The upcoming Crazy Taxi reboot is a triple-A game, according to Sega

inclementimmigrant@lemmy.world to Games@lemmy.world – 194 points –
The upcoming Crazy Taxi reboot is a triple-A game, according to Sega | VGC
videogameschronicle.com

No Sega, a remake of a, admittedly great, nearly 25 year old game is not a triple A game but does make you sound like a quadruple A-hole.

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Please just give us what we want: micro-transactions to paint the taxi different colors and then a skin for $50 to change the taxi into a London black cab.

Then it will truly be AAA

If they charge 70 bucks for it and include the mtx store then it'll be even better as a AAAA game.

Oooh I have an idea: instead of in-game MTX tie it to a soda product, like Coke, and make it that every time you get more Coke PointZ you can unlock a new in-game skin that makes your car into a rolling advertisement for Coke.

The only way to get the right amount of Coke PointZ is to buy a 24 pack a week for 3 months, or a 20 oz bottle a day for 5 months, and half the PointZ expire after a month and a half.

Coke, you have my contact info.

You realize that AAA is used to refer to the budget, scale, and expectations of the game, right? And that it's more of a reboot than a remake, meaning it's probably not going to be an arcade style game. They're talking about their aims for the game, and trying to justify charging $60-70 for it beforehand.

Whatever you need to tell yourself that 'This is fine' is fine by me.

ETA: https://insider-gaming.com/new-crazy-taxi-game-live-service/

If the leaks are true, well that's going to be a lot of copium being taken.

If Rockstar made a fully-fledged open world Crazy Taxi game with the scale and quality of Red Dead or GTA, that is quite indisputably deserving of the "triple A" label. Putting aside where you draw the line for it to be considered AAA, they clearly mean that their goal is an AAA experience. It's not that deep.

They clearly mean whatever the fuck they want and fuck you pay us $70.

I wouldn't trust those clowns with it anyway, they killed Midnight Club to make a worse version of it in GTA online.

I only go for QUADRUPLE AAAA title now! Thanks Ubisoft

Shitting into your hand simulator is my anticipated AAAA game.

Sound like a Games As A Service title! Better let EA handle that one

I cannot imagine it'll be any good

crazy taxi was an "arcade" game, basically.

How they gonna fuck this up?

Not even basically, it literally was an arcade game.

I think it's fine to have a AAA "reboot". I mean look at the DOOM games. Not everything needs to be new IP and there is some old IP that definitely could use if nothing else a coat of paint and some UI/UX updates.

Yeah I'm actually pumped for this game. I secretly hope they'll have PC steering wheel support so I can disable all my normal range of motion and do the whacky driving like the arcade game haha. Also fine if not, I'd happily play this title on my PS5 too. It's ok to have minimal expectations for a game even if they don't have everything you want imo.

Just wanna get some airtime in the San Francisco hills haha.

It better have steering wheel support or I'm not buying it.

What kind of wheel do you use?

Logitech G928.

That'll be a blast to use!

I know! I wish more games had this. It's only driving simulators which is boring. I want this silly game in my life with a steering wheel.

If it does I'll for sure play the hell out of it!

I loved the original in the arcade and it'll be a blast with force feedback in my home.

EXACTLY! Oh man. You wanna know what game doesn't have steering wheel support? Crusin' USA. It's only available on the switch. Like wtf Nintendo. Give this to us!

I wonder if anyone has made it work through emulation...? I feel like it's such a classic that someone has had to do it by now.

A quick Google search shows it's possible to get to work but it looks like a lot of work and a real pain.

Man, I just also did a quick search and it 'sorta' works on MAMEs, but its so much trouble. I just want a plug and play experience.

Fuckin hype!

Sorry, do I have to be an insufferable, cynical pessimist to comment here?

No you can be a delusional, corporate happy pill taking person that loves live service games and the enshitification of the gaming sphere drowning in microtransactions driven by psychologists designed specifically to prey on addiction to comment.

it's the beauty of the 1st amendment.

I feel the need to be pedantic here: the first amendment has nothing to do with speech on private platforms.

โ€œWeโ€™re responsible for titles such as Phantasy Star Online 2: New Genesis and Hatsune Miku: Colorful Stage in cooperation with the bases in Tokyo and overseas,โ€ Segawa explained, before bringing up the Crazy Taxi reboot.

