workloads as far as the CPU is concerned? What do you consider a production workload? How does it differ from CS2's simulation system?
lol got a link to the video? That sounds hilarious and worth a watch.
It seems like we have more power than we know what do do with.
That means we’re not cutting it close enough!
Edit: I don’t remember the exact quote but y’all get it.
Not sure why LTT or anyone else would have thought that would even help considering simulation games like that rely heavily on single core performance.
I mean... Watch the video? It uses 64 fucking cores when available. It's a heavily multithreaded game.
CS2 uses multiple cores for… something, but it’s a Unity game and there’s only so much you can do to avoid dependence on a main thread. Your single core perforemance is still going to be a limiting factor.
CS2 uses a design paradigm called Entity Component System, which allows for aggressive multi core utilization by splitting up game logic into self contained "systems" that operate on a subset of "Components" per "Entity". This allows for data dependencies to be statically analyzed and a scheduler to maximize CPU Utilization thanks to the better separated workflows.
It uses DOTS from Unity to accomplish this. There is a small bottleneck in communicating this work back to the game's renderer, but it is doing a lot of valuable work with all those cores.The communication with the renderer and their rendering implementation sucks right now and thats where the performance tanks.
I am very aware of how at some level there are less multicore workloads involved but a CPU core can do a metric shitload of work, it's the RAM and GPU transfers that kill performance. We dont need to blame Unity here, they are fucking this up 100% themselves.
Theres a video that explains all this but I cant find it and thats pretny annoying so whatever.
Wasn't most of the frame latency caused by shaders in graphics? There was a deep dive video but i forgot the title and YouTuber
If only there was a way to know that the game sucks before you buy it.🙄
Yeah, and the people like me who haven't bought it are pissed. That game had a lot of potential to fix C:S 1's flaws, which was squandered to performance issues.
Buy the game, can't complain because you are a filthy PrE-ORdErEr. Don't buy the game, can't complain because you didn't buy the game. What kind of logic is that?
The people who buy it are enabling this kind of behavior of releasing “not ready” games and should be scorned. They are part of the problem, not that they can’t criticize the game.
Believe me I know, I've been seeing this crusade for over a decade now (I think it was TotalBuiscuit who started it?).
However I do not see a reason to use such a dismissive tone when there is nothing in the article that implies that the customers were being "dumb" and pre-ordered or bought blindly.
Also this debacle definitely hurts CO&Paradox a lot more than they made in sales. Unlike a AAA from Ubisoft or the millionth over-marketed DayZ clone du jour, people who play strategy games do follow the gaming press so future sales will be impacted. In fact, EA conspicuously hasn't released a new SimCity after 2013's disaster (C:S surely played a role in this as well by releasing in 2015, but they wouldn't have eaten up all the customer base if SimCity 2013 had been half as good as SimCity 4).
Don't pre-order.
Simple as.
I didn't even BUY the damn game and the fact that you feel the need to say this regardless shows that the only thing you care about is virtue signalling. Congratulations on your moral high ground.
Okiedokie, I guess that makes total sense and isn't it's own form of virtue signalling against the argument that people shouldn't pre-order, you really explained your position and showed me!
Then don't buy it? I really don't understand the online community.
It's a follow up game, there are expectations.
If only there was some method to check the gameplay after release and decide if you want to purchase.
Emotionally pre-ordering a game based on your own expectations is a meme.
I wanted to play KSP2 and waited an actual decade for it so I could go to space with my friends. Upon release I checked gameplay and reviews and never ended up buying it. I voted with my wallet and not my complaints, it's that simple
Emotionally pre-ordering a game based on your own expectations is a meme.
I shouldn't expect a sequel to do at least what the previous game did and a little more? I don't have to pre-order a thing to still be disappointed about the state of it's release when it doesn't even meet the bare minimum expectation for a sequel.
It even works in the opposite way. I didn't get The Witcher 3 at launch because of the expectations set by the first 2 games being technical nightmares. But it turned out to actually be good.
I shouldn’t expect a sequel to do at least what the previous game did and a little more?
