Why did the metaverse die? Because Silicon Valley doesn’t understand the concept of fun

alyaza [they/she]@beehaw.orgmod to Technology@beehaw.org – 199 points –
fastcompany.com
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The metaverse died because it didn't mean anything, there was no clear thing you could point to and say "this is the metaverse". It was a collection of buzzwords designed to sell a dream to investors and nothing more.

As a developer who loves to tinker with web stuff, I feel most of the tech scene and Silicon Valley are full of people who went into development just for the money. I almost see it every day.

Yes, it wasn't always the case. I was in the Silicon Valley in the 2000's and it was full of techies who really believed in the open web, and even Google was a proponent of open standards.

A few years later it seems like the tech matured enough that being technically savvy was no longer necessary to be a successful founder. Slowly it stopped being about technical innovations and became about raising money, product marketing, A/B testing, etc.

Selling dreams to VCs has long been the game, but VCs started getting dumber and greedier as all the low hanging opportunities were used up. So tech startups had to make sillier and sillier claims and business plans to keep raking in VC dough.

Subscriptions have been big VC keywords for the last 7-8 years, as data harvesting started to be monopolized by a few big owners. Ads are trying to make a comeback as subscription fatigue sets in, which is why blockers are being targeted lately.

I’m not looking forward to the next method of extracting wealth from the masses in trade for VC investment. Probably another form of slavery or subjugation they haven’t found a way to hide yet.

This is the cycle of co-option that takes place with any career that becomes profitable.

A lot of people don't realize that computers and programming in general were seen as "women's work" or "nerd shit" until especially the dotcom boom, and career women and nerds (of all genders) were displaced in favor of MBA-bros who the VCs and CEOs didn't disdain (not by being forced out, but by not being given the jobs and funding; the "paper ceiling" is often used for this).

Machine learning and crypto were also relegated to being "nerd shit" in their nascent years, and now look who populates those particular spaces: non-technical MBA-bros and snake oil salesmen trying to cash in on the hype (and building on the uncompensated work of others... in machine learning's case, quite literally so).

I feel the same way. They’re in it to become a unicorn and get a big exit. They don’t care about making good software, just profitable software. The vibe in Silicon Valley stopped being hackers and became bankers.

Silicon Valley has become a vehicle to secure VC funding. They've forgotten that is just step 2.

I didn’t go into tech for the money, but after several years of grinding I’m definitely at the point where I’m only still in it for the money. I don’t even want to think about computers outside of work anymore.

Sounds like you are just not in the role or company that appreciates you. I've had a similar experience at the beginning, but I kept looking until I found a company that did, so I hope one day you do as well.

"Metaverse" was the idea that you would use only Meta services instead of the wider Internet. Much like AOL and Yahoo tried back in the 90s and 00s.

It's not strictly true that it didn't mean anything, but I would say that it consisted of a couple weakly-defined and often mutually incompatible visions is what could be.

Meta thought they could sell people on the idea of spending hundreds of dollars on specialized hardware to allow them to do real life things, but in a shitty Miiverse alternate reality where every activity was monetized to help Zuck buy the rest of the Hawaiian archipelago for himself.

Cryptobros thought the Metaverse was going to be a decentralized hyper-capitalist utopia where they could live their best lives driving digital Lambos and banging their harem of fawning VR catgirl hotties after they all made their billions selling links to JPEGs of cartoon monkeys to each other.

Everybody else conflated the decentralized part of the cryptobros' vision with the microtransactionalized walled garden of Meta's implementation, and then either saw dollar signs and scrambled to get a grift going, or ran off to write think pieces about a wholly-imaginary utopia or dystopia they saw arising from that unholy amalgamation.

In reality, Meta couldn't offer a compelling alternative to real life, and the cryptobros didn't have the funds or talent to actually make their Snow Crash fever dream a reality, so for now the VR future remains firmly the domain of VRChat enthusiasts, hardcore flight simmers, and niche technical applications.

It never died, because it already existed for fucking years: Active Worlds from 1995 is where I started, Second Life later, now the dominant "metaverse" is VR Chat.

The corporate simpletons just never did their homework to see what the market is like for this.

The word is meaningless, nothing like the metaverse as described in snowcrash ever existed. If you’re talking about a multiplayer game that tries to mimic the real word then you’re right. But that’s not what the metaverse actually is…or what the word stood for, before being ripped to shreds as a buzzword.