โ€œWe are also participating in the development of triple-A titles, including Crazy Taxi,โ€ he said. โ€œAt present, we donโ€™t have any titles developed independently by the studio, but we intend to do so in the future.โ€

Dudeโ€™s just trying to communicate the scope of work his studio is involved with, Iโ€™m going to take the AAA remark with a grain of salt since itโ€™s not from Sega.

These AAA games are as AAA as the mortgage bonds were in 2007 lol.

They think AAA still means quality games. Triple A is synonymous with broken garbage in today's world.

It was AAA back then so why wouldn't a new game in that franchise also be AAA?

according to Sega

โ€œ The upcoming reboot of Crazy Taxi will be a triple-A game, according to one of the Sega studios working on it.โ€

Oh, so not Sega then.

CEOs: Hey, hey, hey! It's time to make some craaazzyyyy money! Here we gooooo!

It's a reboot. They could definitely turn it into a AAA budget production. Maybe make it an open world GTA clone, like the Yakuza series; where 90% of the game is side activities that don't even involve driving a taxi.

With the leak/rumor that is going to be a GaaS with a 100 player survival mode well it's a distinct possibility.

The more As a game has the shittier it is. Which reminds me. Come check out my new game on my onlyfans. It's a AAAAAAAAAAAAAAAAAAAAAAA game which means it's basically pong but with microtransactions and ads I'm sure it'll be a hit.

Well you know what that means: its gonna ship unfinished, half assed, and with tons of DLC.

maybe its got a 5th Element taxi level or something.

Not just the original music and licensed brands but also no DLCs and DRM, then we'll talk!

is this not SEGA being cheeky about Ubisoft claiming that Skull & Bones is a quadruple A game?

or are they being serious that they're dumping that much into Crazy Taxi?

Then again itโ€™s SEGA, not the first company that comes to mind when naming the top game studios of today.

RGG Studio has been stellar, but yeah, I haven't really played much else from Sega lately.

If it's good I'll give it a go once it's on sale.

From what I remember it was kinda like a GTA 3 predecessor?

That was "Driver"

Oh right I remember that. But I think that didn't have an open world, while crazy taxi did. Another one was a game where you drive a taxi in like a post apocylpse new york or something, like in escape from new york. Oh right: Quarantine 1994 while Crazy Taxi and Driver is from 1999. GTA III came out 2002^*^

I'm sure they will take everything that made the original game great and bin it in a misguided attempt to appeal to a customer base they don't understand.

Can we not bring the "make up things, then get mad at the made-up thing" mentality over from reddit, please?

But people will still, en masse, be like "REMASTER DIS GAME! REMASTER DAT GAME!"

Never learning what the risks are.

AAA reboots usually means reinventing the wheel (no pun intended). Too bad, but not surprising. Younger gamers can't possibly like old games? Crazy taxi was an arcade game so we can only hope they don't veer the taxi off a cliff, or do veer it off a cliff (pun intended) as is appropriate for a good Crazy Taxi game!

Edit: Seems like people think they won't deviate from the previous game's formula. We'll see. I can only hope.

AAA simply means a huge ass budget. Most AAA games stick to tried and true formulas because they are less risky

Deus Ex, Doom, Mortal Kombat, Mario, Need For Speed, Sonic The Hedgehog, Tomb Raider etc. all have had AAA reboots and not always following the same formula as the originals. AAA game design tends to be driven by the latest trends and technology, reboots included. This isn't to say all AAA reboots fail, many do not because of brand loyalty, high expectations, and deep pockets.

Deus Ex

True about Deus Ex. But then the original was very much an early 2000s PC shooter (which do not work on consoles) and Invisible War was a disappointment.

Mortal Kombat

The first reboot didn't change the gameplay all that much. It was more of a story-necessity to do a reboot: Armageddon ended with all the fighters dead. Ditto with MK11 but MK1 did change up the gameplay a bit more.

Mario

Mario? Mario as a franchise never really has been rebooted. Certain genres of Mario have though, like New Super Mario Brothers on DS.

Sonic

Oh boy...are you talking about 06 or Boom? Actually it doesn't matter... Both are examples of how not to reboot a franchise.

Tomb Raider

The tomb raider reboots (both of them) do kinda make sense as all three eras are completely different gameplay styles.

Can't comment on NFS, never really paid attention to the franchise.

Canโ€™t wait for the in-game task to choose between developing a mobile app to make taxi service easier to access or alternatively lobbying politicians to make ride sharing apps and services illegal.