Should it be the case? Yes. But we've been burned enough times that it's incredibly naive to expect it.
I agree with that sentiment for movies; not so much with video games. I can think of way more video game sequels that were actually better than the originals than video game sequels that were worse.
I agree. But also we've seen so many games come out that are absolute disasters that if you are buying it on day 1 (or even before) instead of waiting for the reviews to come out before buying it, you only have yourself to blame when you get burned.
I loved C:S and was very excited for this sequel to come out...but I haven't bought it because the reviews before it came out were mixed (being generous lol) and so I still haven't bought it. I'll wait or maybe never buy it. Likely I wait for the price to drop to like 15 bucks and buy it then.
Weve been burned precisely because no one held the gaming industry accountable for the state of their games.
Speak for yourself, I haven't bought a game at release for well over a decade, and even at that point it was pretty rare for me.
If only there had been a game that you had played thousands of hours on and had high hopes for the sequel.
Also, you waited a decade to play a game you wanted to play? That's a you problem.
If only there had been a game that you had played thousands of hours on and had high hopes for the sequel.
He's not arguing against hoping for a better sequel. He's telling people to stop pre-ordering games without knowing how good the game is going to be.
Also, you waited a decade to play a game you wanted to play? That’s a you problem.
Read his reply again. He waited 10 years for it to release and get reviewed before making an informed purchasing decision. He made a smart move.
Ksp released 2015 so unless they were awaiting its sequel 1 year before it released they are chatting shit. Facts mean nothing to you do they?
Perhaps on Steam KSP1 was release in 2015.. they had a standalone version of KSP1 in 2011 which is 12 years apart from KSP2 which was released in 2023. Smug fucker.
The first public version was released digitally on Squad's Kerbal Space Program storefront on 24 June 2011, and joined Steam's early access program on 20 March 2013.
Now please, continue gaslighting me about how I'm "chatting shit". Get better at arguing
This is the part where you apologize for being rude and wrong and we all move on with our lives having learned something new.
No shame in that.
Happy weekend friend!
Expectations that people made up in their heads. If you followed any of the pre-release media, you knew exactly what you were getting, including the performance issues.
People are well within their rights in being deeply disappointed by something that they had high hopes for. Go figure.
People are within their rights to feel (and I quote) "insulted" for getting scammed by something which is easily avoidable by having even the slightest bit of patience?
Honest 2020s meme
People that have that attitude are why almost every game released today is 3/4ths finished at release. If people dont complain about the sorry state of the industry, the industry has no reason to change.
Agreed although complaining isn't the solution, voting with your wallet is the solution
Voting with your wallet requires that someone else have warned you about that game not being worth buying. Complaints are your friend.
That's my entire point
I consistently don't buy games that aren't ready by being a patient shopper, and watching reviews or gameplay before spending money. If you consistently jump on the hype train, buy a copy before knowing anything about the state of the game, and then "complain" to fix it, I have news:
10/10 AAA publishers would rather have $60 and a complaint than $0.
Due diligence is the solution, publishers are now very practiced at weathering criticism.
I haven't played CS2, but the game isn't in early access or anything. It was sold as a full price, finished product. I don't think it's unreasonable for people to be unhappy that the finished product they bought was actually unfinished, and then be frustrated with how long it's taking for the fixes to arrive.
Sure the game might be fixed later, but that doesn't change the fact that people feel like they got something less than they were promised.
Yes.
They seriously blamed the customers, anybody but themselves for this boondoggle.
How did they blame the customers? And do you have a link to your source?
We have seen a growing tendency of toxicity in our community, something we have not experienced to this extent before," the CEO writes. "Not only directed towards our devs but also our fellow community members - resulting in people hesitating to engage with the community."
Read through Steam, forum, etc. comments. The vast majority are not toxic, her statement is ridiculous. Customers are angry and we just want our damn money back for this fraud of a game. Instead of recognizing that and/or doing anything to take responsibility, CO has made enemies of literally hundreds of thousands of customers.