Yeah they (Facebook) chose the word as a form of marketing to rebrand something that already existed. It's similar to how we went from "machine learning" to "AI".

That's the thing I hate: the word AI is being misused. It's not a buzzword, at least it wasn't supposed to be. It's artifical intelligence, not in the sense of having a brain but in the sense of being an intelligent algorithm solving an issue. The path finder algorithm A* (A Star) is in this group. Machine learning is a sub category of AI, nothing less.

Is SL still around? I left my partially nude Darth Vader wearing a banana thong in someone’s art gallery and haven’t been back

Exactly, they should have included fursonas IMMEDIATELY if they wanted it to work.

Even basic market research should have told them this.

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Isn't fun just defined as "a period of user base growth followed by extracting every last dollar possible in an exponential growth pattern forever and ever because that's totally possible mhm it totally is!" to them?

It died for the exact same reason every single aspect of life is getting shittier and shittier. Shareholders. When a company is publicly traded, it has NO CHOICE but to get worse and worse and worse, because shareholders will accept NOTHING beyond continuous growth. If you lose value in the market, they will run for the hills, if you plateau they will run, if you suddenly start making even slightly smaller gains, they will run. They are the sole reason for every decision, and because of that, every single decision will be a detriment to both employees and consumers. Underneath all the bullshit, this is why everything will go to shit eventually unless it is both privately held and by people with good intentions, which is rare to find tied together.

I would argue Zuckerburg had a lot of control over this project, lost a lot of money, and shareholders, due to the structure of Meta as a company, could do fuck all about it.

... But in almost literally every other company on earth, yea this is the case. And meta made these decisions in a world defined by the relationship you just described.

The question implies that it was alive at some point. Was it though? All I know about Metaverse is that a lot of "tech" journalists were writing about it, but I don't know anyone who used it. And I owned a Meta Quest 2 for 6 months.

There is no metaverse. There’s VR games and multiplayer games, and metaverse became a word for anything that remotely touched any of these or that’s even remotely vaguely related. 3D assets → metaverse. Online game → metaverse. Video call → metaverse.

If you’re talking about Horizon Worlds, that’s a multiplayer game/social experience. Nothing about this is a "metaverse" as it is described in the book where that word came from.

This is the wildest take I've heard. People don't trust meta because it's Facebook, because it's Zuckerberg. We've all seen what they do with companies they acquire (I used to be an Oculus rift owner).We've all seen how poorly they handle data, seems like there is a data breach every year.

Hell, when I was an Oculus rift owner I worked inside of Virtual Desktop some days. I'd argue that Meta killed my desire to work in VR.

I think the article is accurate, and they make a good argument for the fact that Silicon Valley is anti-fun. Even without all the data tracking they still think people want to make money playing games, which is ridiculously out of touch

They also seem to think that continually spending money to do mundane things in a virtual world is not a problem for regular people who actually have to watch their spending.

In general, it's a tiny nerdy minority that doesn't trust meta or even cares at all about internet privacy. Unfortunately that's the only tiny minority who could have any interest in the meta verse.

And those are the same people who are running dev-ops, infrastructure management, and acting as CTOs of companies. If you rely on enthusiasts, you don't wanna piss off the enthusiast community.

It had nothing to do with trust or concern over privacy, that is still a vastly minority opinion otherwise these services would die overnight. Metaverse failed because it never even was a thing or a concrete idea that could be explained.

Yeah, I agree, I want to get into VR eventually but I refuse to use any Oculus/ Facebook product, when the next valve headset comes out though I'm all over it

It never even existed and was this ambiguous buzzword that got way too much traction.

This is the only true answer here.

Even Meta themselves said they want to "build the metaverse", at that point the word still had a somewhat clear definition. It then became a bullshit buzzword and lost all meaning. Now even Meta is using the word as a synonym for "VR" or "Multiplayer", which has nothing to do with the snow crash definition of the word.

There's way, way too many buzzword chasers out there. How hard can it possibly be to assess something by it's own merits instead of looking for keywords that other Successful Cool Guys™ are promoting? Instead, we get people copying each other's hype to the point they build entire markets in intrinsically worthless things on occasion.

