Does anyone else sometimes feel overwhelmed by (big) games?
I've recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I'm a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.
As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I've come to a sort of paralysis. I feel like there's such an enormous amount of content to see that I'm constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I'm not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.
This is not a big problem and all of the games I listed are great games. I'm posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.
Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I'm an overthinker and should just rock on? Looking forward to your comments!
I thought I was alone with that feeling. I'm in exactly the same boat as you.
For me, it's a tiny bit different, because I played BOTW shortly before my daughther was born in 2017. I still had time for games like that back in the day. Now I don't only have a daughter, but a son as well.
When I grab the controller and start playing something time intensive like BOTW and now TOTK, I usually feel really guilty really quick, because there are so many other things to do, that in theory should have a higher priority.
Just do what I do. Split your time between kid(s), work, house projects, errands, and play a little of each backlogged game you have. Get absolutely nothing in your life done by trying to do everything 24/7. This way you get the benefit of feeling like you have no free time while also having the benefit of getting burnt out and overstressed. It can't backfire. 100% sustainable.
Help me.
Don't forget taking so long a break between games that you completely forget what you're supposed to be doing, and if the game offers no sort of recap/hand-holding quest system - you have to start from scratch.
At which point the daunting nature of that overwhelms you and you just sit there browsing your catalog for something new to play/continue until you're 15 minutes past your allotted time - and you're now even further behind.
Win/win all around.
This is my biggest issue with open world games I always forget what I’m doing
Right?!?
I'm trying to play Elden Ring, Last of Us Part I, Diablo IV, Stray, BOTW, SW: JFO, Horizon Zero Dawn, God of War, Spider-Man: Remastered, Hogwarts: Legacy, Atomic Heart, It Takes Two, Luigi's Mansion 3, and more.
I'm not going to beat any of these before Starfield comes out, of which I will surely add to my catalog of "actively" playing games. I'm currently working on D4, but I did go back to BOTW briefly and get the third devine beast done, because my kids got me TOTK for Father's Day, so I feel compelled to not sleep on it because I want them to play it with them.
I haven't even finished Skyrim yet. How do people do it?
I think they skip the "have kids" part of life.
Like I enjoy games, but I'd rather spend time with kid and spouse than play them. Like I almost feel guilty taking time for myself to actually play them.
The spouse isn't so much an issue to gaming, as separate work schedules gave ample time to just game. Kids on the other hand, and a special needs one for me, as the at-home parent take up almost every waking second of my day, from 7am to 8pm - 9pm if you count cleaning up the days activities.
My backlog is similar to yours - with the same "gotta get them in before Starfield comes out". And I know it's not gonna happen.
It was a much simpler time when you only had one console - and like 2 games + whatever you rented for the week.
Also see: taking so long between games that a save breaking update is released that ruins your 30hr save game. At that point just closing the game and browsing Lemmy instead.
happened with me and new vegas. I did it in the spring of 2021 and did everything but the dlcs and the final confrontation at hoover damn.
Started Dead Money, hated it, and quit it and started old world blues. After this I was burnt out so I just stopped playing NV, and wanting to come back recently I tried to resume in the DLC.
I have no idea what the hell is going on so I have no idea if I'm going to continue where I left off or start the game over, only to miss the DLC content again when I inevitably get bored after the main game
For me, TotK has been great for forgetting what’s next. The whole game is chunked into small little tasks that string together. It’s rare that I’ve managed to set a goal and gone straight to it. It’s usually “warp to x in order to do y but now, z is on the way and it says to go to b. But b redirects me to do g,h, i, and j before I can fight my way to c. Aaaand whoops I just finished temple and I was just trying to deliver eggs to the shop keep.
That may not be to your taste, but I’m enjoying the happy accident moments of the game. I feel like a diagram of the quest flow would look similar to a technical diagram for the whole us postal system. Just play in the sandbox and have fun. You’ll eventually get where you’re going!
Yeah that's fine and all, it's basically the same formula Bethesda uses - and a formula I love for gameplay. The issue is coming back 6 months to a year or more later and then trying to get back into it. Which is a struggle with games like that.
I usually keep handwritten notes about quests and activities, but sometimes even then I still cannot get back into them because they rely on intricate knowledge of gameplay mechanics I've forgotten over the timespan of absence.
I love Zelda, and have been slowly working my way through my catalogue of unplayed titles in the series. A Link to the Past was actually the first game I got with my SNES. But I skipped out on the N64 and GameCube ones. But I don't have the time for TotK just yet. I did get BotW at launch - and it was fun - but the final boss fight was rather underwhelming.
But to be fair the only Zelda boss that hasn't been a real pushover is the original NES one where it will let you fight the final boss without the item you need to defeat him. And in no way tells you this.
Anyway I still need to beat Pikmin 3 and Super Mario Odyssey (all launch purchases) before getting yet another Switch game. TotK is on my radar, but Starfield looms ever closer and I know I'll never beat TotK in time. HLTB puts it at like 58 hours just to do the main story. That's a daunting amount of time at my point in life right now.
i remember this overwhelming feeling when first playing Witcher 3. At some point I just said f it, ignored the thoughts and had a blast
Yep, Witcher 3 is one of my favourite games despite not having tons of time. Whenever I play it, I just dedicate all my gaming time to it. With smaller games I play 2 at the same time. Quick Resume.
The game would be better with 75% less of the random map markers. I find them hard to ignore even though they're often not worth getting.
I spent so much time trying to clean up map markets that I was not high level enough to deal with
That's probably the best way to go about it!
