What is your favourite Open-Source game?

⸻ Ban DHMO 🇦🇺 ⸻@aussie.zone to Asklemmy@lemmy.ml – 286 points –

I personally love Naev and Mindustry

157

Battle for Wesnoth - a turn based tactics game in a fantasy setting. It's also available on Steam and itch.io. Coincidentally, version 1.18.0 was released yesterday.

This! I have so many fond memories of epic Battle for Wesnoth sessions with friends. That was back in High School, 12+ years ago, I still have the itch to boot it up again.

I wish that the original use-case for Battle of Wesnoth's engine, Wargus, was still being actively developed

Wasn't Wargus an StarCraft like engine?

Wargus and Wesnoth both run on the Stratagus engine, which was originally developed as a reimplimentation of Warcraft 2 . The engine split to allow for new games to be made, and the War2 functionality was shunted into Wargus where the project remains to this day

Last commit in Stratagus is 12 hours ago.

Stratagus is the underlying engine. My lament was directed towards Wargus. I like me some Warcraft 2, hwat can I say

I play shattered Pixel dungeon on my phone once a day it's good but I really never get past the mining stage and can't understand the crafting.

One day I'm hoping for a fluke we're I somehow go on to beat it but anytime I actually feel like my characters getting good I die in seconds to something.

Good game though it does give you the hope you just need a lucky run.

I've been playing Shattered Pixel Dungeon virtually every day for years, through I don't know how many updates. I'm far from convinced that every run is winnable, but there are some patterns that I've observed.

Mage and Huntress seem to be my best classes. The Mage's staff means that you are guaranteed to have something that's worth upgrading. The Huntress' bow and her special abilities like growing grass by walking can make for some truly interesting gameplay changes, whereas I feel like most of the other classes' abilities are more about moderate improvements to quality of life.

A Ring of Haste is probably my favorite ring to find, since being able to kite monsters is a great path to victory. Tenacity, Elements, and Strength are boring. Wealth can be good if it comes upgraded, but I wouldn't put scrolls into it. Evasion always seems to turn on me sooner or later. Energy and Arcana can improve quality of life but are otherwise pretty mid.

A Wand of Regrowth is almost always a path to victory, especially if it comes upgraded, doubly so if you become a Warden, and triply so if you can combine it with the Sandals of Regrowth.

A Wand of Blast Wave is incredibly useful when used to knock enemies off ledges or into traps, saving yourself the trouble of killing them.

Other wands are a super mixed bag, depending on what you can manage to do with them, but I'll say that some of my most fun and successful runs are putting a Wand of Corruption into my Mage's Staff and becoming a Corruption Battlemage. You whack an enemy, Amok him on his friends, then corrupt them, then rinse and repeat until you win.

I've already mentioned the Sandals, which I'd say are incredibly useful if you've got a Wand of Regrowth or a Blooming enchanted weapon, but are otherwise hard to keep getting enough fresh grass to make worthwhile. I think the Ethereal Chains and Hourglass are my favorite and most useful artifacts. Horn of Plenty is okay but not great, unless you can combine it with being filled by the Battlemage's energy generating ability. Other artifacts are mid, but I'll make a special mention of the Unstable Spellbook which seems to screw me as often as it helps and yet I can't deny that I have a great time with the mayhem it adds to my run. The Alchemist's Toolkit is terrible; I hope a future patch significantly alters or replaces it, because honestly why bother using it at all?

I think my favorite runs are Corruption Battlemage or a Sniper with a nicely upgraded Boomerang; I always get a lot of fun out of using the boomerangs.

There's no end to the conversation but that's all I've got for now. It's far and away the most played game on my phone... possibly my most played game ever, measured by eternal hours. The publisher is an absolute treasure and he deserves all the praise and success in the world.

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DCSS has been one of my automatic installs on any PC I have for years now.