The main problem is that they only focused on how much money they could make, and forgot to make it somewhere people actually wanted to be. Basically the developer equivalent of "here's the deal, you do something for me-" then they never finish the sentence.

They did the reverse enshitification, do it shit first and then.... wait what then?

That said...it is VR although is getting bigger still plenty of people without headsets or people with issues with them.

That said...it is VR although is getting bigger still plenty of people without headsets or people with issues with them.

That was one problem yes. There isn't really any need for the metaverse to VR only, at least not initially. Even Facebook actually came up with a sort of workaround for this problem where you could use your phone and navigate an avatar around with on-screen controls. It would have probably worked better on a desktop computer which is something they never bothered to implement but it wouldn't be that hard to make.

If it was actually fun and useful and people used it on a regular basis other people would be incentivised to go out and spend big bucks on a VR headset. Trying to get people to buy the VR headset first was never going to work, only enthusiasts were going to get one that way around, and they weren't actually interested in metaverse all that much, they were going after traditional gaming experiences, watching 3D movies, and porn obviously.

They needed VR to convince people that this one fad of virtual real estate and tradeable virtual items totally wasn't exactly like Second Life.

Well that was always my problem with Facebook's implementation as well. If I'm paying money for virtual real estate I'd rather just pay money for the server and then control it myself. It never made sense to me to let one company host the code, because there's literally no benefit to me for them doing that. Usually the benefit of letting a company host the code is that it costs less money, but if I'm going to be paying virtual rent every month anyway I'd rather just have server access.

Exactly this. When you read about the metaverse in something like Snow Crash, it's a place built by enthusiasts, very cheap to use, and people have the choice of DIY, or paying someone to do things for them.

In the facebook's version, everything but connecting costs money, and it's all done by facebook.

I can't ever forget the first trailer where they pulled street art out of a street into virtual space, and then they had to tip so it wouldn't disappear. It was insanely transparent how any attempt at imaginative play was superficial, that the creators were completely out of touch with what people wanted, and squeezing money out of people was the ultimate goal.

i would add cost as a barrier to entry. as cheap as the hardware it, it needed a more heavily subsidized distribution.

apple only exists because they practically gave away equipment en masse to school districts as the market became flooded with 'ibm compatibles'
they built an entire generation of apple-loving folks by dumping huge amounts of money/resources into those programs.

They almost died after that. Jobs putting colored plastic on the outside of Macs saved them.

Well, and them replacing the rotting husk of MacOS 9 with a bastardized version of NeXTSTEP. That kinda helped, too.

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The Metaverse died because everyone knows Mark Zuckerberg isn’t trustworthy and really had no plan.

There's no use case for the metaverse that gives it any more value than a video conference. But I can set up a video conference for free, while the metaverse is set up to constantly extract money from the user. On top of that, the barrier to entry is too high in both cost and practicality. I can buy a high quality webcam for a fraction of the price of a VR headset, and I don't have to strap it to my face just to have a meeting.

In order to justify the cost of being in the metaverse, there has to be a value return that makes it worthwhile - something that can't be replicated with other simpler and cheaper options. Right now, the metaverse is a platform run by grifters ripping off other wannabe grifters and the gullible.

There doesn't need to be a value return - if it's fun. Unfortunately, it seems designed specifically to be brand safe for future advertising instead of appealing to real people.

There doesn’t need to be a value return - if it’s fun.

This is fine, for a video game. But the metaverse isn't being marketed as a video game, it's being marketed as a social and utility platform.

Also if it is just a video game then there's nothing more compelling about it than any other video game... and also it's a crappy video game built around microtransactions. It's not fun, it's a dead mall.

If there was any potential in a "metaverse", it would be picked up by people who know how to make something fun. In Silicon Valley or somewhere else.

That's not happening because the metaverse is pointless. Most people prefer having multiple tabs in a browser to do online shopping, chatting with friends, etc rather than moving a 3D avatar from a virtual supermarket to a virtual cafe.

If computer interaction benefited from being more 'like reality', then Microsoft Bob or any of the countless other attempts to create a reality- and/or 3D-based computer interface, would have caught on long ago.

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That’s not happening because the metaverse is pointless. Most people prefer having multiple tabs in a browser to do online shopping, chatting with friends, etc rather than moving a 3D avatar from a virtual supermarket to a virtual cafe.

