Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 725 points –
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Gamers have gotten quite lucky so far that the company that has been in the position to turn the screws and establish a monopoly has been content to only make gobs of money, instead of trying to make all the money like pretty much every other entertainment industry.

Yeah, the reason why Valve can do that is that they are not a publicly traded company but a privately owned one. Gabe Newell doesn’t have a fiduciary duty to any shareholders, so they don’t have to squeeze every penny from their users or abuse their quasi monopoly.

The whole idea of investments always going up is an absurd idea that needs to go. At this point I infinitely prefer a private company over a publicly traded one.

It's a bit of an inherent issue sadly, if your goal is to multiply money why would you invest in a company whose profits stay the same over one whose go up? And you have no reason to care if the company eventually dies as a result, you just move your money into the next one.

And most people investing money will be doing so with the only purpose of multiplying that money, as it's mostly banks and similar institutions. In theory if the main investors of a company want it to prioritize user experience over profits, the companies' duty to its shareholders would also be to ensure good user experience. But that's never going to happen.

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It's not even an "idea". They legally have to do whatever they can to make it go up. It's idiotic and poisonous.

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If Gabe ever leaves Valve and the powers that be decide to go public I hope it’s done in a way that gives power to the users instead of faceless investment firms. I don’t even know what that would look like but I fear the day that Valve comes under control of an ex-AAA game company CEO or the like.

I wish something like that existed, once you go public you are obligated to grow and that has limits so you always end up squeezing your users! :/

Perhaps a transition to a not-for-profit organization structure might be what folks would prefer? It seems like a potentially better alternative than going public, but I'm not sure how it might work in practice for something like a digital storefront.

In a weird way, one could almost argue that's roughly how Valve's been operating anyway, except I imagine they've been lining their pockets more than a not-for-profit organization's owners/employees do.

I bet they make a shit ton of money but they certainly seem to reinvest enough of it too. There is a interesting concept called purpose companies here in Europe but it's not especially wide spread or planned by regulators so the transition is extremly complicated and expensive. The search engine Ecosia is a relatively well known one, it's basically a company in self ownership where no one from outside can become CEO and no one can sell or go public, they are obligated to their chosen purpose and that's where their profits go (in the case of Ecosia that's planting trees), not sure how it works exactly or if it's doable in the USA at all tho.

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Each game on your account represents a share.

That sounds fun.

We should do this in the food industrie. Then I would become a steakholder.

Bro what do you think those Steam levels and experience are for? Obviously they're gonna divest the company across the playerbase and divvy it up based on Steam levels!

/s

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The idea that publicly traded companies have a duty to maximize shareholder value is a myth, and anyone privileged enough to sit on a board of directors likely knows this. See this article for an explanation. Every time a board squeezes a company for short term profits at the cost of long term good will, long term profits, etc., that is because they chose to do so.

EDIT: See also This NY Times article. And note that I'm not saying that corporations, board members, etc., aren't pressured or incentivized to maximize shareholder value - I'm saying that they do not have a legal duty to do so.

It's not a myth, it's called Fiduciary Duty. The board, officers, and executives of a public company have a legal responsibility to put the financial interests and well-being of the company above other personal interests. The article you linked doesn't deny this, and it also isn't discussing the legal definition of it. It's discussing what you might call "toxic fiduciary duty", or more or less the Ferengi Rules of Acquisition. It's the idea that profit is the primary motive and should always trump all other considerations.

Fiduciary duty is important to create a concrete stance against corruption and misuse of the company's assets for personal gain. But when taken to an extreme, it becomes toxic and has negative consequences for the company. Employee wages are probably the most obvious example. There has to be a balance between underpaying and overpaying. If you chronically underpay, the best employees will seek more gainful employment elsewhere and the company will suffer from a poorly qualified workforce. If you overpay, like 100% revenue share with employees, the company will cease to make a profit and will be unable to function. A balance has to be struck to retain the best talent in order to drive success for the company; that is the point of the article you linked.

TL;DR extremism is always bad

(Please don't mistake this for a pro-capitalism rant, there's nuance to be had here)

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People saying Steam doesn't have a monopoly because other stores exist, is the same as saying Microsoft doesn't have a monopoly on PC Gaming because Mac and Linux exist. Technically true, but ultimately meaningless because its their market power that determines a monopoly, not whether there are other niche players.

While Valve and Steam have generally been a good player, and currently do offer the best product, they still wield an ungodly amount of influence over the PC gaming market space.

Epic is chasing that because they really want what Valve has, though no doubt they plan to speedrun the enshittification process as soon as they think it safe.

When people say Valve doesn't have a monopoly, they usually mean they don't engage in anti-competitive practices (like making exclusivity a condition for publishing on their store, cough cough).

Actually, Valve's recent moves represent what free market capitalism should be about - when competing stores started to appear, they instead made massive contributions to Linux gaming and appealed to right-to-repair advocates with the Steam Deck. Now both of those demographics are suckling on Gaben's teats, myself included.