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Right now I'm basically playing Beyond All Reason almost every evening. It's a game in the Total Annihilation "tree" of games. A massive scale RTS. I previously played Supreme Commander and Planetary Annihilation, both of which are also inspired by Total Annihilation, but I have to say that BAR is really better than both of them. I almost can't believe it's an open source game. It's still in alpha, but it's been way more stable than most AAA games I've been playing recently.

You shold look into zero-k as well. I started out with BAR but found out zero-k more engaging

Could you elaborate on why zero-k is better than BAR in your opinion?

it's about the single player storyline. It feels like BAR is more geared towards online/multiplayer, while zero-k has a proper full single player campaign. Don't get me wrong, I played with BAR for quite some time and it's still a great game, I just "clicked" better with zero-k.

Ah cool, didn't know that Zero-K had a whole campaign going on. I think we're kinda opposites though, because I really don't enjoy the RTS campaign gameplay experience. I'd much rather play against bots (or maybe online).

That's a continuation of TA Spring? Neat, played that a looong time ago.

oh wow, didn't know about that. I did play TA a lot (I mean, I still play it sometimes, big bertha feels sooo good!). But yes, the idea behind them is pretty much the same as TA

Never heard of this and I'm a big fan of the TA/Sup Com series. I will try it when I get the chance. Thanks for sharing!

I've gotten all my friends hooked on OpenTTD multiple separate times

Endless sky. You start off with a single spaceship and fly around the galaxy trading, fighting pirates, and buying/capturing more ships. The devs are still regularly adding new content too.

I used to spend hours on this before playing Naev (which is also meant to be like the Escape Velocity series, infact was originally a acronym: Not Another Escape Velocity).

Have they added any new campaigns lately? Really want to finish the Wanderer campaign, but I'm not sure anyone has picked it up yet after the original developer had to step back.

They've been working on the Hai storyline a lot, and last time I played there was a lot more in Coalition space.

I love this game too, I was deeply into all three of the Escape velocity games as a kid and Endless Sky scratches that itch perfectly

Unciv is a Civ 5 remake with simplified graphics. Its a lot of fun but the AI is brutal.

Tried this just couldn't get past the tiles I'm probably spoiled from playing civ on pc but yeah I tried quite a few tilesets and nothing worked for me

I suspect the actual game is probably better than the official ones but I just couldn't get past the graphics.

Unciv is pretty cool but the simplified tiles and buttons can make me feeling a little lost and feel like I'm missing stuff at times

Does DOOM count? It's been officially open sourced recently, even though it was already treated as such for decades.Either way, I can't stop playing it, there's 30 years of user created content to go through.

Id Tech 1 (Doom) source has been available since 1997 under a restrictive license and under the GPL since 1999, so not "recently". But yeah, that's my answer. Original Doom.

That's what I'd go with it. Came here to comment it, but I was beaten to it. There are so many great ways to play through it, as the modding community has made so much amazing stuff over the years.

Battle for Wesnoth. There's several FOSS games that are pretty good, but BfW I've played the most.

Mine is Mindustry too

OpenTTD is also nice

OpenTTD is awesome, especially when you dive into the NewGRFs (mod content)

Simutrans is also pretty cool. Similar game but definitely makes some different choices that make it play differently and has some nice features that will probably never make it into OpenTTD

Simutrans is also pretty cool.

Looks interesting, I'll check it out. Thanks!

In my AP Computer Science class in high school, every now and then our teacher would give us a free day. We would sit around playing Unreal Tournament on the LAN.

At one point the teacher decided he wasn’t comfortable with a game with guns in class.

So…I got everyone to install Cube, the open source first person shooter. Specifically a copy of it where I had removed all of the gun models. So we just ran around punching and bullets would fly from our fists. Or, in the case of the rocket launcher, an exploding sofa would fly from our fists.

I don’t know if I would call it my favorite, but we had a lot of fun with it.

Someone on lemmy a few months ago mentioned this rts beyond all reason. Since then I've easily put 100 hours in. The game is so dam fun.

Another great one is Osu

I was introduced to BAR like 3 months ago and I still have no idea wtf I'm doing.