Realistically, the only thing you'd actually want to do in the Metaverse is something you can't do in real life, utilising the features of a virtual reality computer generated environment to do things that are physically impossible. If only there was some way you could use a computer, with or without a VR headset, to fly a spaceship, use magic, and explore beautiful environments. There could even be these computer generated characters that could give you ideas about things you could do and places you could go, by giving you a reason to go there and do those things, and all of this could tie into a narrative element that turns it into a kind of interactive story, so you've got a reason to keep engaging with the computer-generated environment and characters. And maybe you'd get some of that cool computer-generated swag while you're there, which you could dress your avatar in...

Hmmm... there could be money in that idea. Someone should try making something like that.

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The metaverse could be successful but it needs to be a protocol not a proprietary product by one company, least of all Facebook.

Right now anyone can make a website if they know how to program one. It can be hosted on any number of services or you can host it yourself if you have the hardware. Your website can look like anything, have any functionality you want, be as complex as you want, be as large as you want. You can use website builders or you can go entirely custom. There is a huge range of options.

What now needs to happen is that same thing for the metaverse. It needs to be a standard programming language or set of programming languages that people can learn, that will enable them to build experiences. Those experiences should be hostable on any old server and a routeing protocol needs to be developed so that people can access them without having to worry about the underlying infrastructure. Second Life does a very good job of modifying the web URL concept to work for virtual worlds, just copy that. There also needs to be a standardised API for returning feedback responses and querying available interfaces (vibration motors, speakers, lights, force resistance motors etc) that all headsets and interaction devices use.

Perhaps some kind of federation service that enables different servers to interact with each other for transferring items from one environment to another and making sure that they make sense in all environments.

Another underlying aspect is the dimensionality:

  • Paper is 2D
  • IRL items are 3D
  • webpages are... you'd be tempted to say "2D", but look at the links, in how many directions one can move across webpages... they're n-D!

Going from nD to 3D, is a step back, and even when people don't realize it consciously, they'll keep falling back to the superior webpage solution.

Until someone puts the nD mobility into 3D worlds, there is no chance for them to take over.

Third Room by matrix.org does all of this.

The metaverse was stillborn.

It was the hype for like 4 weeks and was dead before it even existed

Other businesses got hyped and signed up in droves, but they forgot they need a user base.

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I think this article makes reasonable sense. Also that quote from Spez is so disheartening. Glad I'm not on reddit anymore

God, they even want to make leisure time into a side hustle. Is it so much to ask that they let me not think about my participation in capital for like, two hours?

I've just invented a pillow that bombards your dreams with ads.

For the user it is free, and it is literally the most comfortable pillow you will ever lay your head on

It has a White noise generator, and a built-in fan so that it's constantly the cool side of the pillow. It is exceedingly soft and yet surprisingly supportive but you will see ads every single moment of REM sleep for the rest of your life and once you've gotten used to using it if you stop using it you will never be able to fall asleep again.

Currently Microsoft meta Amazon and Netflix are all in a bidding war to purchase this technology from me.

Small correction - Steve Huffman is u/spez, he's the current CEO. Alexis Ohanian was one of the co-founders and was on the board of directors for a while but I don't think he's involved with Reddit any more except probably as an investor.

VR Chat is still here and doing well. Its good for niche stuff. When the tech is ready maybe it can reach the mass, but the current tech is not ready yet.

Was the metaverse ever alive? All I ever saw were posts about what the metaverse could be, but I never even knew it was an actual thing that existed.

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Engineers make Star Trek tech because people want to live in Star Trek. No one (besides Zuck) wants to live in Ready Player One.

Fortnite shows that there are people interested in living in a game enviroment where they are surrounded by recognizable brands. But Meta's infomercial vibe with bland, low budget, dead-eyed characters, which are so sanitized they didn't even have lower bodies, is not anything close to anything that anyone wants.

The weird thing is they actually do have the tech for photorealistic avatars. But they didn't implement because if they did then inevitably people would use it for "virtual encounters" which Facebook don't want to deal with understandably. But at the same time if that's what people want to do with it and you're not letting them that's a problem.

This tech won't work if it's run by one boring ass company.

