Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

ByteOnBikes@slrpnk.net to Games@lemmy.world – 424 points –
Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
wccftech.com
167

Do people just not know who and what Chris Roberts is?

This is what he's done throughout his career - the only thing that's notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

It's entirely possible that if Microsoft hadn't bought out Digital Anvil and given him the boot, this wouldn't even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

Chris Roberts is still rich, and could probably retire right now without worrying about anything. He could tank the company, and he wouldn't care.

When has any really rich person ever gone "you know what? I actually have enough now..."?

Wozniak is probably the most famous example. He recognized the corrupting nature of money, decided he had enough, and stopped to live in comfort and occasionally work towards causes he finds important

Lots of people have done the same... But if they're rich and still chasing after money? They'll never stop

I guess Notch as well. Sold Minecraft for an obscene amount of money and got into indefensible right wing views instead.

I heard he got better after leaving twitter for years and coming back.

That's the majority of them, but ragebait articles aren't written about them, so you have no idea who they are.

Don't be so easily manipulated by media.

I don't, what else has he procrastinated on?

the wing commander series was famous for inflated development costs, freelancer was repeatedly delayed and eventually released like five years after it's announcement, and since then... he's been working on star citizen

Keep in mind Freelancer was released after Microsoft acquired Roberts' company, kicked him out of a leadership role, and drastically slashed the scope.

Star Citizen is what happens when there is nobody above Roberts to say no, and now after years plenty of people under him with an interest in keeping the development churning.

I mean, some people called this back in fucking 2012, but the dreamers bought into his vision. He's always been real great about vision and lofty ambitions, but shit on execution. He sells dreams, but doesn't know how to finish anything. Every project he was attached to that executed on deliverables, was due to control being outside of his purview and accountability enforced.

And then, compare it to No Man's Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

I hope we can eventually build space stations or pilot Capital Ships. No Man's Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

NMS certainly evolved a lot, but I wouldn't call it incredible. Also, despite the game universe being absurdly large, you can see everything there is to see visiting less than 20 star systems

All the daily quicksilver quests are a fucking chore, too.

Also to be fair (and critical), while Sean lied to both Sony and us about the state of the game-

They also probably did have most of everything they promised at one point, then the Christmas Flood happened. That's when the lies started and but those lies were likely more for Sony rather than us, as it's entirely possible Sony would have outright cancelled the game if they'd known how much was actually lost in the flood.

Instead they released what they could in the time they had left then just kept plugging away at it post release.

That was my concern long ago when I entered the game.

The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won't be able to blatantly extort players for their money anymore.

Not to mention that they also incentivise players to spend real-world money by having their website have a secret club for whales (I think you need to spend either $1K or $5K in order to have the button appear) to spend even more money then they did to even gain access originally.

Edit: clarity and conciseness: added "originally" to the end of the last sentence.

Yes, if you spend over $1k on the game you gain access to beta-testing etc.

And the most scary part? Plenty of people do spend this much money - I know many Carrack owners, for example, and this ship costed, when I remember it, $1200. Yes, very real $1200 for an in-game ship, and there's plenty of buyers.

Heck, I know a person in Ukraine - not a high-income country by any standards, GDP per capita sitting at ~$5000, vs ~$85000 in the US - who spent about $6000 on the game by hiding huge portion of his income from his family for years. And this is not an exceptional case.

Yeah, Star Citizen is the world's most expensive tech demo, that is the picture book definition of scope creep. It'll just keep getting more and more complicated, but never get to any kind of a "complete game" state.

I work as project manager, just spent the entire week fighting a client on a new project’s scope, because he wanted more things done by the team than what was agreed in the proposal.

Anytime I read about this game, I have to do breathing excercises in a corner to calm my anxiety.

I just hope when it finally releases it has just as many tits as Duke Nukem Forever

Well no shit. He figured out that as long as you never "release" a finished game, you're not going to be blamed for "bugs" while still collecting money on in-game purchases.