Online matches typically vary between these 3 experiences:

  1. Your teams seem evenly matched in skill, 3 people on each team still have no units to speak of 30 minutes in.
  2. One team has a true 20 openSkill player. They are consuming the other team's players whole at the 18 minute mark.
  3. It has been 3 hours, your's and your allies' units are a river flowing forth from your bases. They clash with the sea of enemies in a flurry of dazzling sounds. The frontline has held exactly at the middle for the past hour.

It took me about 40 hours to go from Openskill 1 to os 2. I'm now os 5. I mainly play core front and just ball up tanks with a repairing station behind or I use my com to repair. Works great when it works but sometimes I get pushed before I have enough of a mass and then I'm useless and get crushed. It's definitely a chaotic game

I have no idea what os I actually am because private matches mess with it. But I usually fulfill the role of air support and it always goes one of two ways:

  1. opponents don't bother with air, I scramble to build bombers and gunners.
  2. Oppononents do build air and my fleet of fighters does something.

I really want to be the economy daddy but unfortunately I am not good at it. I'll have to try your strat next time I'm core front instead of flooding assault tanks with no backup.

CDDA probably. One of the more comprehensive zombie survival experiences

What's the full title?

Cataclysm: Dark Days Ahead. Zombie survival roguelike, forked from the original cataclysm by whales. Also check out Cataclysm: Bright Nights which is a fork of CDDA that makes it more gamey like the original, and less like you're playing 2d arma.

My favorite thing is when I come back after a hiatus and my favorite strat's been nerfed and I get to struggle to survive like its my first time playing again. I remember when you could make a silent burst fire BB gun that shredded anything that didn't have armor, and mount them to your deathmobile en masse to just drive through cities untouched by the horde. The Radio Activated Noise Emitter + Caltrops strat's still good as ever, though the crafting requirements are a lot more complex since the last time I played.

Apart some of the already mentioned (mindustry, 0ad, beyond all reasons, zero-k), also minetest (minecraft), destination sol.

l've tried hege wars (worms clone) but found it meh. Sometimes supertux.

Haven't played Minetest in a while. I remember having lots of fun with modding. 0ad is also another great open source title

Lately the modding has been getting really good, and while the game engine already has volumetric lighting (or something), there are even mods now that render everything beautifully that probably need a really good graphics card to keep up with.

I had the same experience with Hedgewars, but I can't really say why it doesn't click like Worms for me.

Nethack. I remember playing it at university 30 years ago when it was text only. Amazingly, there is a version available for android and its fucking addictive.

Not enough shout outs for Super Tux Kart soccer mode. Getting a group of friends playing that is awesome

That, or the tire arena mode thing. Both are pretty fun when you are bored of all the official tracks and your favorite add-on tracks.

Wait there's addon tracks?!

Yeah. Don't know how to have them uploaded or even make them, but you can download a ton of different tracks, carts, and arenas from inside the game itself. All for free, with variable quality since pretty much all but maybe a few tracks are all fan made originals or old versions of official maps.

Don't know how old of an update you can be on to use the feature, but on the latest version you'll definitely have the ability to use it. I think it's on the right hand side of the screen, either in the bottom corner or above it. It adds a lot of longevity after you get bored of the official tracks.

True.
Also, a single keyboard can be used to setup the controls of both user 1 and 2.
Was awesome to play games together, without needing a separate computer or input device.

I play DDay Normandy, a quake 2 mod

OpenRA d2k

Minetest

Veloren

Fun games

One of my favorites recently has been playing MineClone2 with some extra mods (can't remember which) through Minetest.

I've been boycotting minecraft since the news of chat reporting potentially coming to Java and MineClone2 is such a good replacement. Biggest gripe I have is not being able to get any of the mods that add sprint to work. Pretty much the only feature not available in MineClone2 (as far as I'm aware) from minecraft that I actively miss.