As time goes in, it's clear that CO is too incompetent to fix the game in any reasonable time frame. The game is in Alpha/EA state right now at best. The list of broken things, and how incredibly broken they are, is nothing short of embarrassing. Someone needs to clean house, starting with removing their out of touch clown of a CEO and culling most of their "leadership."
I'm waiting and hoping for a class action lawsuit for fraud and misrepresentation of the product.
Oh the irony... SimCity sucks, now Cities Skylines sucks.
Can we get a good SimCity now EA? It's your chance...
No put down the paw right now! Stop it!
I'm glad to have waited on this game. I was going to buy it but after all the terrible reviews, decided against buying.
Dude what do you mean it sucks? The original is A tier.
EDIT: I see you have since edited your comment to prefix "now" in front of cities skylines. Could have still added the "2" to reduce ambiguity. 4/10 edit
City Skylines doesn't suck. There are performance issues, yes, but really the only real issue is the lack of mod support. People got so used to modded CS1 that CS2 -- a giant leap forward for us vanilla players-- felt like a step back.
I'm creating cities that look way better than anything I was able to make in CS1 even with all the DLCs, dozens of mods and hundreds of custom assets. Saying this game sucks is a dead giveaway that you've never actually played it. There are problems, sure, and CO's communication has been... awkward. But, the game itself is quite playable and enjoyable.
Yeah I could never switch back to C:S1, game has huge issues and the Performance is the smallest imo, but the ideas are great and i already had lots of fun with it
This game has a lot of potential and I haven't given up on it yet.
That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.
It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.
Yeah it was a huge mistake luanching without mod and custom asset support. It was what made CS1 popular and endure so long, and was a core part of its success.
I played a huge amount of CS1 and I was very excited about CS2. But I've lost interest very quickly in CS2.
The whole thing comes across as corporate greed and bad management - a small team pushed to release on an unrealistic schedule. It is also a huge mistake to have spend so much time working on and promising console releases - it's seemingly just hobbled and compromised the launch of the main platform which is PC. And if it's in this state on PC it'll be even worse on console - they could do even more damage to the games reputation and success if they are distracted trying to fix those versions while the released game is in such a bad state.
I'm really upset about the map editor not being released yet.
They said early 2024. It should have been in the game when it was released. I would not have purchased it if I had known that to begin with.
My own fault for not reading the fine print I guess. I expected city skylines one with some improvements.
That's a shame. I played tons of the original game and must've got most of the DLC over the years, but while 2 looked awesome in demo clips, the system specs were outrageous. Above my pay grade lol!
I wonder where the performance bottleneck lies? Is it graphics or modelling the city? I know in the demos it looked almost photo-realistic, but tbh I don't need that. The new gameplay elements like better control over traffic at intersections were the interesting part to me.
Typically, unless it's sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they're plotting individual vehicles on a broad map view), heavy graphics aren't really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.
Even the old game had a noticeable dip in performance by the time you were building airports and stuff, though it never reached deal-breaker levels for me. I suspect you're right that it's the modelling?
I found after 250k cims it pretty much fell apart.
For what it's worth, I have a machine with less than the recommended specs, and as long as you don't mind spending a little time downgrading settings to Medium/Low, I have a fairly playable framerate, usually between 30 and 50. I've only built a couple cities up to 25,000 population, but it's still been fun.
You won't be disappointed by the road tools, they are everything they promised and more. In 15 minutes I can make interchanges that look like I pulled them out of a mod pack. It's obscene. Traffic control is decent for vanilla, but if you were a power user of TMPE in CS1, you might be a bit underwhelmed.
Overall though, there is a desperate shortage of maps and unique assets. As for the game's systems - economy, education, land value, industry - I can see how they were intended to work, but it seems like a lot of boilerplate was added to make the game playable at release. With time - and mod support, Dear Lord - I think it will greatly improve.
Edit: Infrastructurist is a great showing of how the game still has legs.
Yeah, I love the game, but I'll absolutely admit it was released too early. The simulation is broken in multiple ways, but it appears to be fixable as evidenced by progress in patches and some mods as well. Then again, personally, I'm glad I have the opportunity to play it now rather than waiting another year, even in the state it's in. The cities I've been building are very satisfying, and like you said the road tools are a dream.
shoutout to swamp yankees
Oh interesting, so there's a glimmer of hope at any rate. Thanks for the feedback! Maybe if there's a big steam sale…
What seems to be the issue with a lot of these games is "seamless zoom".