There's a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It's been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.

If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn't understand the limits

I mean Elite Dangerous is right there, finished, playable and fun.

And it first released a decade ago already (in a couple months)

And is a mathematical model 1:1 scale of our galaxy.

...that sounda awful, surely there is journey skipping?

Nope, it's real time travel with no FTL. The reason it's "finished" is that it takes hundreds of real life years to get anywhere, so they have plenty of time to populate the world's before the first players arrive.

No Man's Sky too

Yeaaah, but they pulled the exact same thing Star Citizen did initially. They overpromised and underdelivered heavily. It took them years to get where it is now.

In terms of immersion I think they've done a great job. Played during a free weekend. But they need to aim for a gameplay loop, polish, and release. Not this feature creep mentality

I've genuinely been sat in meetings that got derailed for 30 minutes so that the placement of objects that players are likely never to interact with could be discussed in detail. There's just no actual focus on getting the game done.

We have a saying here that translates to something like this: "perfect is the enemy of done". Getting lost in details like this will always delay things a ton.

My boss LOVES to throw that out all the time as a defense for when I inform him that he and mgmt are rushing something out the door that isn’t ready.

It definitely has wisdom but it’s not something to wave around all the time either.

Not that that’s the problem here, SC ain’t ever coming out and it’s not because of perfection. It’s because it’s a scam lol

Read this fucking gofundme trash: https://robertsspaceindustries.com/funding-goals

Because Crysis looked good, Chris Roberts mandated that Star Citizen would use Cryengine 3.

To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

So now due to the inaccuracy inherent in floating point calculations, instead of invisibly nudging things a few millimeters in the wrong direction, teleports people hundreds of feet out of their ships into space if they bump into a physics object, ladder, elevator, etc.

This is what happens when an ideas guy with no technical knowledge is making technical decisions.

This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn't just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.

I am engine developer, but even to this day you can clearly see Cryengine 3.x issue in star citizen.

They simulate zero-g areas as a Cryengine underwater map. You routinely see stuff floating as if in water even on planets with gravity.

You can also witness strange bugs that confirm the size issue (that they made everything extremely small in a Frankenstein version of a Cryengine map); one example would be your footmarks suddenly becoming massive.

The completely fucked up physics in sc (e.g. tanks bouncing like beachballs) is also a legacy of Cryengine 3.0.

Classic, the person who doesn’t know what they’re talking about is SO sure that they know the truth. So much so they’re out here correcting people and handing out false info.

so the engine they are building is actually pretty good

Keep living in a false reality pal. I’m sure you k or so much more than the engine dev who replied to you.

How much $$ have you wasted on star citizen lmao

To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

In fairness, when Star Citizen first went in to development CE3 was a modern engine.

This is what happens when an ideas guy with no technical knowledge is making technical decisions.

If you're talking about Chris, he's a coder too, and wrote some of the entiry container system for the game.

I'm not sure where you're getting your info about them scaling everything down and that being the cause for wonky physics, though.

Jesus fucking christ, that was their fundamental approach?!

... Did they ever come anywhere close to a dynamic server model, with dynamically sized in game zones being handled by dynamically changing server clusters, dependant on player count in an area?

I remember making some comments in a thread in the main SC forums about it almost a decade ago that were basically to the effect of: that's almost certainly impossible to pull off with enough fidelity / low lag to actually work in a real time, absurdly open world shooter game,, but if they could pull it off it would basically be the greatest achievement in game networking history.

After 10 years they increased the per server population from 50 to 100, but don't worry server messing soon TM.

So no.

Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now

Wow.... I'm pretty crap at making decisions, but like... not that crap 😅

That's like an impressively bad choice

Damn. I had really hoped my grandchildren would get to play Star Citizen in their lives.

Misguided development at CIG? Why I never!

