What is your favourite game with native Linux port?

Psyhackological@lemmy.ml to Linux Gaming@lemmy.ml – 289 points –
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio
factorio.com

For me, it's Factorio.

a game in which you build and maintain factories.

It even has Wayland support!

(Version 1.1.77» Fri Mar 03, 2023 3:44 pm)

Graphics

  • Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)

What's yours?

EDIT: Great Linux ports* not like some forced ports that barely work or don't.

221

Portal 2, one of the best games, good story, excellent gameplay, excellent coop, good performance.

Rimworld. Also DRM free through GOG!

Rimworld

I think you can be a DRM free copy on their website too. But damn, that game is expensive with all the DLCs.

the DLC are pricey, but they're also proper, old school expansions adding lots of content that actually enhances the game.

it's perfectly playable without the DLC, and there's a LOT of DLC-sized mods on the workshop!

kind of a fundamental problem with modern DLC: they generally don't get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).

if you keep up with the releases it's super okay at about 20/25€ once a year, maybe twice, bur if you're late to the party it's a whole lot of cash all at once!

exactly why paradox introduced a subscription for Stellaris' DLCs at 10€/month... honestly kinda worth it, if you know you're just gonna play for a while and then move on...still wish stuff would just get cheaper at some point again...

So it's a biiiig rabbit hole, then.

Well, Factorio price policy says that they will never have a discount for their game. Full price only so you're committed.

it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!

Yeah, exactly.

exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month

I didn't even know there was such a thing. Sucks, though.

It is also DRM free on Steam. You can copy the rimworld folder to a PC that's never had Steam on it and play it as an example.

You can also do that to sort of save a snapshot in time of Rimworld when they are releasing a new version that will likely break mods for a long time/sometimes forever.

Celeste! One of the best games ever made, with a flawless Linux native version

Celeste

True! Still haven't beaten it yet fully (no, I don't want golden strawberries)

I think that farewell and the c-sides are some of the most enjoyable, challenging, and rewarding gaming experiences I've ever had. Keep it up!

This game always amazes me with "fuck, no I cannot do that", but after trial and error I get better, and I know I overcome my skill issues.

Oh hell yes. The game pushes you to heights you never thought you'd achieve. And its there to catch you every time you fall.

Yeah, but the default keyboard controls suck. And I think there is somewhere in the game "every time you fall and die - it's a progress" or something like this.

I can imagine the keyboard controls sucking.

And yeah, those messages are exactly the thing that makes the vibe so cozy. You're failing again and again and the game keeps encouraging you, believing in you.

I did not know that. Might have to double dip. I have it on switch, but encouraging Linux game ports with my wallet seems worthwhile. Plus it wouldn't be the first time I bought a second copy of a game....

I had many copies of the same game now on Steam when I committed 2 years ago for Linux gaming. I preferred GOG back then, but with Proton and much friendliness of Valve, I prefer Steam now.

Minecraft, Stellaris, and Valheim were already mentioned so I'm gonna add Neverwinter Nights.

Fun fact about Minecraft: It's written in Java which is a programming language makes porting to other platforms really easy. The way it works is that it turns the instructions into bytecode that Java Virtual Machine runs, essentially allowing any device with JVM to run it.

And funnily enough they made Bedrock for every device that's not a PC.

I consider Bedrock as the Microsoftified edition of Minecraft. Microtransactions everywhere, halting modding whenever possible, support on all platforms except Linux, no access to previous versions.

I was going to say Factorio as well! :D Hollow Knight has a native port and is a fantastic game, but my favorite games are ones like OpenMW or DevilutionX where the entire engine is remade from the ground up and open-source

As a Linux newb...

 

   

 

Its all about how an application goes from "I would like to display X on a screen" to how X actually gets displayed. Wayland is effectively a language (technically a protocol) that graphical applications can speak to describe how they would like to be drawn. It's then up to a different program more deeply embedded in your OS to listen to and act on those instructions (this program is called a Wayland compositor). There's a lot more to it (handling keyboard input monitor settings, etc), but that's the general idea.