Capitalism and a free economy are good when it's serving customers by making the best product or service possible, while balancing that with paying labour to make that happen.

The problem is that nowadays, there's a third party to this for the megacorps: Shareholders, which is where the enshittification begins.

Valve is a private company, so it is not beholden to any external shareholders, which is why it's been able to chart its own course. Still, I do worry what will happen when Gabe steps down.

Even when capitalism serves customers well, it still takes the work of people who make things, and gives it to people who own things

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I hate DRM but really like Steam, they put in a shit ton of work to achive that! It's certainly a monopoly but I think one of the biggest differences is that it's not a publically tradet company so they don't have to chase that infinite growth many very influencial idiots don't see any issue with and there for aren't willing to destroy everything for short term gains.

Despite not having pressure from shareholders Valve pioneered or at least popularized and normalized many of the worst practices in videogame industry designed to milk players dry: microtransactions, battle passe, loot boxes, real money gambling, you name it, Valve has it

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Valve releasing a video on how to break down the Steam Deck was one of the best things I've seen from a large company in a long time.

I still love that video, 'Don't do this becouse it could be dangerous, but it's your device, so here's how'

That may be so, but that's not the way that the initial tweet is using the term, and not the commonly understood definition.

I'm not denying that Valve as a whole have been a force for good in the PC gaming market, but it's pointless to argue semantics and make up definitions to better suit personal bias instead of debating the actual point that's being made.

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Steam is a natural monopoly, which although still not entirely good but are a wholly different beast from monopolies made by exploiting flaws in the system

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A prerequisite for enshittification is to have a non-shit product, so Epic are actually a safe bet against enshittification.

same as saying Microsoft doesn't have a monopoly on PC Gaming because Mac and Linux exist

😡

Epic is chasing that because they really want what Valve has, though no doubt they plan to speedrun the enshittification process as soon as they think it safe.

Like what Steam did with Greenlight and the plague of early access asset flips that clogged its home page for years?

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Is Steam really a monopoly when Valve doesn't try to stifle competition and no other company could be bothered (besides maybe GOG) to make a half decent store?

It is a monopoly - they just don't abuse it as much against their audience.

For developers it's either take their 30% deal or just don't sell your game because a lot of people only use steam.

Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent. Gwent standalone flopped so hard on GOG that it had to be rereleased with limited features on steam and sold more there

People are just fundamentally lazy so it totally is a problem that you have one store with such a massive market share even if it's very convenient for the end-user they can completely exploit their position against publishers.

Sure EPICs way of making games exclusive to their store is not elegant but without that no-one would choose that store over steam

I am not sure if it's just people being lazy. Steam legitimately is a good gaming platform. It just has so many features that really bring the PC platform to the level of consoles in terms of UX. Social features, discussion boards, reviews, matchmaking, chat, broadcasting, remote streaming, all this alongside a kickass store. That's why Valve could roll out something like Steam OS and not have it feel woefully inadequate compared to what consoles offer.

Don't forget notes for games, steam workshop, and for those of us open source enthusiasts, making easy/reliable gaming on Linux. It has never been so good being a Linux gamer.

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Tell me a game store that supports Linux out of the box (not messing with wine stuff or lutris)

This is partially on these companies for failing to provide an equal experience to Steam on their platform. I bought Witcher III in GoG to support the devs, and my reward was a lost save by the time the DLCs came out, because their client didn’t have cloud saves. So guess where I bought their stuff from there on? Sure, they added these features later but for some people the damage is already done.

It's a monopoly, but it's one that a big company like EA or Epic Games can defeat. But, they have to actually put in the work and effort to present an experience that isn't an enshittified version of Steam.

So far, none of them are willing to put in the time, so they don't get the prize.

Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent.

Most gamers don't know and/or don't care, so they will take the least resistance path, which is Steam.

Steam has a "most favoured nation clause" which prevents companies from actually selling for cheaper on other platform. This is how steam maintains its monopoly. If it were possible for CD Projekt Red to sell it cheaper outside of steam it would force steam to actually charge developers less.

Edit: see below, it's actually not that clear.

They could sell for cheaper, they just can't sell Steam Keys specifically for cheaper than what's on Steam itself. Which makes sense honestly, you're literally using their service for both presence and distribution.

Looking at steam's own policies, this is true for steam keys, but there is an an going lawsuit that claims steam also makes this apply to non steam-enabled games: https://arstechnica.com/gaming/2021/07/valve-issues-scathing-reply-over-the-facts-behind-a-steam-antitrust-case/

But looking mosre closely than I did previously this is based on:

  1. An contract that is apparently not public
  2. A 1 time example that Valve denies

So I don't really know, but if what valve says is true (which looks like it is), then I don't see any monopoly abuse indeed.

They do have a monopoly, but it's in large part for providing a better service. As a Linux user, I prefer Valve 100% over Epic that buys Rocket league and discontinues linux support. I do prefer Itch and GOG for the possibility of no-DRM games, but I've got to say it's overall a worse experience (no auto updates, no social features etc...)