Photo realistic avatars aren't possible today. Even if they have the technology for it to work in normal conditions and it wasn't faked like the leg tracking, it's going to take more than a smartphone to render, and the majority of people don't have a computer more powerful than a smartphone, even if they do own a VR headset. The sad reality for PC VR is that most PC users don't have VR and probably most VR users don't have a gaming PC.

Purity is the enemy of innovation, got it.

Almost across the board, new technology is used to spread two things: religious dogma and porn.

And the farmer's almanac, but mostly the Bible and porn.

new technology is used to spread two things: religious dogma war and porn.

Religion might be a distant third.

Well this sounds funny, but really? I think our newest tech is applied in... Research, manufacturing, weaponry, speed/efficiency/throughput.

On the consumer side of things, we have new technology applied in TVs, movie theatres, and video games. Depending on how "new" is new to you. NGL porn does get a lot of love from tech, though. Not only video resolution, 3D video, and VR... But teledildonics, fancy new backend (ha!) Systems for all of this streaming and payment.

What do you think?

I guess some new technology is applied in super churches. More likely the prices lowered on some entertainment tech, making it accessible for them. But hey it happens.

I misread the headline as "Stardew Valley" and it was a real headscratcher

Those damn farmers, always working the fields instead of generating entertaining VR universes!

I don't think it was ever born to have died. I think they grossly overestimated how much this tech would improve

It's very difficult to just burst into the mainstream without carving out a niche first, and Meta's Metaverse failed because they couldn't carve out that niche.

Though even if they had tried, the very tech nerds who would be their early adopters already don't trust them because of their shady deals (did anybody say Cambridge Analytica scandel?), so they weren't ever going to fork out money for this.

Not just their business practices, but also just the oculus purchase.

I already had an oculus. I was told (via press release) that I wouldn't have any issues with not having a Facebook account...only for them to turn around a little while later and require a Facebook login.

People don't go to virtual spaces because they want to compulsively buy things, they want entertainment and social interaction. The more "buy this! buy that!" you shoehorn into a platform that is hardly ready for even normal gaming experiences is not going to take off imo.

Roblox is terrible but they worked out the model a little bit more intelligently. Make an engine where it's free to join, host experiences and create new ones relatively easily. They have a shop where virtual items can be bought and sold and Roblox takes a major cut of virtual currency to real currency and store transactions, but outside of that their involvement within the games themselves is less pronounced.

Even if I don't play Roblox myself, it's popular with kids and this platform I think is more capable of becoming a VR universe than Horizon worlds or other buzzed "Metaverse" implementations.

Even Garry's mod servers have more interesting interactions than Meta's pet project. And I don't trust Meta enough to touch a platform they develop.

After I watched a guy having to pay real dollars for clapping(!) in a vr open mic night thing I had no further questions about "the metaverse".

It's gonna come back in some shape. Imagine being able to make users live inside your little world, and you can manipulate their emotions and track them around the clock. Wet dream.

Facebook and Google are doing this already but at least without the virtual world graphics.

The Metaverse died because they tried to monetize it before it's even a thing. Buy a virtual plot of land? With crypto and NFTs? Hell no!

VR Chat exists and it, and it's free.

Dear tech developers, if you are listening please put VR projects on the back burner. They are an interesting future technology but the currently possible technology that people would adopt if it were economical to do so is AR. A simple heads up display with an integrated personal assistant has enormous potential in both personal and business uses right now if it was reasonably priced and reliable. You could replace cell phones.

VR is just a marketing hype to collect VC money, that's it.

Just like crypto, AI, Cloud, Big Data, share economy, Internet of things, etc. They all get hyped like hell, burn billions of VC money, and after a few years actually useful products might appear, but are several orders of magnitude more mundane.

It's so predictable, that even Gartner found out about it: https://en.m.wikipedia.org/wiki/Gartner_hype_cycle

A simple heads up display with an integrated personal assistant has enormous potential in both personal and business uses right now if it was reasonably priced and reliable. You could replace cell phones.

I'm honestly wondering if the new Apple thing will take off like this. It's overpriced, but this is the company that sells $700 wheels to people successfully, and the concept looks great.

You know all those programmer memes about screen arrangement? You could have them all and more with a single headset.

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Don't dismiss an entire group on the actions of a single person.

What in seven hells in this article on about saying King came out of Silicon Valley?! King couldn’t have been further from Silicon Valley.