Wayland is a (relatively) new way of thinking about this process, that tries to take into account the wide variety of input and output devices that exist today, and also tries to mitigate some of the security risks that were inherent to previous approaches (before Wayland, it was very easy for one application to "look at" what was being displayed in a completely different app, or even to listen to what keys were being typed even when the app isn't focussed).

Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS. So, until the last couple of years or so, adoption of Wayland was quite slow. Now we're at the point where most things work at least as well in Wayland, but there's still odd bits of software that either haven't been ported, or that still rely on some features that don't exist in Wayland, often because of the aforementioned security risks.

Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS.

... So if im reading this right

Move fast and break things

Move slow and fix things?

more like "move glacially and declare things as "will not support' so technically we had nothing TO fix!"

I see X11 and Wayland as display protocols that tell to render things on the screen, for example to Desktop Environments like Gnome or KDE Plasma. X11 wasn't originally designed for this purpose, and its codebase is very messy and 'hacky,' which led to the development of Wayland.

X11 Wayland
Legacy Modern
Many issues due to being legacy Many issues due to being Modern
Old New
Stable Experimental

in short.

Ah, so it's like DirectX11/12? That makes sense! How come it's never (presumably?) used on Windows?

Also...

Many issues due to being legacy

Many issues due to being Modern

Lol.

 


Edit: Okay, looking it up, it's apparent that X11 is not the same thing as DirectX11. Lol.

DirectX is a set of APIs for game and multimedia development on Windows, whereas X11 and Wayland are display protocols that manage how graphical applications are rendered and interact with the desktop environment. DirectX is more similar to Vulkan in terms of providing a low-level API for high-performance graphics rendering or OpenGL.

it's a newer display server protocol designed to replace X11, focusing on improved security, simplicity, and contemporary display technologies such as multi-display variable refresh rate and HDR (eventually).

it's when devs of a graphics stack just suddenly feel the need to protect your own computer from itself, so they say fuck you to any features that they deem "insecure", including accessibility features (they will claim they fixed this, but it's opt-in per app. old apps will just be completely unusable for some people with special needs.)

But they eliminated tearing on the desktop! woo!!!!

BallisticNG. Incredible WipEout homage, Linux native, VR compatible, runs locked at 60fps on Deck. Fun tracks, cool ships, nice lore. Physics and mechanics are by default more geared towards classic PSX games (1, 2097, 3), with "modern" physics and mechanics (Pure/Pulse/HD with absorb, barrel roll etc.) getting an overhaul in the next version.

I didn't realise this was Linux native. appreciate you calling it out

Doom, of course!

Also, OpenRCT2, and Unreal Tournament.

Doom

Which one because I don't think this Doom you meant?

OpenRCT2

I tried it to work on Linux but no luck so far. :c

and Unreal Tournament

I see 2nd mention of this game. Could you link it with the Linux native port?

Nope, I meant this Doom, whose original source code is here on GitHub.

I'm surprised you've not got OpenRCT2 to work - I'm fairly sure it's in most default repos.

You do need to have a full copy of RollerCoaster Tycoon 2 as it uses data / assets from the original game.

I would happily link you to Unreal Tournament, but it's no longer for sale anywhere as far as I'm aware.

Ah, the classic one.

Yeah, I will try again soon. I don't know anything about this game, besides I bought it when discounted and it has RollerCoasters.

Ah... what a shame.

Factorio is so amazing on linux. Like the devas actually care about Linux. They care so much that went on to shit on Gnome for no client side decorations. Absolute legends. Wish more studios wer like them.

In fact Linux is the superior version of Factorio, since you get to have asynchronous saves that don't pause the game

Windows people don't get async saves? Wtf. Where are the Spyware benifits?

One of the reasons why the native Linux version is better than Proton.

Asynchronous saving

Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform's features to benefit the game, which would not be available to us if we simply went through Proton.

Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.

I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> "The rest" -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!

It's Linux superpower that some implementation from / to the OS aren't pain in the ass.

You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. https://factorio.com/blog/post/fff-408

And yeah, exactly. Their game seems like their life mission, and I don't blame them. The game is spectacular.

I guess I have to say Stellaris because it's my favorite game in general. It also runs as good or better under the native Linux version than it ever did on Windows, so points there.