Shocked I tell you!!! Who could have seen this coming!?!

yeah they been grifting so long thats all they care about anymore

Today was day one of Citizencon and CIG revealed a lot of stuff that shows they're still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they're going to get to 100 star systems when they still only have 1

Next it’ll be 1000 star systems while we’re still waiting on Squadron 42.

Fun fact: If you take the year, add two, you'll get the current planned release date for sq42

This isn't dependent on the current year

Personally, I don't think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game

I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.

Today they announced that it was cut down to 5 and they will slowly work their way back up to 100 after launch (whenever that is)

It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context

The original pitch also had dedicated servers and those are gone, sadly.

How are they gone? The current servers are hosted by CIG, there's no p2p or player hosted servers. How would that even work for an MMO?

dedicated servers == player-hosted servers, usually

I would say private server is more what you're referring to, also CIG's wording, but maybe agree to disagree. A quick search says that they haven't cancelled that feature, but it'll appropriately be the very last thing they work on

the common understanding of "dedicated server" is a server binary you can download and run yourself. a "private server" is usually still hosted on the company's hardware.

I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like

minecraft server binaries are a prime example of a "dedicated server". tf2 is another. the alternative is a "listen server", where one player acts as server. note that the term's use in gaming has very little to do with the concept of a dedicated server in general use, aka a machine dedicated to running a service. in multiplayer games a dedicated server is just the name for a binary that contains no client.

anyway, the important distinction is whether the means for the game to continue existing is in the hands of the players or the company.

I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.

honestly i think it's an age range thing.

Is anyone really surprised?

I do think they will at least release Squadron 42, but the main game is never coming out.

I'm pretty sure Chris Roberts views Squadron 42 as the main game.

I honestly don't even think they'll get that far. I mean they've announced it now, yet again, for a 2026 release date...two years from now. they've been doing this for the past decade. "It'll release in 2016" then it's "Squadron 42 coming 2018" and so on and so forth. Mark my words we'll get to 2026 and at their little convention they have to further milk their userbase of money they'll announce Squadron 42 for 2028 but please, user, they need more backers and as a reward for backing you'll get a fancy ship you'll never get to keep.

I never fell for this, and I'm laughing at you if you did.

They got my $40 in 2012. I absolutely loved the Wing Commander series; Wing Commander II was an embarrassingly important part of my adolescense, I love space sims, and still had fond enough memories of the name Chris Roberts that I didn't think he'd blatantly lie and steal from me.

How people are still giving these clowns money I have no idea.

People are buying the dream. There is personal investment now- this isn't a game, this is their game. Supporters tend to talk like this is a community project, not a transaction between a customer and a studio.

Whenever the studio finally folds, I guarantee there will be whales lamenting that if they'd only spent a little more they'd have kept the game afloat.

Same here. It was a much different time. Lots of games that originated in kickstarter became succesful. This just seemed like another one.

Hindsight is 20/20

One of my ex coworkers has spent somewhere in the ballpark of 12k. He sells, flips and trades rare ships to sell back to people after the exclusivity of the ship has expired. He's made like 4k. I don't understand gaming anymore.

That's not gaming anymore than people buying toys, leaving them in their boxes as an "investment" are into playing with toys.

Meanwhile the rest of us are buying games, playing them, enjoying them, moving on to other games and so on.

Yea that's where I'm at. I'm platform agnostic, and the only game I simp for is the original halo trilogy. Microtransactions are dirty. And making digitized items a financial value just to sell them is the same as what you said, like Funko pop collectors.

to be fair this kind of expenditure and aftermarket exists in CCGs.

Yes of course! But I'd imagine the average CSGO/2 player is really only in for $100 or so on side market deals. Not 1000s. The lowest ship is like $35 or something.

Lol if that game is ever finished, I bet there's going to be some people who paid way too much for a ship that turns out to completely suck but seemed ok on paper. Kinda like a PT cruiser, except it looked ok on paper.