I've gotten to the point where if somebody tells me that a game is 100+ hours, I consider it a con. I don't want to dedicate the next 3 months of my gaming to a single game. And in my 20+ years of gaming, I've learned that no game truly has 100+ hours of content. Rather, they have 20 - 40 hours of content, stretched over the remainder of the filler in bullshit ways. These days, I'm ecstatic when I find a game like Guardians of the Galaxy. Tight, well written 20 hour experience that know what it is an what it wants to be. One and done. Love that game.
Yeah its the time wasting that can drive me nuts. A game that is paced well goes down easy. Too often im playing a game and there comes a point where i feel like im getting bored and need to railroad the main quest to get it done.
Here is my secret: I don’t care if I miss something. It’s not a problem if you miss a side quest or intentionally skip something (especially if you don’t enjoy it, it’s an annoying side quest). Completing a game can be quite enjoyable, but as soon as it becomes a chore or you see it as a todo list, that’s where I personally back off.
For example in TOTK, I really enjoy my time just exploring here and here. I didn’t like the abyss at first so I played 30h+ hours before starting exploring it, and now that I feel more confident, I am passing most of my time there (that’s why I have played 70h+ hours with only one dungeon completed 😅). I knew about a 4th power, but I didn’t find it until very recently. I was enjoying my time with what I got, extrapolating about what it could be, but it was not a problem not to have it.
Honesty, it's just a matter of framing. Don't think about the things you're missing, think about the things you could do. See the enormous amount of content as potential adventures you can choose to have, instead of chores you have to complete. If you miss things, that's okay. I love games where I discover new things years later. It makes them feel much larger than they actually are.
I sometimes get overwhelmed just trying to choose a game to play. I've been trying to make myself just enjoy the experience and force myself to just jump in. Sometimes I use the random steam game picker to tell me what to play and then I committ to it for my session
I think many of us have more games in our Steam libraries than we know what to do with, thanks to years of bundles, Steam sales, and key giveaways.
Go ahead and miss stuff. It'll be more fun on subsequent plays-through if you're still discovering new things. It's also more enjoyable to come across stuff organically than if you turn it into a chore.
I used to be a completionist; it made games less enjoyable. If a game is good enough to make missing some content a loss there's a strong chance I'll want to replay it in a year or two anyway so I've learned to let some things go the first time around.
100% agree with you, being a completionist also sucks the enjoyment out of games for me. I feel like I'm not as far along as you and still have to "get" that I don't HAVE to explore and find everything. Just takes a while, probably. :) It's hard for me to decide whether a game is worth exploring extensively or not.
It's a good attitude -- "if it's that good I'll replay it one day anyway" -- though easier said than done sometimes. (Particularly in a game like, say, Dying Light 2, where you can lock yourself out of tons of sidequests by simply progressing the main story.
I feel the same way about big games, and just yesterday I was feeling the same anxiety after the tutorial island in TOTK. I usually feel I need to find every secret and every korok sees etc. But this time I'm trying a new strategy - letting the game lead me. Some NPC says "go do this now", OK I do that and try not to get side tracked. Supposed to visit a certain town next? Then I go there! The game (so far) does seem linear or at least it offers that option*, so when I'm overwhelmed, I follow that line.
My problem is I don’t have time and recently faves have tried to get harder and harder or copy the dark souls pattern too much or try to be a rogue like. This has forced me to mainly stick to slower paced simulation games. Even strategy games take too much work to learn their systems and once you stop playing mid game forget about remembering how to play.
I find that I totally switch off as soon a game starts to feel like a big checklist of "Content" to check off. For open world games, this is usually as soon as there's a fast travel feature. For me, it's not that I'm overwhelmed, I just feel that this framework makes for an incredibly samey experience.
I never fast travel in games that allow me the option not to. I find them infinitely more engaging that way. Skyrim got it just right with their well-balanced mounts.
I played through most of Horizon: Zero Dawn before I realised it even had fast travel. It was that moment that I realised I’d been enjoying traversing through the game world even if it meant everything took a lot more time. Since then I’ve used fast travel less in games.
@joelfromaus This reminds me of my first time with Skyrim where I was buying huge quantities of food, potions and other supplies as “preparation” for travelling to other places.
The best example I remember was the first time I had to travel to Riften and I was going through all these supplies on my horse and it was so fun!
I came to this conclusion after asking myself how would I be doing it in the time period set by the game.
TOTAL IMMERSION!!😍
I think I was 16 back then.
@joelfromaus @Stalinwolf spiderman was the one game where I refused to use fast travel I didnt care how far I had to go web swinging was just that fun
I liked the silt striders in Morrowind. You had to pay them to fast travel to a certain destination. That seems realistic to me and doesn't break immersion.
I'm with you on that too. I was thinking more "click on the map and appear there" kind of fast travel, but stationary transit between hubs is fine by me. Awesome you mentioned Morrowind anyway since I just started modding it again this week for a new playthrough.
Morrowind's fast travel was the best execution ever, yeah. It's like, paying for a journey as you would in real life, often to new locations entirely, rather than magically teleporting to the middle of a city.
Final Fantasy XI (an MMO) has something that feels spiritually similar to me, in that you can ride airships and ferries to different cities; but it's real time, and some people use ferry journeys for fishing for example.
I have slowly realised that Fast Travel ruins games for me
Oh god, a game without fast travel is an instant con for me.