I like stellaris a lot except no matter what I do what I try, it is always a mad expansion dash all the time. The AI is relentless at expansion. So the game is just 70% me constantly expanding and exploring. It doesn’t allow for a lot of experimentation lol

Something I sometimes do for a more relaxed game is lower the number of empires from default for map size, and bump up the number of pre-FTL so some of them will later turn into empires. I usually also turn up the number of advanced empires.

You end up with a few superpowers, a few insignificant empires who are pawns in their games, and a little more early-game breathing room.

To be honest, I also generally peak at the map in observe mode to ensure I have a fun/interesting start position. I play with like 200 mods, usually create several of my own rival empires, and generally play it as a story generator rather than a game to "win."

What do you do when a new update comes out and breaks all your mods? I think thats the biggest thing keeping me from jumping back into stellaris. I've been playing off and on for years. 3+ times I've decided to boot up stellaris, find my mod list super outdated. Spent 30 to 90 minutes fixing stuff. Then like a week later a new update comes out and a bunch of mods break. I stop playing cuz I need to wait for the mods to be updated. Love the game but the constant mods breaking makes playing a game a chore

I absolutely know how you feel. I'll typically go 6 to 12 months at a time without playing because of that. I then strategically find a window between patches where most of my favorite mods are all up to date. It typically takes a solid 4 hours of work to fix up my modlist, and I then play obsessively for several weeks. Despite these huge breaks, I'm at almost 3500 hours in the game, though I've been playing since release.

My second fave game is Rimworld, and I follow a similar pattern there, though modding for that game seems much more resilient in the face of certain updates. Plus, Ludeon isn't DLC-crazy like Paradox.

IMO the early game exploration rush is the best part. Anomalies and archaeological digs give that great Star Trek vibe that kind of goes away once everyone is settled into their borders.

Terraria

Terraria

True... I need to try it. Game updates to this game never die.

Highly recommend. I have finished so many worlds with and without mods and I still return to it once in a while.

Yeah, but I heard it's one of the games that you need to have opened Wikipedia on the 2nd monitor.

😂 Well, at the beginning I was a bit lost and a friend played with me for like half an hour and then I knew the basics. After that you look things up that you want to know more about, but it's not necessary to have the wiki open all the time. The game actually has a quite clear progression and hints on first playthrough.

Good to know, you encouraged me to it then! But after all of these updates, the game is huge!

Somewhere between Minecraft Java edition and a modern title made with the Steam Deck in mind, like TMNT Shreaders Revenge.

I'm just happy to see a slowly increasing support base, even if its just to support wine

Off the top of my head: Half Life 2! OpenTTD, Dwarf Fortress, Minecraft.

OpenTTD, Dwarf Fortress, Minecraft

Let me link these, so anyone can check them out!

  1. OpenTTD - amazing reviews for the free game from 14 Mar, 2004.
  2. Dwarf Fortress - bought it, I have not played it yet, though. I know it got Linux port not so long ago.
  3. Minecraft - I know this childhood gem, but I hate to have a Microsoft account on Linux and I know there are some launchers. Still hate to play for me single-player game with an account.

Dwarf Fortress is quite the rabbit hole. It's so much more than just a game. The complexity of the simulation has actually made me wonder about simulation theory IRL.

It's mind blowing.

For DF: The free version had a Linux build for a long time. The paid version adds new graphics, and it took a while for that to get a Linux release.

For Minecraft: you should be able to play without an account if you're single player and using a third party launcher. I almost exclusively play with friends.

No Besiege fans in here? Probably the most relaxing way to cause complete chaos and destruction.

No Besiege fans in here>

You are! I have this game on my wishlist due to reviews and native Linux port.

I quite like Besiege, but I’d probably have to go with From the Depths.

From the Depths

Oh, there is a Linux port. I have never heard of this game, but it seems like some Lego game that you build voxel vehicles. How many hours do you have on Linux with this game?

Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space!

Xonotic?

There are dozens of us!

So it's easy playable online? No problem finding someone to play?

You are likely to get turbodunked initially as the remaining playerbase are REALLY good and the movement mechanics are un-intuitive.

Outside EU and NA peaks finding a full server can be a bit rough.

There are several practice bot mods, my favorite is called "brainworks".

Got back into it the other day and it's still everything I love about it!