So even if you're all the way zoomed out, it's still rending every tiny detail at the same level you were zoomed in.
All they'd have to do is split it into three levels and only render the one you're in. A fraction of a second delay when you cross a threshold isn't a big deal.
True. That could be deadly with a sim since the amount of detail grows like crazy as you build it up. Even the amount of RAM it would take to store all those polygons sounds insane!
Yeah, I don't know for sure if that's it, but every 4x game that has it tends to get bogged down.
It's just insane because it's for a trivial benefit but every studio seems to think it's worth it. That's the only reason I have doubts, it's such an easy fix surely somone would have noticed.
As a big fan of cities Skylines 1 (>400h), I only decided to get the sequel after I saw creators play it and there was a promotional sale.
The performance issues are bad and I get 40fps at 1080p medium on my system, with a 40k city. But the game really is better than vanilla C:S 1 in a bunch of ways. In particular, the way lanes are handled and the size of the map is better.
It takes time to make something great. I bounce between both games at this point, and just play other games. I now have 28h in the sequel so I say I got my money's ($36 due to the sale) worth. I'm patient. There are so many games and mods for other games on my backlog, I can just play those until Cities Skylines II has fixed its major issues.
Yup, I'm happy to wait until C:S2 is ready. I have it on my wishlist, so whenever there's a sale, I'll check out the current state and decide if it's time to buy.
Until then, I have plenty of other games to play.
So how long until Cities Skylines 2 becomes the new Crysis for modern hardware?
Crysis actually looked good for its time, and wasn't horribly optimized. It just legitimately needed hardware that didn't exist yet.
CS2 looks like ass and without bug fixes will probably never perform well on any future hardware.
The OG Crysis wanted hardware that still doesn't exist. They built the game and engine under the assumption that clock speeds would keep increasing, and instead we moved to high core counts.
Even today, at 4K and max settings, the original (2007) release can drop below 100 fps on the best possible hardware.
I stick with CS1 and mods.
I'm more annoyed that the underlying gameplay hasn't improved, there's still zero challenge and you have to actively go out of your way to bankrupt yourself. It's the same road builder as Cities In Motion was.
This seems like a major trend with modern management games. Planet Coaster, Planet Zoo, Cities Skylines... They all have great creative features but they all lack depth and challenge their predecessors had.
I use it to heat up my room when I'm cold
I use UBOAT for that, it pins CPU and GPU
Why anyone would buy a Paradox game during the 1st year of release is beyond me. This happens literally every time they put out a game. Give it a year or two and it'll be the best city builder out there.
I don't disagree, but this is blaming the victim too.
They marketed and sold a complete game knowing the state of it. I didn't even know they released incomplete games.
I just wanna play Simtown and SimCity2000.
Is there an alternative software for designing cities?
CS 1 hasn't disappeared yet, you can still play it.
TinkerCAD
The first one must still be pretty good.
Don't forget to pre-order CS3 when it's announced so we can do this all over again.
Sure, I wish things were different. But, CS1 took years to become what it is. They started again from the ground up, it's going to take a while to get there. I'm giving it some time.
I love that the game is such a CPU hogging mess that LTT used it to test over clocking a brand new AMD thread ripper and the game still ran like garbage even on one of the fastest and most multithreaded CPUs that exist.
I love Cities Skylines but whatever is happening in 2 is a three alarm fire and needs to be fixed.
I imagine LTT did that for meme purposes more than anything else. Threadrippers are not built for games. They're built for production workloads which don't translate to gaming performance.
That said, the point still stands. This game needs the most powerful gaming hardware (e.g. Ryzen X3D series and RTX 4090) on "recommended" settings and 1080p to get averages above 60fps, which is wild. There's a rather dedicated fellow on reddit who does detailed performance tests after each patch.
So very fucking glad I haven't bought this game.