I often feel the same about more mainstream open world games; though I've been happily surprised by Insomniac's Spider-Man game so far. Things don't overstay their welcome, story progress isn't gated behind a bunch of generic side content, and the side content I've experienced so far has -- beyond being optional -- still had a flair for the unique. Hope more AAA devs who insist on the open world formula learn something from them.
I really loved Divinity Original Sin II, but I've never finished it. At a certain point I lost momentum and afterwards the idea of trying to pick back up where I left off is just too daunting, and the idea of starting over again is even more daunting.
Absolutely! I bought Red Dead Redemption 2 on sale, played for a couple of hours and then I just stopped. Was so many things to do and I couldn't decide on what to do first.. 🙄
I loved the first one.. but RDR2.. eh. Too much time spent on horseback riding back and forth..
I got rdr2 because people told me it was literally the greatest game of all time. I have never been so bored of a game in my life. It's too realistic, making the game very slow-paced.
Sometimes it takes me more than one try to get into a game, so I'm going to give it another try some other time. But I just didn't get into it on the first try.
Having to either constantly tap x to run/ride on horse or otherwise having to hold buttons down to pick things up or open drawers sucks and makes everything tedious
I loved RDR2, mostly for the storytelling, but I also found the mix of serene rides through nature a much needed contrast to the massive firefights.
It can be a bit overwhelming, yes. I purposely did enough of the main story line in ToTK so that I could get the Hero's Path and the Travel Medallions. And now I'm ignoring the main story and just exploring the world bit-by-bit, like I did with Breath of the Wild. I'm still thoroughly exploring Central Hyrule. I'm racking up side quests and adventures, but only doing them if I want a break from exploring or want to better my gear or something. It takes the pressure off for me to do it this slow, relaxing way. The game feels like it has hundreds of hours in it, which is what I tell myself when I get antsy. I have almost literally all the time in the world.
Thanks for your perspective, that sounds like a good way to tackle that game. In my last session, I just felt that there was so so much to do and wanted to do everything at once. Maybe I'll also focus on the main story for now and get to exploring a bit later. It's like you said: We have all the time in the world, Hyrule's literally sitting there waiting for us to come and explore.
I felt the same way when I opened the new Hitman reboot, and a bit when I opened TotK. What I like about BotW and TotK is that you basically can't miss content. Some events are one-time-only but you have to experience them actively first. Quests and adventures will wait for you. I feel a lot more paralyzed and FOMO if the game just doesn't wait for me to explore what I want in my own time.
Interesting that the Hitman games make you feel like this, I thoroughly enjoyed them because of the ability to replay levels endlessly, which made me feel like I can't miss anything because I can just start over if I want to try a different approach.
As a casual gamer who only plays once or twice a month I completely agree. I want small and relaxing games that do not need hours of training until you can even start to have fun. Or small and extremely hard games. I really enjoyed "Getting over it with Bennett Foddy" for example.
Stardew valley is a good one! Play for 5 minutes or 5 hours.
Absolutely, it feels like so many big budget games made recently command 50+ hours of your time, or have really complicated mechanics that require note taking and maths to really enjoy. Those things are great, but man, just the thought of starting a behemoth like Tears of the Kingdom makes me anxious.
some blame that on the idea of "1€/1$ per play hour" - and when these games come with a price of 60€+ (modern AAA is 80€), they'll get content shoved inside..
I think it's just bad game design that became the norm. I'm pretty sure you can make a game that's received as worthy its price, without overwhelming players like me with the sheer amount of content.
Absolutely. I hear Witcher 3 is good, and I believe that it is... but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn't feel like playing it as I'd felt very little character progress, and zero story progression.
Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that's the reason I avoid them. If I'm going to play for an hour or so at the end of my day, I want that game to feel like it meant something.
I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I've enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren't bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.
Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.
And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they're boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.
When I was younger, no. Now I'm 35, have my own small business, and just generally have way less time to play games, so the more there is to do in a game the more overwhelming it gets. It's really mostly just a time thing for me though. If I had more time to sit down and learn the game it would be different r.
It's nice to know I'm not alone. I really like Tears of the Kingdom but can barely play it. I thought it perhaps had to do with depression but I'm just overwhelmed. (Though it might still partially be depression.)
Not only that, but I could never get into open world games outside of the Zelda series. I tried Skyrim so many times and put it down every time. There's just something about it that won't click with me even though I recognize it as being a good game.
There are so many factors. It could be an objectively good game that you just don't like. No big deal, there are lots of 6 or 7/10 games that I absolutely love too. Or it could be you're burned out on games or not in the mood for that particular thing, and you can come back to it.
TOTK for me was the latter, I am just not in the mood for a huge open ended game right now. Skyrim was the former, I never got into it. Dunno how old you are, but over time you get a feel for whether you're going to like something and learn to trust the review scores less and less.
I hear you on depression and anhedonia. It sucks. I wish I had an answer for that.
Tbh, I have had this feeling so many times over the years, makes me curious about the reason for it. So many objectively great games, that I recognize as such based on my own inspection (vs just parroting what others say or believe), yet just can't get myself into.
absolutely! I mostly only play older games for this reason. I absolutely love some of my old N64 and GBA games because I can clear them in a day or two. Even the older RPGs like LoZ:OoT seem a lot smaller than the open-world stuff out there today, and I actually like that I can learn the entire world and know almost everything about them. They're finite and I think that's a plus. Eventually, I'm either gonna get bored and move on, or I'm gonna clear a game. The first feels like defeat, like I did something wrong. The latter feels refreshing and mints the game as a nostalgic memory in my mind; I still look back at the day I finished Legend of Zelda: Ocarina of Time with such bittersweetness; I was sad that it was over, but really proud and happy to have reached the conclusion. And I think you miss that with infinite content, and open worlds. And I also did miss things in my first playthrough of LoZ:OoT but it only took me a couple more (years apart, so nostalgia definitely washed over me every time!) playthroughs to catch them.