I made my initial comment after watching: https://www.youtube.com/watch?v=mOEG5qmMQas which suggested that Steam applied the MFN for non steam - enabled games too, but was done prior to Valve's response.

For the price parity thing, there's the game Tales of Maj'Eyal that is $6.99 USD on Steam but is free on their website te4.org. Cataclysm: Dark Days Ahead is an open source project, but is on Steam for $19.99 USD. Caves of Qud is actually on sale now on GOG, but the Itch.io and Steam version aren't. Sure, these may just be because traditional roguelikes don't garner that much attention, but they are cases nonetheless that show otherwise.

The lack of auto-updates can sometimes be good. StarSector updated relatively recently and if they actually updated automatically (even if they offered an option to disable it, they update so infrequently, I'd probably have neglected it), my save and all my mods for it would just break, or worse break silentl until it was too late.

Thinking about it there are also multiple FLOSS games that are free on GitHub/Linux repos but paid on Steam. For example Mindustry and Pixel dungeon.

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Many years ago I bought some old DOS game where Linux runtimes using the original files exists on GOG. What I expected was a disk image or a zip containing the files - what I got was some exe containing the files. Why would I ever try to buy something from someone fucking up something that simple again?

I might buy some indie games from a developer directly - but with a middleman steam is the only option.

That's not a steam issue, that's a developer/publisher issue Plenty of old Scumm based games work by just pointing scummvm at the game directory

Ah, seems I missed a "on GOG" in the reply.

Sure EPICs way of making games exclusive to their store is not elegant but without that no-one would choose that store over steam

Personally Epic doing this is one of the reasons I still refuse to give epic my card details

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They are a monopoly because they.....provide the best most fair platform. Also why would linux users support ubisoft or epic.

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No, it's not a monopoly. They aren't even a gatekeeper as defined recently by the EU.

The most successful PC games (Minecraft, Fortnite, Roblox) aren't even on Steam.

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One aspect through which one could argue that they might stifle competition is their price parity rule, for which it seems they are being sued. See here (not sure if there is any new development.

Hard to compete with steam if you cant at least do it through lower pricing. Although this article suggests that at least for epic exclusives publisher seem to prefer to just pocket the difference, rather than pass on those savings.

Isn't that just saying you can't sell access to a game on steam (through a steam key) for a lower price than what's on Steam? It's not like they can't just offer a lower price... just that they can't offer it for a lower price bundled with Steam access.

So they can offer a lower price, just not as a third party through Steam itself.

I think you are right, the first article I linked was a bit ambiguous about it, but rereading the second one it seems that I misunderstood it and you are right.

If it was only about Steam Keys, there wouldn't have been a lawsuit.

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No it means that if the game is for sale on Steam then it can be sold elsewhere (GOG, EPIC...) but it's in the contract with Steam that it can't be sold for a lower price elsewhere, it's not about Steam keys sold by third party vendors.

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Even if they are considered a 'monolopy' it seems like people haven't thought that we are the ones that have thrown our money at Valve and it is the ONLY reason why they are in the position they're in now. They offer a fantastic service to the gaming community and Valve is supposed to apologise for that? I'm not aware of any abuses within their own company that has contributed to their success or any anti-competitive behaviour?

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Competition sounds great, so long as it has all of the following:

  • Something better than steam input and the steam controller.
  • Something better than steam vr.
  • Something better than steam workshop.
  • something better than proton
  • Something better than steams friends/chat/activity interface.
  • Something better than the steam overlay.
  • Something better than big picture.
  • Absolutely no exclusives, and no deals forcing developers to use it.
  • A nicer store interface than valve, with better community pages, curator pages, discussion pages, etc.
  • An equivalent to steam fest with a strong demo scene.
  • Something better than remote play together

This is of course also ignoring just how efficient, clean, customisable and ergonomic the steam interface is compared to all competition

Oh wait! That doesn't exist. All we need is some way to guarantee valve doesn't become public.

All we need is some way to guarantee valve doesn't become public.

I am hoping for aperture science to find a immortality solution for Gabe.

I think we need some Australium instead. GabeOS will put neurotoxin in the next Steam Deck.

Oh I see I see.... that's why they made current air vent smell so enticing, so when they release it we all go to smell it.

Not to mention family sharing. I'm not sure of another PC store front that does the same, but it's been a bit help with my friends in being able to show games to each other and letting us try things before buying, similar to sharing discs back in the day.

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You don't even need all of that really. A lot of Steam functionality can be utilized just by adding it as a Non-Steam Game. Steam Workshop isn't the necessary if you have a modding scene, you just need a good mod manager.

The key point on whether I'll use your storefront or not is whether your plan for success is to buy out anti-Steam contracts (remember that it's not exclusivity to EGS, its to not release on Steam) to get customers and low revenue cuts to get developers and most importantly, to run a loss leading business for a number of years until you are profitable. If EGS were to ever become profitable, how long until they switch to squeezing out as much as they can? They've already rescinded their "curated" catalog.