Lmfao the PT Cruiser! My Grandmother's new husband has one, and he put flame decals on it as one does....backwards.

Yes theres a shit ton to balance. Honestly no mans sky seems more appealing now adays. I might go fire that up on my xbone.

i want to fall for it yet i keep waiting for further development, thankfully they occasionally do free flight events so I can actually test the game without having to pay

I used to be like you, laughing and enjoying life.

The new director of technology we just hired a few months ago flexed about how he's now hit 6-digit donations to Star Citizen. It's still early and he hasn't shown any results, but if he's following the Star Citizen path of growth, my department is fucked.

and here I was thinking they always planned to finish the game in about 16 to 30 years.

sorry I meant durrrr

Star Citizen sounds right up my alley in terms of game content and play, but I will never touch it due to the business model they've chosen.

All I want is a space pirate game that doesn't require me to quit my job and dedicate my life to it in order to acquire a good enough ship to actually be competitive.

That, or a street racing MMO with realistic physics and a true-to-life level of customization and tuning, that has a map the size of small country. Like The Crew except no arcade physics and more than 5 players in a server. And also not shit.

Somebody, please make one of these two games already. I need this so badly in my lifetime before I die.

You want that online? If you're okay with single player, the first one does exist: Check out the X series of games, the latest one is X:4 Foundations.

Idk about racing lmao

Gotta be online. Single player AI just isn't good enough yet to entertain my dopamine-deprived brain. (I have ADHD).

My dream is to make or at least be a part of the former

It is very hard

SCAM

You’re just jelous of my 5k kimited edition spaceship (will be ready next year)

If they finished it they’d have to find a new revenue stream.

We already knew this. It's just a grifting thing now.

I don't know if you can say that. They are releasing new content. It's just very expensive to play.

Look at the list of stretch goals, 65 million dollars worth. What have they delivered from that?

https://robertsspaceindustries.com/funding-goals

It’s a grift, they ain’t delivering all that lmao

A whole bunch of that stuff was already delivered actually. The systems are probably the big thing that hasn't been delivered yet.

Why would you complete a game when you can make a constant stream of income and increase that income stream with announcements and drip feeds.

Look at this madness https://robertsspaceindustries.com/funding-goals

64th million has finally allowed for the technology of having pets added to the game

Jesus fucking Christ! What a goddamn scam.

If you donate 65 million dollars worth of stretch goals we’ll make the game! But only if we meet the stretch goals.. otherwise go fuck yourself, give us more money!

That whole page you linked is fucking gross. What kind of morons have dumped 65 million dollars into an unproven fucking kickstarter

Seriously, I encourage people to read the text for some of these stretch goals of tens of millions of dollars, it’s a goddamn scam

For reaching 3.5 million in donations, this is the stretch goal reward:

  • Cockpit decorations – Turn your stock cockpit into your home with personalized decorations; amaze your friends with bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters and many more cool options!
  • Ship boarding – learn more about how Star Citizen will allow players to conduct boarding operations.

It sounds like a fucking scam, 3.5 million to be able to place decorations in your ship???

For 19 million dollars:

  • Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers.
  • Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy.
  • RSI Museum will air monthly, with a new game featured each time!

Like really? You needed 19 million dollars to be able to provide a pdf ship manual to users? Good thing the PDF is free though!!! (Free, after paying 19 million usd of course)

OK. Never played SC so honest question here; What is wrong if the game is technically not complete? I mean the way I thought is that this means that it keeps evolving and expanding so new content and features become available as the game development progresses. What am I missing? Is this a similar situation to the Eve Online BitterVets?

It was kickstarted a decade ago with release dates which they’ve never kept thanks to a constant modification of what a release looks like - namely splitting the MMO-like Star Citizen out from the single-player blockbuster Squadron 42 - as well as scope bloat. A lot of people originally kickstarted the game (mostly for what we now call Squadron 42 + some multiplayer thing) but now a decade on, the MMO-like Star Citizen is seemingly the priority project and most of the people who are currently funding the game are primarily interested in that.