I think open-world games can be really fun: games like Minecraft are great examples of that, but the emphasis there isn't on a story being told to you, but on you creating whatever you want. You're not as scared to miss things because you have all the time in the world to explore and not everything is gonna be up your alley (some people don't even "beat" the game, or even go to the Nether or End). But I don't think I'd like a Minecraft where you have a definite Legend of Zelda-style story scattered out across the infinitely-generated landscape. That's just not for me.
I call them "man on horse" simulators. I think open worlds have generally gotten a bit bigger than they need to be -- I remember feeling like FFXV was actually very empty, despite being massive, and while Skyrim is beloved, so much of current replay has been slogging through massive amounts of nothing. I tend to wish open world games were somewhat smaller but denser, with more variety instead of huge, empty terrains of sort of bad-feeling, filler quests between the good ones.
I think the Yakuza games strike a great balance here. There's an open city, rather than an open world. There's something to do down every street.
Yep -- I love that franchise for that reason! Instead of sprawling, they're just dense and full of life. I still got lost even after playing five of those games in the same neighborhood but like, I wish more people looked at that density vs sprawl
Absolutely, would that more devs were inspired by Yakuza's alive and dense little districts instead of competing with each other to see who can make the biggest, most boring open world.
They typically focus mostly on a single neighbourbood in a city too right? Further keeping things focused for the player. Granted, I've not actually played through 100% of any of the Yakuza games, yet, but that's the impression I got in the time that I have played.
Aye you're right. I've only finished 0 and kiwami, but honestly I could've spent 3x the time I did on them just walking about finding stuff to do. You can't walk far without running into something.
Yeah, one neighbourhood from one or two different cities. Kamurochō is based on Kabukichō.
They usually have two cities!
I just wish they wouldn't re-use the same area in every game. Tried to play Lost Judgement but I think I'm burned out on Kamurocho for the next 5 years or so.
TotK is a bit of a weird game. I’m still not sure what the "correct" way to play the game is. I did too much of the underground at first because I got a lot of maps. But when I had gotten all the treasures that I found the maps for, I had already explored a lot of the depths. Then I found up I could upgrade my battery more than 30 times, but I still had only five hearts, so I felt like I was playing the game wrong. So up to the surface I went. I thought I will mainly explore the underground after getting the map in that area. But after I learned how to make a aerial vehicle and the fast-building mechanic, I now feel like I skip everything, even places where I feel like I’m supposed to do something clever. But at the same time, I already explored this world by horse in the previous game, so perhaps skipping every obstacle by flying is what I’m supposed to do? Unfortunately, flying from shrine to shrine is pretty boring, and the shrines are ridiculously easy. Not sure where I’m going with this, but I think my point is simply that after probably a hundred hours I’m still confused about how to play this game in a meaningful way, even though I like this game a lot in many ways.
I think there's no real "correct" way to play TotK. The game almost always gives you one obvious way to accomplish a task but puts very few guardrails to prevent you from bypassing things. It's definitely a challenge for me to get out of that mindset of trying to guess the intended route so I don't miss things and instead just enjoy encountering whatever content and situations arise from playing the game the way that I want.
With open world games, I don't care where I go or what I do most of the time because it's just a giant sandbox for me. My issue though is when I return to something so vast, like in Pillars of Eternity, after a while I don't know what to do and I'm overwhelmed by all these quests to keep track of. Even with games like Subnautica I need to focus on just beating it in a few weeks. Then theres Factorio... I'll never understand what I was previously up to because suddenly all my previously laid out plans seemed so dumb.
This is a very popular opinion and one that has always confused me. More to do always equals more value even if some of the content is padding or optional.
I tried Fallout Las Vegas and I was already overwhelmed by the open world choices from the beginning. Do I loot some of the unpermitted stuff from the guy who saved me? Do I loot every house in view?
I prefer a game to tell me what to do or what to be, like reading a book. Fallout tells me of course but I'm still a bit of a hoarder.
Ah man I feel you. As I grow older, I notice that I'm more drawn towards linear games rather than open world for this exact reason
New Vegas is a weird one, in that it's much closer to a genuine, old 'choices matter' RPG, and a pretty far cry from FO3 and 4. Hardcore RPG fans love it for that reason, but if you grew up on Skyrim or similar it's going to be jarring and overwhelming.
Truee, Fallout also made me feel like this! I've only ever started FO4 but I had to return it within the first two hours of playing because I felt forced to loot every house and find every little story in that giant world. Too much for me!
Seems like you found the correct Lemmy instance.
The older I get the more I prefer linear games. I'm playing FFXVI right now and I'm actually quite happy at how linear it is. Couldn't finish XV because the map was too damn big.
I feel the same!
There are too many random side quests in my opinion. I get annoyed seeing Addison and Koroks. They take too long. Every dialog just feels like it takes ages. I remember in an old Dunkey video he called to them AGLs, artificial game lengtheners. A good example of this is the great fairies. Having them have to pop out every time and always tell you about set bonuses and always having to watch the animation and then the star slowly appear in the armor. It's just infuriating. J believe they can capture the feel of it without ruining the experience. Like look at chests in BotW versus TotK. Perfect example.