Mineclone2 has sprint since the "sprint update" long ago. You get it by pressing "E" (or the "use" key if you remapped it)

I'll definitely have to look into that! That is an absolute game changer that will definitely make the game a lot more bearable for me.

Thanks for the info! I would have never figured that out on my own.

Edit:

Found it in the package manager. I definitely have that selective male blindness where I can look right at something and it won't appear in my vision.

Is there any mod you know for making the world larger/infinite?

I was a big fan of just traveling in Minecraft and finding new areas along the way. But minetest space constrains seems not to fit that playstyle unless there's a mod I don't know of.

Have no clue. I don't even know how far out MC2 allows you to go because I've never gone to the edges of the world before. Only thing I know about world limits is that you can go thousands of blocks down in just the base game Minetest comes with, which doesn't apply to MC2.

idk about mineclone, but in minetest the world size is limited to a cube that is 62k in any direction, or from the center 31000 blocks in any direction. Which may not sound like a lot but even in my techmc world on javamc i've only ever been about 10000 blocks out from spawn, and that's a multi minute commute in the nether (8x faster than overworld) even.

Unless you are literally kurtjmac the likelihood that you will go that far is very small.

i havent done anything with mineclone, but have messed with minetest, it's pretty cool. Whats mineclone like?

Mineclone2 is pretty much a clone of Minecraft, like the name implies. It doesn't have all the current features Minecraft has, but it tries to make itself appear like a clone by having the same features as the official game. It works good enough as a clone. Also, someone here once told me they added sprint in an old update, but I can't get it to work if they did add it. So if you like sprinting around your world like I do, you might be out of luck.

In general it has the same things Minecraft has, but they're plenty of updates behind the official game because (if I recall correctly) I'm pretty sure the people behind it want to make sure everything works before updating the game. Don't recall if that's true, so take it with a grain of salt.

I'd have to check about looking into which features they have since it's been a while since I went into creative to check what they've added. I at least know they have the nether and end since there are achievements for them. Don't know whether they have the end dragon fight, so going to the end might be a bust for anything besides end stone.

ah, so basically, mcpe nether reactor levels of minecraft. Seems cool. Might load it up some day and see whats going on then.

More recently, I'm a fan of shapez (shapez.io) for my recommended daily allowance of factory building gaming.

Going back further, I have a soft spot for Ri-li, a nice little game about toy trains with very charming music! It was this which set me on an adventure with the mod tracking scene. A surprising amount of open source games use them, it feels like open source music!

Reminded me also of Alex the Allegator 4, a very original 2D platformer

I'd better stay away from shapez or I will probably exceed my recommended daily allowance of factory building gaming and disappear for 10 years

Doom, or, gzdoom! You can use it to play the original Doom 1 and 2 games with modern mouse and keyboard controls on HD displays. And there's an endless number of fan made level packs to try.

As for open source AND free / open resources, there's Freedoom 1 and 2. I occasionally play them, they're fun, but a little lacking in stage design.

I like Ltris, Gweled, and Frozen-Bubble. I like simple games. I wish there was a good pacman for Linux too.

Have you considered emulating the original ones?

Yeah, I have had in the past, but it's a pain to find roms with the right version of mame. At least that's how it was back in the day.

It's really easy now, if you have a bit of space. Just get a preconfigured pack that has thousands of games ready to go.

Or at least that was my experience last time I went down the MAME rabbit hole... Which was years ago, lol.

I like Simutrans, which is basically an OpenTTD competitor with more complexity but an uglier interface. Sadly development on it has been fairly slow, at one point there was a one-way road patch but it’s since been abandoned.

an uglier interface than openttd?

I haven’t played OpenTTD, but comparing from the videos I’ve seen, yes it’s uglier.

damn, openttd interfacing is built like microsoft just discovered what a floating window manager was.

That must be a true feat of engineering.

minetest is pretty cool. Highly decentralized which is nice. Very flexible, it's just a game engine essentially.