I bought it for my girlfriend’s birthday and had to go through and refund it because of just how poorly the game ran even with everything set to minimum.
I got ok performance out of it on a 1660.
Are you on a potato?.
My system is 8 years old and it plays this game just fine. Granted I am not running 4K. I am still on 60 Hertz monitors. I also haven't gotten very far into the game so any population over 30k I have not experienced.
They did it because the developers said the game will use however many cores you can give it. And i mean, yeah it maxed out all cores. Likely doing nothing but struggling to keep them synchronized but it was using em
What are some characteristics of modern, multi-threaded games that don't match up to production workloads as far as the CPU is concerned? What do you consider a production workload? How does it differ from CS2's simulation system?
lol got a link to the video? That sounds hilarious and worth a watch.
https://youtu.be/R83W2XR3IC8?si=nTUMXFiFGFRcdtQa
Jump to the 3 minute mark.
Here is an alternative Piped link(s):
https://piped.video/R83W2XR3IC8?si=nTUMXFiFGFRcdtQa
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.
Much appreciated!
The game when it saw that CPU:
It seems like we have more power than we know what do do with.
That means we’re not cutting it close enough!
Edit: I don’t remember the exact quote but y’all get it.
Not sure why LTT or anyone else would have thought that would even help considering simulation games like that rely heavily on single core performance.
I mean... Watch the video? It uses 64 fucking cores when available. It's a heavily multithreaded game.
CS2 uses multiple cores for… something, but it’s a Unity game and there’s only so much you can do to avoid dependence on a main thread. Your single core perforemance is still going to be a limiting factor.
CS2 uses a design paradigm called Entity Component System, which allows for aggressive multi core utilization by splitting up game logic into self contained "systems" that operate on a subset of "Components" per "Entity". This allows for data dependencies to be statically analyzed and a scheduler to maximize CPU Utilization thanks to the better separated workflows.
It uses DOTS from Unity to accomplish this. There is a small bottleneck in communicating this work back to the game's renderer, but it is doing a lot of valuable work with all those cores.The communication with the renderer and their rendering implementation sucks right now and thats where the performance tanks.
I am very aware of how at some level there are less multicore workloads involved but a CPU core can do a metric shitload of work, it's the RAM and GPU transfers that kill performance. We dont need to blame Unity here, they are fucking this up 100% themselves.
Theres a video that explains all this but I cant find it and thats pretny annoying so whatever.
Wasn't most of the frame latency caused by shaders in graphics? There was a deep dive video but i forgot the title and YouTuber
If only there was a way to know that the game sucks before you buy it.🙄
Yeah, and the people like me who haven't bought it are pissed. That game had a lot of potential to fix C:S 1's flaws, which was squandered to performance issues.
Buy the game, can't complain because you are a filthy PrE-ORdErEr. Don't buy the game, can't complain because you didn't buy the game. What kind of logic is that?
The people who buy it are enabling this kind of behavior of releasing “not ready” games and should be scorned. They are part of the problem, not that they can’t criticize the game.
Believe me I know, I've been seeing this crusade for over a decade now (I think it was TotalBuiscuit who started it?).
However I do not see a reason to use such a dismissive tone when there is nothing in the article that implies that the customers were being "dumb" and pre-ordered or bought blindly.
Also this debacle definitely hurts CO&Paradox a lot more than they made in sales. Unlike a AAA from Ubisoft or the millionth over-marketed DayZ clone du jour, people who play strategy games do follow the gaming press so future sales will be impacted. In fact, EA conspicuously hasn't released a new SimCity after 2013's disaster (C:S surely played a role in this as well by releasing in 2015, but they wouldn't have eaten up all the customer base if SimCity 2013 had been half as good as SimCity 4).
Don't pre-order.
Simple as.
I didn't even BUY the damn game and the fact that you feel the need to say this regardless shows that the only thing you care about is virtue signalling. Congratulations on your moral high ground.
Okiedokie, I guess that makes total sense and isn't it's own form of virtue signalling against the argument that people shouldn't pre-order, you really explained your position and showed me!
Then don't buy it? I really don't understand the online community.