After hundreds of millions of dollars of funding, it seems clear that Squadron 42 in particular is in development hell as it still can’t seem to make it to market. Star Citizen, while playable, teeters back and forth from basically unplayable to playable and all “progress” is subject to wipes.

Just some context: from 2017 until last year they had the majority of the development staff working on SQ42, which they declared feature complete last year and now we have a planned release of 2026. Most of the development staff has been moved back to Star Citizen which is finally seeing a lot of tech come online that was promised years ago. Definitely has a ton of scope creep, and it'll probably never have an official release, but it's definitely a cool tech demo that you can play.

12+ years

hundreds of milllions of dollars invested

65+ million dollars in stretch goal funding

All that and you get:

a cool tech demo that you can play (when it’s not broken or wiped)

hahahahahahahahahahaha

Instead of focussing on getting the core of the game finished and THEN expanding it they do it the other way around.

For example the mining loop now is broken again, people bought mining ships and vehicles with $$ and they are completely unusable. Not to mention all the bugs and instability. I hope they succeed but right now things are not pointing to something enjoyable within the foreseeable future at all.

They consistently make promises for things that will exist in the future, which then takes them years beyond their expected timeframe to achieve, or just never do them because some other past promise or promise they will make later makes an original promise either totally unworkable or wildly different.

So, so many missed deadlines, which uh, actually were just aspirational.

And... this is a game that sells you ships, gear, for hundreds, thousands or even tens of thousands of real world dollars.

Some crazy promise will be made and oh, turns out that means we have to rework something like half the game's systems to support that, but also they're adding new content constantly that is always in some limbo state between following the old system's paradigms and attempting to follow the new system's paradigm.

What you end up with is a constant state of everything being a bit broken, and a lot of stuff being completely broken.

Its less like a released game getting DLCs and more like an alpha test that just never ends.

Which, again, costs hundreds or thousands of dollars.

Long story short, they severely fail to deliver on their promises and also mismanaged their development incentives so that they are not financially interested to ever release, or even make the game fully playable.

SC is a scam. They sell ships for real money that only half work. The game is riddled with bugs, quests don't complete. Users state is regularly wiped so there's no point on progressing in it and instead of finishing the game they ask players for much more money to work on tiny niche technical problems that sound super important on presentations but don't move the needle even a little bit towards a finished game. At best, it is video game history most expensive physics toy. In reality, when you scrutinize their finances executives have pocketed most of the money raised and devs have been paid poor wages and overworked to a constantly moving target. They have never finished a single roadmap item, but they have announced to fanfare at least 5 different development roadmaps that are the very definition of scope creep. Lots of announcements but never a release. Any competent studio would've delivered at least three completed games in the same timeframe for that amount of money. They're an online asset store that sometimes let's you fiddle with the digital models, not a video game.

Game keeps wiping players inventories including the in-game money used to buy ships. You can't progress in the game, they just wipe you.

The game is exactly the same as it was the first time I played it except now the lift always shows up.

Don't listen anyone here, positive or negative. Try the next free fly and see for yourself. Too many feelings for an honest answer.

But here's my 2 cents anyway, ha ha: I enjoy it, they are pushing out regular massive updates that make it more and more fun every quarter. They grew a studio from 8 people to over 1000, which takes years to do, so complaints that they have taken 10 years of full scale development are incorrect. Some people don't like the idea it may never be the full game they set out to make, which is fair, it's possibly the most ambitious game to date. But it's being made in good faith, reports of a scam are about as reliable as moon landing conspiracy theories for many of the same reasons. In the meantime, what they do have is already a lot of fun. You only need to spend $50 to get in, people spending more are doing so voluntarily and generally without regrets. They have more players and revenue every year than the year before, this wouldn't happen if it wasn't already a fun game for many.