Cube 2: Sauerbraten

Everything that is good about 90s FPS crammed into one free download.

Everything that is good about 90s FPS crammed into one free download.

Never played it but totally agree!

Open Roller Coaster Tycoon 2! You need to own an official version of the game in order to get the models and textures and whatnot, which are still under copyright. After that, you can play with ORCT2 and enjoy the expanded capabilities,

CitiesSkylines, it was that game (having lower requirements for linux listed in steam) that actually made me a linux user in the first place!

seen a lot of games with native linux ports, always need to use proton because usually the native ones won't even launch successfully. the only one that works almost 100%, golf with your friends.

Tomb Raider 2013. I specifically bought it when it got Linux support. The difference between the Linux and the Windows version are night and day. So much better graphics and performance with Proton.

Tomb Raider 2013

So much better graphics and performance with Proton.

Interesting to see. The latest Tomb Raiders also have Linux native port, like Shadow of the Tomb Raider: Definitive Edition. Maybe they neglected it back then.

The port was done by another developer, Feral. As far as I know they used a tool to port the Direct3D stuff to OpenGL. But nowadays DXVK does the job much better.

But by now the support contract has ran out. So when the Windows version improved the Linux version just stagnated.

@Psyhackological , the original Kerbal Space Program.

So mad at them for cancelling that. It was a bright spot in a bleak landscape at the time.

"Hey let's make a game for nerds and ignore the OS with a dramatically higher uptake among nerds"

@rbos , absolutely! The original was available on Linux in short order. KSP2, if it ever gets finished (!)? I'm losing hope...

This is mine too, I've got thousands of hours played and I haven't even landed on most of the planets lmao

Cataclysm: Dark Days Ahead

  • unreasonably realistic open ended post apocalyptic survival simulator roguelike
  • similar to dwarf fortress adventure mode (allegedly, never played it)
  • you will lose 3 weeks of progress
  • every major release makes the game feel like a different game
  • cool lore, even if it changes all the time
  • puts zomboid to shame

Dungeon Crawl: Stone Soup

  • the best traditional roguelike
  • extremely focused design
  • tedious features get cut, pure gameplay
  • only (subjective) downside is the game is fairly heavily RNG dependent

Both of them are probably in your distribution repository, dcss may be packaged as "crawl" or "stone-soup".

factorio, i have played well over 100 hours in the last three weeks.

help

I found around 150 hours in I was suddenly able to break free from the curse. Don't install mods.

that generally been my experience, 100+ hours in it starts to get slow and i start to lose interest, though i really enjoy playing the game up to that point so.

I have 118.7 hours in the last three years, haha. I'm aiming for 100% achievements with Vanilla gameplay. Then some mods. Then maybe Factorio 2.0.

i bought the game i think about a year ago. Probably a few more months. I have 400+ hours now. It's easily my most played game aside from minecraft lol.

I've done a handful of played saves, and some multiplayer, but the game just goes too hard apparently.

Rimworld for me.

(I have never tried Dwarf Fortress.)

Honorable mention goes to War Thunder, while it isn't on of my favorites, I was still a bit blown away to find out it runs natively on Linux.

A great game I haven't seen mentioned yet is The Talos Principle (1) that also has a really good native port using Croteams Serious Engine.

Croteams Serious Engine

Oh, nice. I didn't know that!

Sadly with The Talos Principle 2 they moved their entire studio to the Unreal Engine 5 and retired their own engine in the process. Apparently they lost a few engineers working on the engine and also couldn't have kept up with modern engines without some serious investment (no pun intended). On one hand it's probably for the better as we got a really pretty game where they could focus more on the game instead of bringing the engine up to speed but it's also sad to see the entire industry converge around engines like Unreal.

Considering the technical mess that was Serious Sam 4 and the fast turnaround of Talos 2, retiring Serious Engine was probably the right call. Wish they went to Godot, but at least they didn't go with Unity.

Unreal Engine 5 seems fine, but it's backed by Epic Games that despite Linux users. But that's understandable. The game engine is not an easy thing to do and maintain.

I'm not sure if I have a favorite game but if I had to choose one I'll probably have to say Dungeon Crawl Stone Soup given the amount of time I have spent with that game.