This is not a good way to look at it. Competition is good regardless. It doesn't matter how good Valve is today, if a viable competitor comes out, Valve will be forced to get better in order to compete.

All we need is some way to guarantee valve doesn’t become public.

This is wrong. Valve can enshittify without going public. If you think that public corporations are the only ones that are greedy/evil/anti-consumer, then you've never heard of the "private equity" industry. Look up the recent fight between the FTC and U.S. Anesthesia Partners in Texas for a clear example.

In capitalism, free market forces are what keep tug of war between produces and consumers fair, and competition is the fuel that keeps those free market forces moving. The fact that the Valve of today is both good and a monopoly is just a temporary rounding error/outlier. Over time, Valve will go to shit and consumers will suffer simply because Valve has almost no competition. This isn't a question, it's a fact of the mechanism of the economic system they exist in. It's like gravity; just because you haven't hit the floor yet doesn't mean jumping off that building was a good idea.

Epic games, whether you hate them or not, is fighting the good fight. They are doing shitty things (exclusivity, etc), so maybe they aren't the chosen one who will take challenge Valve, but they are on the right side of that fight. Hoping that Valve will stay great forever is foolish.

...but I will add that I don't think Epic alone should be trying to take down Valve. Valve is way too entrenched in this market to be taken down with any realistic competition (probably why Epic is resorting to exclusivity deals). The FTC needs to step in and regulate the market. Idk what that would look like, but it's possible to do it in a way that makes everyone happy. For example (off the top of my head, so probably flawed but whatever) the FTC could enforce interoperability between digital marketplaces so that consumers don't need to install 30 different launchers to access their purchased libraries. That relatively small change could lower the bar to entry for competitors by a lot, and not be a burden to consumers at the same time. EDIT: and it would not be anything drastic like forcing a break up of Valve.

Its funny how you credit the invisible hand of free market forces to keep things fair but acknowledge everywhere else that the only thing that actually intervenes to promote fairness is the FTC as government regulatory body.

If we could drop the obvious bullshit romanticism of capitalism this would be a mostly accurate post.

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It kind of doesn't, though. Because you can still launch non-Steam games through Steam, and activate retail Steam keys without Valve taking a cut, there are plenty of ways for things to compete against the Steam Store without needing to also compete against the Steam launcher.

All of the following? Why would you need to be better in every way? There's a perfectly valid use case for trade offs. Eg, let's say some competitor had exclusives, no VR, the store interface was a little worse, and it was only roughly comparable on many other points. If it's simply faster and more lightweight, that's its competitive advantage. Or if it focuses on being open source and DRM free like GoG, that's a competitive advantage.

Expecting something to be better in every way (than something with a massive head start) or else it might as well not exist? That's just unreasonable. I don't require a clothing store to be better than Walmart to shop there. I mean, the clothing store doesn't even sell fruit! Why would anyone shop there when you can go to the Walmart and buy some grapes with your jeans?

Except these aren't two different kinds of stores, they'd both be gaming marketplaces and if one has better features in every regard... Why use the inferior one at all?

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This is a great opportunity to mention 15th Anniversary of GOG.

If only they supported Linux better, or really like at all... I know you can grab the files and install without DRM. But, the whole lack of a client makes it a nuisance to use. I used to buy everything on GOG when possible. Since I got a Steam Deck that's changed. I shouldn't have to use Heroic Launcher IMO..

Why shouldn't you have to use heroic launcher or lutris? The whole point of drm free is that you don't need a specific launcher connected to Internet.

Yet, ease of access is what appeals to the average consumer which leads to preferring steam for Linux for the same reason people get hardware restricted consoles. If a company wants to appeal and expand their market making themselves more accessible is how they do it. Otherwise alternative is to be an overlooked option.

Not directly related but this Gabe quote still seems somewhat fitting: "Piracy is almost always a service problem and not a pricing problem"

Yeah, had Valve tried to push Linux again without trying to make it accessible for the average user it would have flopped like the Steam machine. Or at the very least users would have tossed Linux for Windows. Accessibility is very important, and technical users should not be looked to as guides on what is acceptable for the masses.

Because they should be able to make a launcher that works. The Windows GOG launcher (GOG Galaxy) is a joke. They want to make one launcher to rule them all but it struggles with almost every one. I have a Windows computer for games that require it (Valorant mostly for me) and even on PC I use Heroic. I don't want crazy features. I just want an officially supported GOG client that works well on Linux and Windows.

Galaxy works fine on windows. It's far more stable than steam btw.

In the meantime heroic or lutris work very well. So why is there even a need for something else? I'd argue it's better if a company don't hold your game hostage for you to play them.

"It's far more stable than steam btw."

I'll admit I've only used Linux for the past 5-6 years, but I think the last time steam crashed for me was almost a decade ago or something? Is it not stable on windows anymore?