Gameplay is like a second life in space. It's very spaceship centric, but there's lots to do besides pilot. It's slow paced, the design does prefer immersion over convenience a lot of the time.

If you like big, slow (with moments of high intensity), immersive, cinematic games, or if you like sci fi it's definitely worth a try. Lone wolf play is doable, but taking a role on a crew is more fun (at least for me).

What's the latest build weight in at?

It's so many gigs, it's not even worth trying every so often. Every time you load it, gigs to download.

Glad I only ever spent the initial $60

The first big disappointment was the end of the funding rewards. Is any of those original rewards even noticable? Oh yay a fish! And a 42 towel to look at!

It's still around?

I remember when Star Citizen first popped up, and it makes me feel old.

I was hoping there to be a conspiracy story behind it but the crux is they don't understand the concept of MVP or made anything before.

In another timeline No Mans sky was called Star Citizen and StarField was cancelled.

Squadron 42 is feature complete and is in optimization and polish phase. 30-40 hour campaign. It looks amazing. This was released this weekend, played live not prerecorded.

https://youtu.be/1H-0x4xk2Xk?si=Q3SmA_skltVVUkiy

They released the game to the public this weekend? That is amazing.

Ohh, they didn't? This is still not available? The FPS spin off that isn't even the main game? They said it was played live but don't show anyone playing it live? They just made more promises, the thing they are still doing after 700 million dollars and more than a decade has passed?

Okay then.

"didn't show anyone playing it live." Uh. Clive was literally playing on stage during the showcase. Complete with yearly CTD and all.

I'm all for shitting on CIGs trash practices, but you don't need to lie to get there.

I'm just working off the video linked above. No video of the player, no commentary, no indication a person was actively playing it.

If they actually played it live, well bully for them. One point goes to star citizen.

The video is a redo from the guy who did it live at Citizen Con, because the demo crashed when they were onstage.

Okay, so they got the game "somewhat working" live? Well, that's something I guess.

I guess that explains why the commentor above posted a pre-recorded video instead of the actual live video that undermines his argument that the game is nearly done.

I posted that video because it was the first one I found, it's not a grand conspiracy to trick you, jesus. Get over yourself. Watch the actual live one then, I don't care. Still looks like a fun game.

Looks like a fun game isn’t what is being discussed here.

What IS being discussed is if this so called “feature complete” game is ever gonna come out. If its feature complete how is it crashing in the first demo they show? 2026 is a long ways away for a feature complete game.

As a dev, I realize feature complete doesn’t mean done but it also doesn’t mean an extra two years lead time before release either.

Just like the rest of Star citizen, aspirational date after date with no serious commitment. What they do release is either a little or a lot broken. This shits been going on for over a decade, but yeah it’s totally different now (but like, not now, but in 2026!)

….but it lOoKs LiKe A fUn GaMe!!!!!!

You sound like MAGAs discussing immigration under a Fox News post. Circle jerk of hate based on misinformation, but trying to talk reason to people who love to hate the thing they hate and don't want to stop is not going to work. Keep on believing gaming journalists from disreputable tabloids who invent controversy for clicks. The engagement on Star Citizen hate posts is massive compared to others. Hating Star Citizen is directly more profitable for these sites. There is no oversight on truthfulness in gaming news.

CitizenCon was this weekend. There has been an uptick in hit pieces posted this week. That isn't a coincidence. You are being being primed to react negatively to the content that will be posted from it.

No, it's not an FPS. It's 99% a space sim like Wing Commander with a few FPS parts. It is a full AAA game, maximum fidelity, 30-40 hour campaign. You don't even know what you're talking about. You could actually watch the video you have so many opinions about, but oh that's right, it's a conspiracy if it's good.