Borderlands 2. Give me a mindless Diablo With Guns experience any day.

Borderlands 2

I didn't know there was Linux port of this game, nice!

There was a native release from the jump, it was always kind of jarring being able to install it without selecting a Proton version first.

Nice! Shame that Borderlands 3 does not have it and you need to run it through Proton. :c

Indeed - but it runs really well through Proton, as does BL2, so no big deal.

Horizon Zero Dawn runs perfectly through Proton as well. Currently playing Forbidden West, about 24 hours in, and have encountered some minor issues (occasional momentary graphical glitches, rare instances of dialog drops requiring exit to title screen), but I’m not complaining.

Sadly I found out the Linux version hasn't gotten the latest update so you gotta run it through Proton if you want Co-op with people on Windows.

Quake 3 sourceports, my favorite is quake 3e

Quake 3 sourceports

you mean this?

I'm gonna say Valheim, even though the native version doesn't respect your default audio device so it can end up outputting sound to the wrong device at startup, which you can then correct using a volume mixer.

That's the reason why I still play the Windows version via Proton though.

But you were asking for my favorite game with a native Linux port, not for the game with the best Linux port :D

Love a bit of modded valheim but that audio quirk is fucking annoying.

I've not observed the same with other unity games featuring native Linux builds, it's likely specific to the engine version they use?

Oh, yeah, last time I tried it I had this issue with audio.

But you were asking for my favorite game with a native Linux port, not for the game with the best Linux port :D

Yeah, that works. 😆 Still, I was looking for the almost perfect or even better Linux port compared to Windows's that I have never heard of.

Weirdly, years ago when I last played it, I had to use proton because of performance problems. I have it in the backlog for for quite some time again already and hope I can use it natively with all its glory in 4k now.

Flightgear is a 🄯Copyleft, GNU General Public License(GPL) V2, Open-source and Freely Modifiable flight simulator that champions principles of user empowerment, community-driven development, and unrestricted customization. It embodies transparency, inclusivity, and the spirit of collaborative innovation in flight simulation.

UT2004

UT2004

Unreal Tournament 2004? Since when has it native Linux port?

Since release.

Why system requirements say something different on their Steam Page? What am I missing?

You are missing that Atari castrated the Steam version since Steam is only windows (at that time) they thought they wouldn't need to ship the linux binaries with the downloadable version of UT2k4.

So you get the following options:

  • Use the UT2k4 linux setup from the original dvd
  • run UT2k4 via wine/proton
  • use the Flatpak launcher, copy the gog/steam data into the appropriate folder (the flatpak runner will tell you where)

via the latter I got this:

Most of mine have already been mentioned; KSP, Rimworld, Stellaris.

So I'll add one of my all time favourite games and say XCom and XCOM 2. I've sunk hundreds of hours into xcom 2 with various mods.

Close second is Crusader Kings 2, and close third after that is Empire Total War.

And of course CIV. It's not a proper list without CIV.

I would note that Rimworld and Stellaris (for me) run much slower in linux than they do on windows, and they are kind of perforamnce sensitive games.

I hadn't noticed. but I have no real comparison since I was on Linux long before starting either title, so I've never played either on Windows.

They seem to run well enough, so even if its faster on windows and that's the tradeoff for having no Windows in my house, I'm cool with it.

Yeah. Normally I wouldn't care, but when the colonies/galaxies get big, even a 30% TPS hit or whatever starts to feel very painful.

I've never finished Xcom 1. It's the second part that much better that's it's worth trying it out still?

I'd say yes; with the mods available 2 is still WELL worth it. i n fact I'm doing yet another play through at this moment.

1 is also excellent, especially with the Long War overhaul installed.

Since people have already mentioned Factorio, Dead cells, and Stellaris (which btw all of paradox grand strategy games since CK2 have native versions). I'll mention a lesser known game that me and my wife love to play, it's similar to Overcooked (which btw Overcooked 2 has native Linux support) but a lot more calm: Out of Space

Tomb Raider 2013 reboot, although today the windows version under proton actually performs significantly better than the linux version

My favorite native game is flight simulation X-plane since version 8. For kids Super Tux Kart.