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I have the exact opposite experience as you. I have never once seen steam crash. My steam account is now 9 years old. I was absolutely stoked when I saw GOG Galaxy was trying to handle not only GOG games but games from other platforms as well. But my experience with that has been so bad. It's fine for GOG games, but I'd much rather just add all my games into steam at this point. So as for stability, I don't see any way that GOG Galaxy could ever beat Steam.

For Linux support, Steam is a DRM which is a detractor. But with all they've done with proton, steam input, steam deck OS.. I'd say that Steam is definitely doing more for the Linux ecosystem than GOG.

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Because consumers are lazy and don't care about ownership.

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It's incredibly frustrating from an ideological perspective that the whole PC gaming industry runs on a benevolent dictatorship by Valve.

I mean they have near total control not just over sales, but over the gaming software installed on our PCs. They have the power to do whatever, whenever, to whoever.

But at the same time, they're cool people with good products who have good stewardship of this role.

So we uncritically give them all the power.

GabeN is getting pretty old, and he can't keep doing this forever. It'll be interesting to see where the company goes after that.

By "interesting" I mean "expecting it to be handed over to salivating, greedy idiots who don't know what made it work before".

The day Gabe dies and pathetic bastards with business degrees take over and ruin everything that's made Steam great for all these years, is the day I begin pirating everything.

Exactly. Steam is a load-bearing member. After seeing what happened to Twitter, Reddit, Unity, Wikia, etc. it's reasonable to think ahead. If Valve gets enshittified that's basically the end of PC gaming.

Good luck, piracy ain’t what it used to be. Denuvo is getting strong af

I don't even play games that have Denuvo. But I'm happy to see many of them remove it after a few years because they can't afford to keep paying for their game to literally be worse and several had been cracked (although it's my understanding that only one person was cracking those games).

It's what happens when your competition is publicly traded cancer.

..but.. Literally, benevolent, sectionalized dictatorship is the only response to the Tragedy of the Commons.

..that is to say, individual responsibility and exercise of power. Work primarily on responsibility until you've got one area covered - then expand your power. Know your limits, and don't try to expand your power beyond what you're capable of handling responsibly. Encourage others to do likewise. Steam is good because they haven't sold out, but are managed by people who have genuine interest in the industry, and who are willing to exercise power responsibly.

Valve may not be the cheapest by any means, but that's because they're offering a product 30x as valuable. The other launchers companies have are shit, across the board, nothing but shit. It's not even in the same continent. If any one of these companies actually wants to ever see this change, they are going to have to set their greed aside. That's impossible for CEOs in this day and age, so I don't see Steam ever losing their stranglehold unless they do an about-face from everything they've done so far. In the grand scheme of things, Valve is one of the most customer friendly companies on the face of the Earth and they continue to be innovative and supportive to users. Epic on the other hand is everything wrong with capitalism, and much the same can be said for any of the other companies with competing launchers/game stores.

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This is literally the most popular opinion.

Yeah. Dusk is an amazing game and the creator is talented as fuck but this is "I like oxygen" levels of unpopular opinion lol

Oh, I dunno. Everyone seems to bitch about Apple not wanting to give any leeway to Epic on the App Store. Personally I find Epic ridiculously hypocritical, so I say let them eat dirt.

Everyone likes to shit on Epic so it's probably not a very unpopular opinion ether but there is a big difference between the App and Play store and Steam, only one of them doesn't use anti-competiive practices and the other two also force their payment provider which is rather shitty!

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This opinion is in no way unpopular. Valve is privately owned and headed by a single individual with tremendous purpose of will, which is how they've done so many great things for the gaming industry. The issue lies with said leadership vacating their role (GabeN is getting old) and some greedy bastard taking the company in a wholy different direction. tl;dr: we need a strong competitor, but not now, and ABSOLUTELY not Epic.

I'd love competition in the Linux gaming space, but none of them even attempt to support it

Itch and GOG have decent linux support

No they don't lol. GOG doesn't even have a client, you have to use Lutris or Heroic Launcher that support it.

Itch has a half implemented Linux client that they gave up years ago and is straight up unusable/broken. The client is worse then a web wrapper and nas no support for Wine, so if the game doesn't have native Linux support, it just won't run through the client. It will download exe's that won't actually run and silently fail, and doesn't have any wine support.

They don't have a client but both allow you to just download the game and run it from a .sh that installs it in the local folder. That's enough for me but I agree it may not be for everyone.

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Steam's de-facto monopoly is so strong, Epic can't break it. Epic made four billion dollars per year on one game. Epic licenses the engine for like half of all noteworthy games. Epic has the only platform not seizing one-third of all revenue from developers, and that platform throws free shit at customers in constant desperation. And they still can't move the needle.

Monopoly doesn't mean there's zero competition. It means the competition does not matter.

PC gamers have alternatives to Steam the way that Android users have alternatives to Google Play. Yes, there are dozens. And that's how many users each one has.