Kiddos love Minetest; we've changed out mods a few times now to experience new combinations including some minor customizations to tweak difficulty a bit

What! Mindustry is open source!? Makes me love it even more

Chess

Thought about trying it, but it doesn't look like it's been updated in a while.

There was a fork a while back which changed the board into hexagons but I don't think that fork has bee maintained for quite some time, and their build pipeline is hopelessly broken so you'll have to roll your sleeves up and compile your own from source with a lot of dependency chasing/substituting

I'll pass. I tried to compile "Hopscotch" from source one time, but I accidentally pulled in the dev version of the Spacetime dependency which has four spatial dimensions and two of time, instead of the usual 3 and 1....It was a real mess.

Star Ruler 2, the company closed down and open sourced the game, it's a space 4X real time, has pretty good fleet combat and u can design ships, i think wasn't popular because the resource management and card system is a bit weird and harder to understand than other strategy games, but pretty fun after u get used to it...

There are a lot of great responses on here! I've been playing (at least until my steam deck shit the bed two days ago) around with OpenRA and Minetest.

Nexuiz, or whatever they call it now after the original dev trademarked and sold the brand.

Edit: Xonotic is the name of the active fork.

Fellow Mindustry fan!

I'd seen Mindustry before on Steam ... it looked interesting, but never "interesting enough". I decided to pick it up given all the love it's getting here :)

Go / Baduk.

However the white stones are severely overpowered, and the devs refuse to do a rebalance since around the last 4000 years!

But they have done a rebalance, several times. It's called Komi.

Well, have you played recently? The white stones are still way overpowered! (I hope you notice the invisible sarcasm tag, alluding to the fact that stronger players usually play as white)

D'you know you may be right. I play white and set my ai opponent to the highest level (15) and I still usually win.

Shattered pixel Dungeon fancade and IDK if it counts but fightcade.

I used to play Tremulous. That was a blast. Very clever game.

Whoa same! Always played on that server that had greatly increased the build points so there were turrets everywhere :D

Oh yeah. I remember that. There was a nice consistent player base on that server

That takes me back. Waiting on 1.2 release, any day now...

I heard Unvanquished maybe scratches the same itch

For years I've played bzflag. It's a 3d tank battle game with a variety of play methods (capture the flag, soccer, -em-up, etc).

Other than this, there was once some kind of space opera with combat, politics, and other game functions. I can't remember the name now.

Do you mean the Ur-Quan Masters? It recently released on Steam!

No, but you brought back another memory! Star Control. I'm going to have to check it out. Thanks!

I'm beginning to think the game i was wondering about is a fever dream.

I hate that Tales of Maj'Eyal is my favorite Open Source game. I hate that a new expansion is coming out soon and I will instantly buy it and play it and hate myself. Check it out!

OpenTTD and Widelands are also pretty cool.

Mine would be Thrive, not so much due to its current gameplay, though it is okay, but moreso due to an unwavering commitment to a vision. It has gone on for years and is essentially a scientifically close to accurate version of spore. They have almost finished the single cell stage and are working some on the transition to multicellular now as I understand it. I find it to be an impressive project as it started from the disappointment with spore and has evolved into something that I would genuinely suggest as a learning tool in middle school biology class.

That's the amazing thing with most Open Source games. They aren't restricted by budget - just how much free time people have and how many people are onboard with the vision

Neverball is a fantastic ball-in-a-maze (Monkey Ball) OSS game

Project 1999 and Project Quarm. Emulators of EverQuest, which was released in 1999. Official EverQuest is still going strong 25 years later, but the emulator developers (the are several projects) have an agreement to run their versions of the game.

I'm playing Project Quarm version now and spend way too much time on it.

How is Linwarrior 3D? Has anyone played it? It claims it's an open source game similar to MechWarrior 2.

Some of the assets still come from the original game, but OpenRCT2 is wonderful.

Antimatter dimensions is an idle game that recently became open source

Jason Rohrer's stuff is pretty famously impressive, and a lot of it has been OS historically.

I spent a lot of time on Crawl Stone Soup, and actually got to the orb run once.