I have hundreds of hours in Star Citizen and have enjoyed them all. That's not very much compared to many, many others. They are growing in players and revenue for 10 years. That doesn't happen to bad games. They release massive updates every quarter. They just bought a new campus in Manchester so they can hire more devs, on top of the existing thousand. It's a genuinely fun game, right now, enjoyed by many. You don't have to be one of them, but your tinfoil hat nonsense is just vitriolic skepticism from reading these tabloids, not critical thinking.

We're out there, flying around, having a great time wanting y'all to join our space shenanigans. Just try it the next free-fly with an open mind. Even if you tried it before, try it now, it is improving every quarter, it's a different beast now than a few years ago.

Man, when you have to compare someone to literal fascists because they don't trust your untrustworthy videogame company, you have a problem.

I'm not, I'm calling them capitalist, investor run businesses, which they are. Inventing controversy is an ancient, reliable way to make money.

I'm calling star citizen haters a bunch of gullible cynics. There's an emotional element in people's need to hate star citizen. I think they've just been burned so much, any time something cool is promised, they automatically assume the worst. If Star Citizen delivers, it would be very, very cool and the hate is proportional. I'm having a great time in Star Citizen with a whole bunch of people right now. Anything else is just noise, be it promises from the devs or internet articles or salty people who can't just ignore this game if they don't like it like an adult.

They're harpooning whales left and right, this isn't some irrational difference of opinion.

So? A bunch a rich people voluntarily funding game development isn't some moral failing, it means they don't have to act like EA and Ubisoft to make a AAA game and I can get in for a good price. Attracting capitalist investors, as is traditional, is genuinely much worse. I paid $45 and have access to all the same content as the whales. I have hundreds of hours in game. If someone stupidly spends their life savings on pretend spaceships and regrets it, it's not on Star Citizen.

It's not like everyone has been tricked for ten years, we know what we buy when we buy it.

they don't have to act like EA and Ubisoft to make a AAA game.

EA and ubisoft are shitting and pissing their pants with rage and jealousy because their own user base isn't gullible enough to do that to.

Everyone knows what they buy when they buy it. No one was tricked. People who play the game keep playing it because it's fun. EA and Ubisoft investors are indeed shitting themselves, using the magazines they own to twist this into a story to of failue because they aren't getting paid, while happily taking the ad revenue your misinformed salt provides.

People with opinions on Star Citizen but only know about it through the hive mind and shitty artices means nothing. Especially when they try to tell the people who actually play the game they are wrong about their own experiences because the hive mind says so.

https://en.m.wikipedia.org/wiki/Brandolini%27s_law

People buying now more or less understand, but the cope early on in development was incredible, not to mention all the outright lies from the devs about SC and SQ42 dates.

"Almost finished" means "10 more years of polish." Who knew?

Jesus, go touch grass dude. If you don't like the toy I'm playing with, you don't need to devote this much energy trying to tell me I'm wrong for enoying it or being excited for more. It's a videogame. Who cares if it never comes out. I'm excited if it does, I've already got my money's worth if it doesn't. It's not worth this much energy to defend or denigrate. So I'm done. Post your misinformed opinions all you want, just try Star Citizen with an open mind one day during a free fly. Let's just play the games we like and ignore the others and be done with it.

https://en.m.wikipedia.org/wiki/Brandolini%27s_law

I don't criticize people that genuinely enjoy the game tech demo. I'm criticizing CIG. You're the one taking that personally.

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Automatically assume the worst? WE’VE HAD OVER A DECADE to get to this point.

Every comment in these posts seems to be either "StarCitizen killed my family and dishonored my temple" or "can't believe people let SC kill their family and dishonor their temple."

Same old hate without real substance.

Chris can shut up the haters just fine by finishing the game.

Why do you need to publicly hate at all? These people are enjoying a toy they aren't supposed to so now everyone has to hear your feelings on it? Y'all are nuts. Ignore the game if you don't like it like you do with every other game you don't like.

The haters can silence themselves by shutting up and touching grass. It's a videogame, not a genocide.