If it's even possible it would take years or decades of work building up good will. It's kinda Valve's game to lose right now. They just need to not make any enormous mistakes and they win by default. Fortunately for Valve, they seem to be one of the few companies in game dev that isn't managed exclusively by misanthropes and buffoons.

Would it though? Being a competitor to Valve, not sucking, and not pulling shady anti-consumer shit would result in immediate good will for a decently large (though disproportionately loud) section of the market. Hell, EGS failed at the 2nd and 3rd thjngs in that list and they still got a loyal fanbase

Epic can't make a dent because their product is dogshit.

Customers don't care that Valve takes a well earned cut (that only applies buying directly from Steam); they care that their games are on a platform that's actually fucking useful. If Epic didn't insult gamers shipping that piece of trash and had put work into actually providing a product that could possibly be considered acceptable, they might have been able to make a dent.

You're not going to take market share with shitty gimmicks if your actual product is a crime against humanity no one wants.

yeah epic might have a chance if they actually tried to make their launcher and client good and have similar features as steam

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that's opposite of unpopular opinion lol

that being said, a healthy competition is still necessary as we don't know what valve would become post gabe

But Steam doesn’t have a monopoly. There’s Epic and GOG and whatever Origin’s called now and probably others. They’re all free to exist, Valve doesn’t do anything to stifle competition, and even lets other companies sell games that start their launcher from Steam.

The only thing you have to lose by using a different system is that it’s probably not as good.

All they’ve done is produce a really fucking exemplary product and it’s become really popular because it’s honestly just good. The second it stops being good or Valve stop being awesome there’s plenty of alternative ways to buy games that I’m sure will be there to replace it.

But for now.. it’s pretty good.

The position makes a monopoly so I would say they are but they remain the good guys because they don't engage in anti-competitive practices, you can have a monopoly wven if you don't abuse it.

Monopolies aren't based on the mere existence of competition. It's based on power and market share. Eg, Chrome has a monopoly. Firefox, Safari, and a few niche browsers exist. But Chrome is the utter vast majority of the market and has pretty much all the power on dictating web standards as a result.

Microsoft had competitors when they got sued for their IE + Windows monopoly. But they had an utterly massive amount of the market share and used that to push their own browser.

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Needs more GOG

I absolutely love their client and prefer GOG over Steam. I remember how their client GOG Galaxy is highly praised in the developer community, because it is so well designed and runs so performant. It also allows you to play any previous versions of games you own.

https://www.reddit.com/r/gog/comments/fhd6b1/what_was_gog_galaxy_20_made_with/

Also DRM free.

At some point we could also perhaps resell the games, maybe (not sure where the proof per license would be tho).

There are so many companies that have all the pieces to make good competition to Steam but their greed gets in the way. Microsoft in particular should have been a shoe-in for it, but GFWL was an embarrassing failure, the WIndows store is rubbish and insists on a new file format that (at least in the past) caused all kinds of issues for games, and now their Game Pass service has no focus on a buying element. This is without going into both Amazon and Google tripping on the starting line when it comes to getting in the gaming space. A launcher that was tied in with Amazon's web store would be a really quick way to get a lot of people in naturally.

I really wish more people used GoG to where it could be a competitor. Unfortunately the game selection is much lower due to companies turning their noses up at no DRM. Also, I will admit that I tend to buy things on Steam in favor of GoG due to a lot of the features Steam has.

I'll never buy another game on Microsoft's store ever again. And this is AFTER all that GFWL bs. Bought Forza 7 and it refuses to install. It did once before but now it says it's done immediately and is nowhere to be found. I've tried everything short of a reinstal, which I will not do

I have a lot of problems with them too. I gave Game Pass an honest shot once, but could never get any games to run or install properly. Can't imagine the normal store front is any better.

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I d trust a privately own company with Gabe as the head than the asshats that proliferated micro transactions and shitty always online DRM for single player games.

The funny thing is that Valve kickstarted the digital sales with Half Life 2 back in 2004. Steam was an utter piece of shit for, what, some 6 years? It took them a lot of time to make it bearable, then good.

That the EGS launcher is a fucking Unreal app, needlessly bloated as fuck and with barely working UI shows their complete disregard for what is supposed to be their "money givers" (us, customers) and, like every other stupid company with their own launcher which manages to be worse than their fucking website, shows they refuse to learn the obvious.

I hope GOG never goes the enshitification path.

I fucking hated Valve for making me buy a physical CD of Portal, only to get a CD with the Steam Installer and a code to download the game on their store.

Same thing happened to me but with portal 2. I had DSL at the time and it barely hit 10 Mbps on a good day which was great because I thought the disk had the game on it. Despite all of the pain I still love steam to this day lol (and I've gotten better Internet)

I remember when steam first came out and I was like..I need this extra program to play counter strike now ?!

I'm one of the few who actually like the existence of Epic. Like, not necessarily Epic itself, but some serious competition is needed. I personally would've loved it if the competition was GOG, but it seems consumers don't particularly care about ownership, so we have Epic.