All that to say, I don't mind the amount of content but when experiencing the content is annoying it makes it worse in massive games because there's so much of it.
I can summon and dismiss sages from my key items. Why the hell can't I do that with the towing saddle??
Totally agree on them taking too long and I've also found myself being annoyed with Addison quite quickly. The koroks I don't mind as they offer a different challenge every time and it's not very relevant to complete them all. But Addison's tasks are. always. the. same. Boring!
Yes, I never finished BOTW because of the size, same for Skyrim and although I'm excited for Cities: Skylines 2 I'm also a bit intimidated by the scale of it and learning all the new tools again!
Personally I love breath of the wild and adore tears of the kingdom more
There's so much to do and explore and I want the game to keep going forever
I do feel overwhelmed and intimidated by certain games, and sometimes it's paralysing (right now I'm a struggling with what job to level in Final Fantasy XI), but whether that's a bad thing depends entirely on the kind of "big" we're talking about.
If it's big in the sense of mechanical depth, I adore that. It's like a drug for me. I adore learning and games that reward that are often great for my mental health. Thinking of things like Project Zomboid, Dwarf Fortress, Loop Hero, Noita, or most of Zachtronics' titles. With those it really isn't about the scale of the world or the number of quests (often those metrics aren't even relevant).
My personal problem when it comes to some games like that, is that I know I'll love them -- like Factorio -- but I simply don't get around to them quickly, if at all; because I also know learning those systems will be a not insignificant time commitment. Ironically, that sensation of being overwhelmed with things to learn is part of why I love them, but I often fail to get around to actually playing many such games out of concern I won't be able to give them the time and attention that 'they deserve'. I'm not sure if that's the same as that FoMO you describe.
When it comes to the more conventional meaning of a "big game", it depends entirely on two things: the originality of the content, and the quality of the storytelling; i.e. the difference between Red Dead Redemption 2, and a modern Far Cry title. I would absolutely worry about missing stuff in RDR2, but would struggle to care much at all about modern Ubisoft titles in the same way.
For me since I quit smoking weed something in my mindset changed and it just seems like too much effort overall to play most games, especially bad with open world with hundreds of quests. The quest log tends to remind me of my ticket backlog at work.
I mainly play some small and quick to pick up and put down games with tight gameplay loops atm.
Yes, absolutely this. New quests/tickets just keep coming faster than you can complete them..
That's funny, I find ticking off objectives a helpful source of dopamine when feeling down, whereas I'd despise that in the context of work.
What are some you are playing? If you dont mind me askin. I dont have the time for these large grinds. 30-60 minutes a night and Im good.
Yeah, I've felt this at times, but games are meant to be fun and low stakes. If certain games make you feel this way I think it's worth reflecting on what about the game triggers this response. Perhaps there's a way to avoid that thing or reframe your thinking around it. Otherwise, there's no shame in not playing a game that makes you feel bad!
I think I'd feel less overwhelmed if these games had hand-holding features. I recall Fable and Fable2 having some features that basically highlighted the route for you or hinted at which way you should go.
I get that open world is supposed to let you explore freely but if you are doing a specific task..help me get there!
I've started and stopped Witcher 3 3x. I just couldn't get into it. I realized I kept getting stuck and not able to figure out where I was supposed to go. I got frustrated and gave up.
Why not just google a game guide?
I always look at a walkthrough if I'm stuck.
A little, but I kinda love it. It's a feeling of so many options and I find it kinda exciting.
Better not play Elden ring
At about 20 hours in I remember thinking, “hmmm this map isn’t too awfully large. I handled BOTW no problem.” But my god the map is deceptive of the sheer size and “hidden” regions.
60+ hours in now and I think maybe 16% of all achievements? Wild.
I actually think Totk was more overwhelming than Elden Ring.
True lol, I've purposely steered away from that game because even seeing other people play it makes me think about what they could've missed. :D
Hehe I know exactly that feeling! Honestly I found the same with Skyrim, GTA5 and Witcher 3 - I can't imagine spending 100+ hours on a game like that, knowing I'll probably not finish it! I know it's irrational but I'm the same. :)
I loved Disco Elysium and Life is Strange 1 because I truly did feel that I left no stone unturned in my playthroughs - it felt very "complete" and had such a satisfying ending that didn't leave me wandering around a progressively more empty hand world.
I guess that's a type of game preference - I love watching other people play big games like that, but can't do it to myself as I feel it's never "done." :)
And yet... I'll play a wrestling game for probably hundreds of hours, knowing fully beyond unlocking everything, there's a game I can't "finish" - weird really! :)
Funny you should mention Disco Elysium and LiS! I loved Life is Strange because it felt very purpose-driven and really led you into a clear direction story-wise. On the other hand, I feel like I'm one of the three people who didn't bother to finish Disco Elysium :D I tried and tried to like it for more than 15 hours of playtime, but in the end I had to admit that its dialogue is too lengthy and that it felt a little too slow story-wise, for my taste at least!
That's interesting, as I remember not being immersed in Disco Elysium the first time I tried it too! I found it pretty tedious, but eventually the plot lurched forwards after I'd done a few main quests, and I wound up playing it all night sometimes! :)
Damn I miss being able to play a game through a night until the sun comes up, that was nice :)
I hate the current trend of open worlds everywhere.