It's a follow up game, there are expectations.
If only there was some method to check the gameplay after release and decide if you want to purchase.
Emotionally pre-ordering a game based on your own expectations is a meme.
I wanted to play KSP2 and waited an actual decade for it so I could go to space with my friends. Upon release I checked gameplay and reviews and never ended up buying it. I voted with my wallet and not my complaints, it's that simple
I shouldn't expect a sequel to do at least what the previous game did and a little more? I don't have to pre-order a thing to still be disappointed about the state of it's release when it doesn't even meet the bare minimum expectation for a sequel.
It even works in the opposite way. I didn't get The Witcher 3 at launch because of the expectations set by the first 2 games being technical nightmares. But it turned out to actually be good.
Should it be the case? Yes. But we've been burned enough times that it's incredibly naive to expect it.
I agree with that sentiment for movies; not so much with video games. I can think of way more video game sequels that were actually better than the originals than video game sequels that were worse.
I agree. But also we've seen so many games come out that are absolute disasters that if you are buying it on day 1 (or even before) instead of waiting for the reviews to come out before buying it, you only have yourself to blame when you get burned.
I loved C:S and was very excited for this sequel to come out...but I haven't bought it because the reviews before it came out were mixed (being generous lol) and so I still haven't bought it. I'll wait or maybe never buy it. Likely I wait for the price to drop to like 15 bucks and buy it then.
Weve been burned precisely because no one held the gaming industry accountable for the state of their games.
Speak for yourself, I haven't bought a game at release for well over a decade, and even at that point it was pretty rare for me.
If only there had been a game that you had played thousands of hours on and had high hopes for the sequel.
Also, you waited a decade to play a game you wanted to play? That's a you problem.
He's not arguing against hoping for a better sequel. He's telling people to stop pre-ordering games without knowing how good the game is going to be.
Read his reply again. He waited 10 years for it to release and get reviewed before making an informed purchasing decision. He made a smart move.
Ksp released 2015 so unless they were awaiting its sequel 1 year before it released they are chatting shit. Facts mean nothing to you do they?
Perhaps on Steam KSP1 was release in 2015.. they had a standalone version of KSP1 in 2011 which is 12 years apart from KSP2 which was released in 2023. Smug fucker.
The first public version was released digitally on Squad's Kerbal Space Program storefront on 24 June 2011, and joined Steam's early access program on 20 March 2013.
Now please, continue gaslighting me about how I'm "chatting shit". Get better at arguing
This is the part where you apologize for being rude and wrong and we all move on with our lives having learned something new.
No shame in that.
Happy weekend friend!
Expectations that people made up in their heads. If you followed any of the pre-release media, you knew exactly what you were getting, including the performance issues.
People are well within their rights in being deeply disappointed by something that they had high hopes for. Go figure.
People are within their rights to feel (and I quote) "insulted" for getting scammed by something which is easily avoidable by having even the slightest bit of patience?
Honest 2020s meme
People that have that attitude are why almost every game released today is 3/4ths finished at release. If people dont complain about the sorry state of the industry, the industry has no reason to change.
Agreed although complaining isn't the solution, voting with your wallet is the solution
Voting with your wallet requires that someone else have warned you about that game not being worth buying. Complaints are your friend.
That's my entire point
I consistently don't buy games that aren't ready by being a patient shopper, and watching reviews or gameplay before spending money. If you consistently jump on the hype train, buy a copy before knowing anything about the state of the game, and then "complain" to fix it, I have news:
10/10 AAA publishers would rather have $60 and a complaint than $0.
Due diligence is the solution, publishers are now very practiced at weathering criticism.
I haven't played CS2, but the game isn't in early access or anything. It was sold as a full price, finished product. I don't think it's unreasonable for people to be unhappy that the finished product they bought was actually unfinished, and then be frustrated with how long it's taking for the fixes to arrive.
Sure the game might be fixed later, but that doesn't change the fact that people feel like they got something less than they were promised.
Yes.
They seriously blamed the customers, anybody but themselves for this boondoggle.