The problem is that all the competition to steam is far far inferior to steam in technology and ideology and future prospects. Steam isn't a publicly traded company, has features that are pro consumers, is supporting other OS's and doesn't have a CEO that is a prick like epic.

Sure. But what if Gabe newel decided to sell tomorrow. Just wants to retire maybe he's pretty old. What if Microsoft buys it and you're left with a monopoly you don't like. That's the eventuality of every unhealthy industry.

Well it will be a sad day and Ubisoft, Microsoft and Epic competition won't fix anything if steam goes to shit. Steam is basically the unicorn and once it becomes extinct we won't get anything half decent to replace it with. Publicly traded companies are the bedrock of unhealthy industries.

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Then we'd go back to sailing the high seas, until a better alternative shows up; as Gabe said, piracy is a service problem.

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I feel Steam vs competitors is like how after 1st wave MCU, everyone was jumping on that bandwagon, but instead of putting in the groundwork just skipped ahead, or like the monsters one just abandoned it because of one bad movie.

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Valve supports linux gaming! The Steam Deck is awesome and with an even better configuration (or the rumored valve's own new steam machine) this is only getting better. So, only Valve gets my money.

I buy games pretty much exclusively on Steam because of the Linux support (my gaming PC runs Linux only).

Hopefully more places follow suit because I believe competition is a good thing but for now it's Steam all the way pretty much apart from Starsector and until recently Dwarf Fortress.

I have no problem with competition, but don't force me to use your inferior product. If any of the major companies developed an actual competitor with the Steam launcher (in terms of features, not just a lousy storefront), it would likely get some use. If they somehow made it better than Steam, plenty of people would likely jump ship.

Epic is just a failure of a launcher. Nobody uses it over Steam by choice, because it's lacking in nearly every way. While I'm not big on exclusives, if the launcher was a reasonable Steam alternative, they wouldn't bother me nearly as much. As things stand, I'm firmly in the "fuck Epic" camp.

I will always support valve because of their amazing Linux support but if GOG finally made a client for Linux then I would try to use that more. I wish Epic would also support Linux but with massive douchebag Tim Sweeney running the company, that will never happen.

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I personally get most of my games from GOG and itch.io these days. And I've never bought anything from the Epic store whatsoever.

I will say though that I find it kind of weird how much hate Epic gets for their store. Like, I understand that someone prefers Steam, or doesn't want to buy stuff from Epic etc. - but what we see goes way beyond that. Epic has people actively campaigning against it, as if its mere existence is insulting. I don't really get why.

As for the 30% cut... Developers will try to price their games competitively, and within customer expectations. So with or without Steam's 30% cut, you can expect games to be similarly priced. The large 30% cut from Steam is basically coming out of the developer's revenue rather than from your pocket. (I'm under the impression that GOG also has a similar 30% fee. Epic has a lower fee. And on itch.io the seller gets to choose how money goes to itch.io anywhere from 0% to 100%. So itch.io is the best deal for developers in terms of fees.)

The reason people hate Epic is fairly obvious – they don't give a shit about the gaming industry nor about players. At some point their client contained literal spyware, they tried to brute force market share via sleazy exclusivity contracts, their software doesn't have one tenth of the features Steam has, their CEO is a piece of shit, etc.

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Steam can also leverage their insanely huge userbase. Even with the 30% cut, a company will probably see more profits if they use steam and give up 30% than trying to launch it outside.

At this point. The 30% is just the cost of doing business

Higher fee but significantly many more multiples of customers on steam who see and buy the game.

Just like I could sell on Etsy for a massive margin or I could sell it to Walmart at a smaller margin but make 100x the sales.

You're paying for the customer base

Steam doesn't let you sell the game for cheaper prices in other stores.

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I get it. Steam doesn't seem to do exclusivity deals with 3rd party titles. So you could still sell your game on gog and humble without issue.

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ITT: G*mers being Stockholmed.

I can't name a single other digital service anywhere near steam level of trust. things you bought don't disappear. they are on the record saying there is a contingency in case of shutdown. they havnt a used their position. as far as market leaders go, you could do worse

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Steam doesn't have a monopoly, other platforms are just shit.

Missing features, badly made features, fucking spyware, some barely working at all (I am looking at you, ubisoft)

Perhaps if the other platforms tried a little bit, they would actually be a competition.

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Imagine thinking that Valve has a monopoly.

Monopoly doesn't mean "Largest market share". It's a real term with a real meaning.

Monopoly:

the exclusive possession or control of the supply of or trade in a commodity or service.

What, exactly, does Valve control? They don't require exclusivity, they don't require their DRM, they don't require the use of their network system. Hell, they don't even require you to to give them 30% if you sell your own key.

Valve is also not a publicly traded company, while this doesn't mean you can fully trust them it does mean they aren't required to seek profit at all costs. This allows then to do things like, support Linux, make their own hardware (twice after their first attempt was a failure), work on Proton, develope games that make them no money, etc.

Itch.io, GOG, EA, Epic, Windows Store, Game Pass, Humble Bundle, personal websites. These are all examples of places you can buy video games on computers.