It makes sense for some games (e.g., Skyrim, GTA), but most games would be much better with a more linear world. The open worldness just makes most games boring after 10-15 hours of gameplay, in particular when game devs like to include collectible quests everywhere.
With open-world games, I usually end up overwhelmed or lost on where to go next pretty quickly, and inevitably move on to something else after messing around a little.
However, Metroidvanias, a very similar genre, don't overwhelm or confuse me nearly as much, even with some of the larger ones like Hollow Knight. I think something like that is the ideal progression for an open world game - a world that starts out limited and somewhat linear, and eventually grows in scale and nonlinearity as you collect movement options and paths to new areas.
I do not. I feel no particular obligation to finish anything, and most of the time I do I feel let down that there isn't more. I want enough to be able to play until I feel the desire to play something else, then have plenty more to explore next time that game scratches the right itch.
I think of games like books. I read for pleasure, if I'm not enjoying the book after a decent try I start a different book. I only have so much time in my life to play games and read, no need to spend it on something I'm not enjoying.
Lol books I'll read (mostly listen to) series from start to finish and reread the full series (occasionally with regularity). I just finished the 26 books of Karen Rose's Romantic Suspense Series and 5.5 books into CJ Archer's Glass and Steele series. I love longer form story arcs. I will cut out of truly bad books occasionally but it's rare. I do more often decide after finishing a book not to read the next one.
But I don't really do video games for the story telling, so I don't have anything to be hooked to.
This describes me perfectly. As an example, I have had Skyrim since the original release and never beat it. I enjoyed playing around in the world until I went on to other things. I can always go back and play some more when I want. I like having a large world there for me to explore and interact with on my own time.
Absolutely.
I'm playing Street Fighter Five until I started Diablo 4. Now Final Fantasy 16 is out. Uffda.
I get that too, especially with open world games. They tend to focus on quantity rather than quality with too many side quests that are basically just the same thing over and over again.
They can still be nice but I usually prefer a tighter story.
I can certainly understand that! I kind of am the opposite though; I like not knowing the exact extent of the game, or where everything is, because to me it then feels more like a real place that I'm really exploring. I don't need to see everything, and honestly I hope I never do see everything because then the magic is gone. I like feeling like a small fish in a very big ocean.
I guess I'm an anti-completionist in that way.
Anti-completionist! I like that. That makes a lot of sense, I think it really might be my inner completionist that wants me to see every nook and cranny of a game. But you're right about that taking away the magic. Similar to when you replay a game you played as a kid and realise that there's a lot less to the once magical game world than you thought.
I used to have this feeling often with open world games, and it put me off playing them for a long time - it was just too overwhelming, and an activity that was supposed to relax me was having the opposite effect. Now when I play them I don't care so much and just enjoy whatever I come across.
So what changed? I started taking medication for my anxiety, which I never thought was an issue until a few family members gave me a gentle nudge to talk to someone about it.
Not saying you're in the same boat, but thought I'd share my story in case it's helpful.
Off topic, but can I ask how & what about the anxiety meds? I deal with it all but it’s exhausting sometimes. The last time o spoke to a GP about it (5 years ago) they talked me out of taking things any further because of impacts to insurance/etc.
Absolutely! I spoke to my GP because I was completely functional with my stress and anxiety levels, but I just wasn't feeling great - I was whiteknuckling my way through each work day, despite nobody knowing or my job performance being affected. I tried to justify the feeling to myself as "well, it's just busy, I'll be more relaxed once this rough patch is over". But the "rough patch" would never end, it was like chasing a rainbow. Once I finally realised that it didn't matter why I felt shit, if I still felt shit all the time, I spoke to a psychologist and tried some CBT. That didn't make a huge difference, so my GP suggested trying out an SSRI. I'm now on a low dose of escitalopram and it's been pretty life changing. If you've considered meds before, I'd highly recommend revisiting that idea. Modern anti-depression and anti-anxiety drugs are a lot more targeted than the older generations. You don't need to be on them permanently either, you can try for 3-6 months and see how you go.
But you're right - the one downside is potential insurance implications. For example, my life insurance no longer covers me for anything mental health related, which is quite a broad stroke considering I've got it under control and it was just garden variety mild generalised anxiety. I'm apparently one of "the crazies" now to them. But considering how much better I feel now, I'd make the same decision a million times over.
Happy to discuss more if you have follow-up questions, more people should chat about this stuff!
I'm not OP, but I started taking paroxetine (Paxil in the US) for social anxiety disorder in 2010. It took a few weeks for it to take effect, and I had some side effects for about 90 days. However, ever since then, I have had zero anxiety issues for the rest of my life, and I no longer have any side effects. I take 20mg once daily.
I know SSRIs are a controversial topic, and some people don't like them, but for what it's worth, it changed my life for the better.
I may have to look into treatment for my own anxiety issues. For me, they're quite annoying and get in the way of my relationship and my enjoyment of everyday activities that should be fun, like video games and going to hangout with friends.
I reflected on that as well yesterday. I started Botw on Cemu after hearing so much good about the newest instalment and wanted to see what all that fuzz is about. I really really like it, I always thought it would feel empty from the vibe I got from gameplay videos and screenshots but it doesn't. I played for 40 hours and now I'm on a tipping point.