How did they blame the customers? And do you have a link to your source?
https://www.gamesradar.com/cities-skylines-2-dev-says-it-has-seen-a-growing-tendency-of-toxicity-in-the-city-builder-community-asks-players-to-be-kind/
Read through Steam, forum, etc. comments. The vast majority are not toxic, her statement is ridiculous. Customers are angry and we just want our damn money back for this fraud of a game. Instead of recognizing that and/or doing anything to take responsibility, CO has made enemies of literally hundreds of thousands of customers.
As time goes in, it's clear that CO is too incompetent to fix the game in any reasonable time frame. The game is in Alpha/EA state right now at best. The list of broken things, and how incredibly broken they are, is nothing short of embarrassing. Someone needs to clean house, starting with removing their out of touch clown of a CEO and culling most of their "leadership."
I'm waiting and hoping for a class action lawsuit for fraud and misrepresentation of the product.
Oh the irony... SimCity sucks, now Cities Skylines sucks.
Can we get a good SimCity now EA? It's your chance...
No put down the paw right now! Stop it!
I'm glad to have waited on this game. I was going to buy it but after all the terrible reviews, decided against buying.
Dude what do you mean it sucks? The original is A tier.
EDIT: I see you have since edited your comment to prefix "now" in front of cities skylines. Could have still added the "2" to reduce ambiguity. 4/10 edit
City Skylines doesn't suck. There are performance issues, yes, but really the only real issue is the lack of mod support. People got so used to modded CS1 that CS2 -- a giant leap forward for us vanilla players-- felt like a step back.
I'm creating cities that look way better than anything I was able to make in CS1 even with all the DLCs, dozens of mods and hundreds of custom assets. Saying this game sucks is a dead giveaway that you've never actually played it. There are problems, sure, and CO's communication has been... awkward. But, the game itself is quite playable and enjoyable.
Yeah I could never switch back to C:S1, game has huge issues and the Performance is the smallest imo, but the ideas are great and i already had lots of fun with it
This game has a lot of potential and I haven't given up on it yet.
That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.
It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.
Yeah it was a huge mistake luanching without mod and custom asset support. It was what made CS1 popular and endure so long, and was a core part of its success.
I played a huge amount of CS1 and I was very excited about CS2. But I've lost interest very quickly in CS2.
The whole thing comes across as corporate greed and bad management - a small team pushed to release on an unrealistic schedule. It is also a huge mistake to have spend so much time working on and promising console releases - it's seemingly just hobbled and compromised the launch of the main platform which is PC. And if it's in this state on PC it'll be even worse on console - they could do even more damage to the games reputation and success if they are distracted trying to fix those versions while the released game is in such a bad state.
I'm really upset about the map editor not being released yet.
They said early 2024. It should have been in the game when it was released. I would not have purchased it if I had known that to begin with. My own fault for not reading the fine print I guess. I expected city skylines one with some improvements.
Totally understandable.
That's a shame. I played tons of the original game and must've got most of the DLC over the years, but while 2 looked awesome in demo clips, the system specs were outrageous. Above my pay grade lol!
I wonder where the performance bottleneck lies? Is it graphics or modelling the city? I know in the demos it looked almost photo-realistic, but tbh I don't need that. The new gameplay elements like better control over traffic at intersections were the interesting part to me.
Typically, unless it's sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they're plotting individual vehicles on a broad map view), heavy graphics aren't really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.
Even the old game had a noticeable dip in performance by the time you were building airports and stuff, though it never reached deal-breaker levels for me. I suspect you're right that it's the modelling?
I found after 250k cims it pretty much fell apart.
For what it's worth, I have a machine with less than the recommended specs, and as long as you don't mind spending a little time downgrading settings to Medium/Low, I have a fairly playable framerate, usually between 30 and 50. I've only built a couple cities up to 25,000 population, but it's still been fun.
You won't be disappointed by the road tools, they are everything they promised and more. In 15 minutes I can make interchanges that look like I pulled them out of a mod pack. It's obscene. Traffic control is decent for vanilla, but if you were a power user of TMPE in CS1, you might be a bit underwhelmed.