Broken promise after promise, missed release date after release date, broken feature after broken feature after every rework

it’s clearly a fucking 13-year-old scam, it’ll be goddamn voting age before it’s released.

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Oh but you don't understand, this game is taking a long time to finish. That's totally worth aaaaallll these circle jerk posts and vitriolic responses. It's like ten holocausts wrapped in a 9/11. Also, some rich people voluntarily gave them money. That's evil because reasons. Also, a not rich person spent all of their life savings on pretend space ships an regretted it. That's the games fault though, also because reasons.

Everyone has to know how much they hate Star Citizen. It's vital to engage with every article and post about a game they don't play or like because that's how kind, normal, mature, not weird people act. They hate other games too and generally ignore them, but this one feels good to hate loudly and publicly beyond any other game, so it must be true. It's not weird at all to bully people for having fun because the internet says their game is taking a long time.

The fact that riling people up by spreading misinformation makes tabloids money is not relevant to the situation. The people playing the game are wrong about their own experiences. The internet can never be wrong, the hive mind is always correct.

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LMAO you’re the MAGA-parallel here.

Is it really “love to hate” or is it just that after a decade of failed and ignored promises and dates year after year after year nobody has any real faith. 65 million dollars in stretch goals and it’s still a fucking broken mess, endless examples.

The squadron demo fucking crashed when it was shown at the con, yet its feature complete but also not releasing until 2026.

Have you even seen the insanity that is the stretch goals? https://robertsspaceindustries.com/funding-goals

It’s all but a grift, and here you are defending the grifters. Maybe in ANOTHER decade they’ll actually deliver what people were promised (and paid for!) years and years ago.

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They claimed it was feature complete in 2023. And now they claim it is two years away from release. You really think polish and optimization takes three years? Of course, they've claimed it is just two years away every year since 2016.

They are lying to you.

Lol, one of us certainly has been lied to. Your last point is blatantly false, your first is based on your guess about how AAA game design works. Maybe it does take 3 years with a game this big, I don't know. I'll trust the many, many game devs who actually play the game and roll their eyes at comments like yours.

I've actually played the game, bought it and have no regrets. Hundreds of hours, new friends, new experiences. You passively absorbed the groupthink. I don't care if it ever finishes, I've gotten more than enough fun per dollar out this game already. Cry about it if you want, just do it quietly.

I've played the game since 2015 when all we could do was walk around a hanger. When it comes to where SQ42 is at, we are being lied to about where it is. Them saying at Citcon that SQ42 is just 2 more years away is a dead giveaway that they are absolutely no where near a release, and the 2026 year is pure fiction. Like I said, they've been saying 2 years away since 2016.

I remember that one hangar! Oh nostalgia. You should try it again there's a game there now.

They haven't been saying two years away every since since 2016. It's a running joke that they say it every year, but it's not actually happening. That one in 2016 made everyone facepalm, even employees. Chris Robert's is pathalogically optimistic about a lot of things, lol. Even in the Star Citizen community, we make fun of that sort of thing. We paid for Star Citizen early access, we have Star Citizen early access. If we get Squadron 42 as well, great! If not, it's not that big a deal. Disappointing, but the world will go on.

I think they believe their times when we say them. The scope of things said after the 2 years thing in 2016 increased by quite a bit when their funding had another boom. They aren't intentional lies so much as just being wrong an feature creep making dust of previous plans. But they have a lot more to show now than they did before, it is being made in good faith. It's just had a slow start to build the studio from nothing and a lot of budget increases.

It's definitely got a Duke Nukem Forever type problem. We will see a finished game one day, but the development has seen a lot of design changes partway through. We'll see if we end up with a mess, but we will end up with something, I believe. And again, if not, it's still just a videogame. We'll live.

Hey look, it’s one of those gullible marks.

“Feature complete” but they can’t release it for another two years? Hmmm…… 🤔

As a dev myself this shit is hilarious

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