So after thinking about it yesterday I found a good comparison for me. I thought about ice cream. Bare with me. Imagine buying a really big pot of a new kind chocolate ice cream. It fills all the space of your freezer. You try it and it's awesome, you don't want anything else to eat right now. So you eat it every day for every meal. It still is awesome but at some point it's nothing special anymore and also last time you went shopping you saw that awesome looking strawberry ice cream for which you don't really have space right now in your freezer. So what is your next move. Jugging down the chocolate ice cream until you reach the bottom but hate it or throw it away and buy something new? So here is what I try: I want to get over my FOMO for the strawberry ice cream and try eating just a bit of the chocolate ice cream every other day. I mean, it couldn't be healthy to eat ice cream for every meal and every day right? And if it isn't going to be special anymore I don't need to eat it until I finish it, I won't get any more enjoyment out of it if I'd do.
I hope this makes as much sense to you as it does too me
Back in the day I remember Gabe from Penny Arcade saying that he used to feel this way until he went on anxiety meds. Going on the meds made it feel like a free playground to explore instead of being an infinite chore where something could be missed.
I don't have anxiety issues, but I smoke a couple bongs and am ready to just wander around and explore worlds lol. Even if I want to go to story stuff I end up doing side missions or collecting bits of lore.
Man this post made me think about why some games that seem right up my alley (fallout, cyberpunk, etc) I just can't seem to finish. I have a perfectionist issue where I feel I need to do all the available side quests before moving onto the next mission/level/boss. I might try to pick up cyberpunk again after I complete my fallen order replay and just stick to the larger missions.
I am really looking forward to starfield but I really don't know if I'm prepared for it.
Felt the same way in BotW. I wandered for a while and had fun with it for a while before resorting to a walkthrough. I don't have a lot of time to game anymore and it became a sort of treasure hunt and was still fun having the walkthrough available as needed.
The older I get the more I just appreciate the story. If I get any busier I'll probably start watching others play through on youtube.
Yes I have, but I have to remind myself that they have added way more content than they expect one person to engage with, and its on purpose. YOU know best what you are intrigued by and interested in, and for large open worlds can ignore as much as you want, but if you are enjoying yourself chasing the threads you find engaging then they have succeeded at what they set out to build.
Well said. What makes this game so special is the journey is your own. Part of the magic for me is watching others' playthroughs and seeing them do something entirely different to what I did. It's been almost two months and I'm still regularly surprised!
The thing is, often developers specifically don't add content if they think a significant amount of players won't see it (especially not unique content). I'm not sure where it came from originally, but it's a particular dev philosophy that became popular among "AAA" devs in the past decade.
I think TotK dropped a lot of hints about not playing it like BotW, but most probably didn't pick up on it. I made the mistake of exploring a lot on my own and ended up skipping several of the quest stories as a result. When the world is so large, you really need a GPS for your map to constrain your path. It's kinda hard to tell the user "this time is different, follow the guides" when it seems so familiar a place.
There was a lot of effort made to ensure there was guide based content posted online immediately upon release, but this assumes the user will go looking for it.
Oh wow yeah I definitely missed that memo. But that goes in line with what another person said about persuing the main quest first and exploring a bit later. Thanks for the tip!
Absolutely! I just picked up the Mass Effect collection and the Dragon Age collection when they came in a bundle a couple of weeks ago. I am really, really intimidated having like 7 big games all in my backlog now. I'm just playing Bioshock Infinite and Hades in my happy little box.
To have fun instead of trying to see all content is way to make most of the experience. In ToTK I just turn off the UI and try to get lost.
Yes, I recently started no man's sky and at times I find I have to swap to a more simple game because it feels overwhelming.
I never used to feel this way in games, I think it's a lack of time as I get older. When I was younger I could afford to spend days and days figuring out a game, now it feels like I have limited time and need to use it efficiently.
I just try to trust the game, though in the case of TotK I did have an "ugh not again" moment when I first landed at the surface level. Glad I stayed with it, though. We usually chip away on it for an hour or two each day, but when I'm not in the mood I just do something else. As long as you're enjoying yourself, there's no wrong way to game. ✌️
It's funny that you got that in Skyrim, really felt like that game was terrified that I'd miss some random quest and shove it in my face
I have this with big Minecraft modpacks. Sometimes I just get overwhelmed with all the stuff to do, and I get none of it done. I wonder if it's related to ADHD or autism. I've not been diagnosed with either because I avoid doctors like the plague but when you check literally every box for a disease... Welp.
You might find a sweet spot with tech mods. When there's an established hierarchy or crafting automation you plainly must do, it becomes a lot more engaging and you can usually focus on one mod at a time. For example, Mekanism asks you to stack factories upon factories to progress, and AE2 makes that a lot more simpler. I get the crafting and storage mods first before I focus on other mods, personally. That's what gets my ADHD fix on.
Not overwhelmed so much as after awhile the content in these open world games starts to feel too similar and I lose the motivation to finish. I think going forward I may stick to the "main quest" and only tackle side content if it's genuinely interesting rather than trying to complete everything, which can feel like a chore. I think a lot of it behind being overwhelmed as well is just sheer bloat/filler in some of these games.
I don't feel this way about open-world games because they do usually have an end and you can skip a lot of the open-world filler content. I get this anxiety about sandbox games. I hate it because I really enjoy games like Cities Skylines and I'd love to get into Dwarf Fortress, but I can't play them anymore because I could spend 1,000 hours in one of them and never finish. That open-endedness keeps me from playing.
Oh, that's interesting that you feel that way about sandbox games. I get that it can be irritating to not have a clear goal or end to the game. They're more about making up your own challenges and by that your own gameplay experience on the way. Reminds me of Minecraft!