Overall though, there is a desperate shortage of maps and unique assets. As for the game's systems - economy, education, land value, industry - I can see how they were intended to work, but it seems like a lot of boilerplate was added to make the game playable at release. With time - and mod support, Dear Lord - I think it will greatly improve.
Edit: Infrastructurist is a great showing of how the game still has legs.
Yeah, I love the game, but I'll absolutely admit it was released too early. The simulation is broken in multiple ways, but it appears to be fixable as evidenced by progress in patches and some mods as well. Then again, personally, I'm glad I have the opportunity to play it now rather than waiting another year, even in the state it's in. The cities I've been building are very satisfying, and like you said the road tools are a dream.
shoutout to swamp yankees
Oh interesting, so there's a glimmer of hope at any rate. Thanks for the feedback! Maybe if there's a big steam sale…
What seems to be the issue with a lot of these games is "seamless zoom".
So even if you're all the way zoomed out, it's still rending every tiny detail at the same level you were zoomed in.
All they'd have to do is split it into three levels and only render the one you're in. A fraction of a second delay when you cross a threshold isn't a big deal.
True. That could be deadly with a sim since the amount of detail grows like crazy as you build it up. Even the amount of RAM it would take to store all those polygons sounds insane!
Yeah, I don't know for sure if that's it, but every 4x game that has it tends to get bogged down.
It's just insane because it's for a trivial benefit but every studio seems to think it's worth it. That's the only reason I have doubts, it's such an easy fix surely somone would have noticed.
As a big fan of cities Skylines 1 (>400h), I only decided to get the sequel after I saw creators play it and there was a promotional sale.
The performance issues are bad and I get 40fps at 1080p medium on my system, with a 40k city. But the game really is better than vanilla C:S 1 in a bunch of ways. In particular, the way lanes are handled and the size of the map is better.
It takes time to make something great. I bounce between both games at this point, and just play other games. I now have 28h in the sequel so I say I got my money's ($36 due to the sale) worth. I'm patient. There are so many games and mods for other games on my backlog, I can just play those until Cities Skylines II has fixed its major issues.
Yup, I'm happy to wait until C:S2 is ready. I have it on my wishlist, so whenever there's a sale, I'll check out the current state and decide if it's time to buy.
Until then, I have plenty of other games to play.
So how long until Cities Skylines 2 becomes the new Crysis for modern hardware?
Crysis actually looked good for its time, and wasn't horribly optimized. It just legitimately needed hardware that didn't exist yet.
CS2 looks like ass and without bug fixes will probably never perform well on any future hardware.
The OG Crysis wanted hardware that still doesn't exist. They built the game and engine under the assumption that clock speeds would keep increasing, and instead we moved to high core counts.
Even today, at 4K and max settings, the original (2007) release can drop below 100 fps on the best possible hardware.
I stick with CS1 and mods.
I'm more annoyed that the underlying gameplay hasn't improved, there's still zero challenge and you have to actively go out of your way to bankrupt yourself. It's the same road builder as Cities In Motion was.
This seems like a major trend with modern management games. Planet Coaster, Planet Zoo, Cities Skylines... They all have great creative features but they all lack depth and challenge their predecessors had.
I use it to heat up my room when I'm cold
I use UBOAT for that, it pins CPU and GPU
Why anyone would buy a Paradox game during the 1st year of release is beyond me. This happens literally every time they put out a game. Give it a year or two and it'll be the best city builder out there.
I don't disagree, but this is blaming the victim too.
They marketed and sold a complete game knowing the state of it. I didn't even know they released incomplete games.
I just wanna play Simtown and SimCity2000.
Is there an alternative software for designing cities?
CS 1 hasn't disappeared yet, you can still play it.
TinkerCAD
The first one must still be pretty good.
Don't forget to pre-order CS3 when it's announced so we can do this all over again.
Sure, I wish things were different. But, CS1 took years to become what it is. They started again from the ground up, it's going to take a while to get there. I'm giving it some time.
The consumers should blame themselves for buy it.
You shouldn't be downvoted. I didn't buy it and don't give a shit it sucks. Super easy. Barely an inconvenience.