X-plane

X-plain seems fantastic for hobbyists and enthusiasts! Good to see a Linux port.

Realism You Can Feel

Everything in X-Plane operates from real world physics. Aircraft handling, ground effect, wind gusts, and more will give you the most accurate flight sim experience possible. Try it today!

Detailed World and Atmosphere

As you explore the X-Plane world, the weather, water, light, 3-D forests, and everything around you add to the immersion.

Analyze and Refine Your Flying

There’s no end to the customization you can make to your flight simulator experience. Adjust your approach scenarios, get real-time feedback, and use tools like X-Plane’s replays to study and improve your skills and confidence over time.

Super Tux Kart

Yeah, that's the classic one. It would be weird if there wasn't a Linux port for something "Tux" related.

Rocket League. It has an outdated Linux port that still runs just fine, just no online play, then runs great in Proton, too.

So technically, it qualifies.

Probably due to Epic Games exclusivity that spits at Linux users.

RL without online is like gaming without eyesight.

True. I didn't say I played the Linux port, just that the game qualifies under the rules of the post.

My top answers are of course Kerbal Space Program, Dwarf Fortress and Stellaris.

However, all those have been mentioned already, so, to add something new to the list: Pathfinder: Kingmaker. It is currently my favourite cRPG.

Edit: Since you mentioned "Great Linux ports": Kingmaker has a game-breaking bug in the Linux version regarding Gamepad input. However, as long as you play it with mouse and keyboard (as the gods intended - insert PC Master Race meme), the Linux version is working perfectly fine. However, if you plan on playing it on the Steam Deck, you might want to play the Windows build.

Kerbal Space Program, Dwarf Fortress and Stellaris

Great ones!

There are sometimes interesting setbacks with Linux ports.

Yep. With Kingmaker it was extra annoying, because the game has Steam Deck Verified rating, and the Steam Deck defaults to the Linux build.

Thing is, you can play through the whole first chapter of the game with a gamepad without issues... However, once you unlock the Kingdom Management screen, you run into the bug, which is a soft-lock once you open said screen. The UI doesn't properly initialize, all text fields remain at their default value, and you cannot make any inputs any more. Luckily the ESC-Menu still works, so you can save your progress...

If it weren't for the Steam Deck, I guess very few people would have run into this bug, if any at all. Kingmaker has a different UI if played with a gamepad, and even though Kingmaker's gamepad-UI is done really well, it is clear that it is meant for playing the game on a TV screen (think: consoles). If you are sitting right in front of your screen (PC), the UI you see when playing with mouse and keyboard is superior in each and every aspect.

Space Station 14, seriously one of the best games I've played.

Space Station 14

Interesting that it hasn't come out yet. Did you play demo / playtest or what? I'm glad to see the Linux version.

There is a flatpak. It hasn't technically come out, however there are thousands of players right now. Though most are in russia. I would also recommended looking at the git repository to see how it's going.

There is a flatpak

Oh, nice!

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

That's awesome. Thanks for showing this game!

Out of all the games that I know for sure that have a native Linux port, I'm either going with Minetest, which I have been playing for Voxel Libre (once Mineclone2), or the Sonic Robo Blast 2 with the Reveries mod, despite not knowing what exactly it changes. They're the 2 games I know have a native port that I've been playing the most recently.

One of them would have to be Life is Strange 1, it's a pretty good port and honestly it's one of my fav games of all time.

The new Valheim update was pretty fun. I also like playing CS2

The new Valheim update was pretty fun

Has it supported Linux more or just adding more content?

CS2

Yeah, its Linux port is superb now compared to CS:GO.

Just more content. The ashlands update added a new biome to the game with some fun stuff. Valheim has been running well on Linux for a long time.

Great to hear that! I need to make it finally running... (some weird audio issues)

Thanks for the feedback!

There are so many comments that I get rate limited. This will take a while, so I can read and answer every comment that I got.

Too many requests, try again later.

Since no one mentioned XCOM 2 I'll pick that. For some reason it only lets me play it with War of the Chosen expansion, though, and it's very difficult. But I have fun getting my squad wiped because I'm masochist like that.

Paradox games! Stellaris, Victoria 3, CK3, HOI4, etc. They just make the effort with all their games and it's great