Somehow, sandbox games don't induce that kind of anxiety for me because I never feel like I'm "missing" something if I tackle a challenge one or the other way because there's always another playthrough up next to explore the other route.
Yeah, come to think of it, I think this is a larger issue I have in life: I always have to be working toward a goal or else I feel guilty. I can see your point of view too though. If there's no beginning and end, there's no minimum amount of time you need to play. The goal is just to enjoy.
My perspective is basically the inverse: if there's no beginning and end, there's no maximum amount of time I need to play. 😅
Don't worry, you won't get to 1000 hours in dwarf fortress without your world ending in magma fuelled mega death while the survivors get eaten by some zombie bull yaks.
I've never really been great at open world games, with Minecraft being the "exception" for me (and even then, I don't spend nearly as much time in Minecraft as I used to). I tend to struggle finding out what exactly I need to do - and in BoTW I especially hated the fact that tools/weapons/gear would break after so few uses, it pretty much ruined the game for me.
Which, that's perfectly fine - clearly its not the game for me, I know plenty of others who've spent countless hours in BoTW+ToTK but I just can't.
For whatever it's worth, I don't think a game that has a procedural open world is really the same as a designed open world (except in the case where such is a lazy copy-and-paste job).
Good point, I hadn't really considered that!
The material fatigue game mechanic ruined the game for me and I was surprised that they kept that bullshit in the new game. I liked legend of Zelda games because of the how the progression worked (by finding new items/weapons that would unlock new areas). Having the weapons break constantly is just a chore like all those boring survival games.
im not sure why but i only played botw for like 10 minutes and never touched it again. somehow it just seemed confusing and kinda boring to me (yes i should have given it another chance but my joycons drift anyways so i dont even use my switch anymore). i do love games like fallout and skyrim though.
This is why I have so much trouble with the Fallout series. I love the games and their universes but I just can't deal with how overwhelming it is to actually play and realize how much there is to do. I never had this issue with other games like Subnautica for some reason.
same for me with the witcher 3 and horizon zero dawn
I greatly prefer games that wrap up in thirty minutes or less... you know, fighting games, old-school arcade games, puzzle games, that sort of thing. Sometimes it's fun to just wander around in an open world, but big video games are big time sinks that require a big commitment, especially at the start when you have to learn the ropes. Sometimes these big games aren't well explained and you have to fumble your way through their complicated play mechanics, an issue I had with Biomutant. Struggling and confusion are not a part of the gaming experience I particularly enjoy.
Yes, these big open world games always feel overwhelming when I start to play them. I then remind myself to take a step back and treat each side mission as a separate game. Embrace when an NPC all of a sudden gives me a new quest, and just keep it on the back burner until I'm done with the current quest. Engage yourself in the story for each quest.
Modern games do a great job of organizing your quests.
Concentrate on only one aspect of the game that you think you'll enjoy and the rest becomes side-play you can enjoy leisurely. For instance I was on a huge korok seed hunt with BOTW because I love collecting things like that. As I cleared an area I would move further out and slowly got into the open world like that.
For another style of game I concentrated on just mining with Eve online because it's so information dense you will overwhelm yourself trying to learn the basics of everything. Few days of mining and I was excited about trying out some combat missions etc.
Just don't look at the overall picture, focus on a mini aspect of the game and expand from there.
Yeah I get, sometimes I just want to experience a story not forge my own adventure.
I have suffered from this at times. Mostly from friends worrying about 'value propositions' or whatever. Now I just play for enjoyment. If I ain't digging it, I move onto another game for a while. I can always go back if I want, but it is ok if I don't want to go back.
I think this tends to happen when a game throws too many mechanics at me that I don't care enough to learn because the game isn't grabbing me.
I find keeping a couple games in rotation also helps. Keeps things fresher.
Currently playing Last of Us part 1, as I've never played Last of Us. Enjoying the more on-rails experience, compared to open world.
I find Elden Ring a bit frustrating because of the complete lack of any way to keep track of quests. I've resorted to using a notes app. Even then, I'm sure I've missed off finishing some of the earlier stuff from before I started taking notes.
I personally find that because of the sheer amount of content, these games have great replayability. Every time I start Skyrim, even vanilla Skyrim, from the beginning, I will eventually find something I haven't seen before either because I chose a different style of play or by sheer chance.
I'm playing Elden Ring with my bf using the seamless co-op mod and though he's a veteran who's put countless hours into the game, we keep stumbling upon places and content he hasn't seen previously.
Totk is so much bigger and harder than botw
I feel a bit of both ways, on one hand, I love having a familiar universe that I can throws hours into and making it my sort of gaming home base (FFXIV). But when I play something else, I get nervous about them being huge or time demanding. I've been enjoying finding and binging through shorter games that I can knock out in a couple days, experiencing other worlds and stories, but not having to commit substantial life to them.
There's an amazing amount of trying to make games "worth it" by adding tons of side content, and my ADHD ass can't ignore it...So when a game doesn't do that, like Singularity, Remember Me, or even Alan Wake, I love it. A nice, linear, intentional story with none of the "help my farm from the rats" bs.
I'm still working through the story of FFXIV (5.3 at the moment), but I do find it hard to give myself 'permission' to play big experiences with a lot of optional endeavours when I've actively playing XIV. Presumably that'll be far less of a thing when I'm caught up in the MSQ and have my main jobs up to 90, but it's difficult to ignore sometimes.
I suppose we should just be thankful that XIV didn't copy the philosophy of WoW wholesale where taking a few weeks' break means you're hopelessly left behind.