Timmy Tencent's propaganda is working on you if you think Valve is any sort of monopoly.

Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors. That is how that term is used here: a "monopolist" is a firm with significant and durable market power.

https://www.ftc.gov/advice-guidance/competition-guidance/guide-antitrust-laws/single-firm-conduct/monopolization-defined

The "significant durable market power" part is why I went on to explain how they don't lock you into their ecosystem. How can Valve raise prices or exclude their competitors when they literally do not have any mechanisms in place to do any of those things?

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Just like I am happy with Apple and Google taking a cut and running their app stores. If these big companies could make their own store, they would. Apple would lose a cut, but that does not affect me as a consumer. What does affect me is a gate keeper keeping terrible practices in check. Making it nearly impossible to cancel a subscription instead of having a handy menu to just turn it off. Having places to put credit cards that are not secure. Collecting personal data nonstop. Etc etc.

I buy all my games on Epic Games Launcher becomes it has less DRM than steam. If you have kids, they can't play 2 completely different games on two different computers.

It's like your kid not being able to play Mario kart on her switch because her brother is playing Halo on Xbox in another room. Steam doesn't support that. Epic games doesn't have a problem with you having 2 different games being played on 2 different computers, so I buy my games there whenever I have the choice because it's the more consumer-friendly platform.

If you have kids, they can't play 2 completely different games on two different computers.

Steam does support that tho. That's what Family Sharing is. And it works really well.

Now, if you wanted to play the same game at the same time, that's on a single Steam account, that you can't do. But I'm pretty sure you can't do that on EGS, either. Not without 2 accounts and 2 copies of the game.

No, it explicitly does not work that way. If you share a game to another family member, and that family member plays that game, you are not allowed to play any other game at all on steam.

"A Steam library can only be used by one user at a time to play one game at a time. The same is true if that library is being accessed by another user via Family Sharing."

https://help.steampowered.com/en/faqs/view/57A7-503C-991F-E9A8#:~:text=A%20Steam%20library%20can%20only,another%20user%20via%20Family%20Sharing.&text=Rate%20limit%20exceeded-,A%20Steam%20account%20may%20authorize%20Family%20Library%20Sharing%20on%20up,in%20a%2090%20day%20period.

I know the wording there is fucked up, but have you used it? Because you can play two separate games at the same time with it, but you can't play the same exact game as each other. I use it all the time to play stuff my sister has that I don't, while she plays something else.

Unless you've got some weird special option, they're right, as soon as you launch a game in your library, it becomes unusable to family sharing, my wife and I use it but it's very limiting in that aspect.

It even notifies you when the "family library" becomes available.

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A monopoly is a monopoly. Just because Steam is a good store today doesn’t mean they deserve to hold a monopoly over the pc gaming market. So what happens when Valve has crushed every competitor? Gamers and devs have nowhere to go if Steam turns to shit. Eventually there will be a change of guards at Valve’s C-suite when Gaben retires or is dead. There is a good chance that those new execs will hollow out Steam and extract all the value out of it for their own benefit by screwing over the customers and developers. And they can get away with that if there is no competition. Competition is what keeps Valve in check.

Ubisoft, Epic etc.. have done nothing to make the market better or make it more healthy. Epic is even more anti competitive than it's competition.

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But they haven't crushed any other competitor through any mechanism but having a dramatically better product.

They don't force you to be exclusive to be on steam. They don't force you to implement any of their Steam stuff. They are very permissive unless you do shit that potentially exposes them to liability down the road, like the NFT nonsense.

And they let you generate keys for literally free to sell on other stores.

All their stuff companies use is because it's things customers value.

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The only thing Valve has done with Steam that apparently is anti-competitive, is actually having a decent product with good features and no one else is capable of actually delivering parity with it to be a viable competitor.

A natural monopoly is a far cry from one built through anti-competitive practices, and easily toppled by competent competitors.

Perhaps if Valve's competition was competent, there would be better options.

True. But Google became the number one search engine by creating a better product and basically got a natural monopoly. And now look what kind of monster the company has become.

Just because Steam is a good store today doesn’t mean it will stay that way in the future. Therefore I rather not see Steam be the only game store left in the pc gaming space.

But Epic is a shitty store today. I'm not going to use it out of fear the Steam might become a shitty store tomorrow.

That’s fine, neither do I. Because as a customer we have a choice. But we only have that choice if devs make their games available on all stores.

Epic has in the past declined hosting games that don't agree to exclusivity, so it's not always the dev's choice.

Then get mad at the weak-ass competition. Start a fire under their asses to make something that is actually just as good, if not better.

Punishing the one good product for being good is just gonna lead to there being no good products and only shitty ones just as much as your slippery-slope scenario. 🤦‍♂️

Well no. Google used to steal results from other search engines initially.v And then suppressed search results for competing products for at least the last 20 years.

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People don’t remember what pc gaming was like before Steam. Between the reviews, discussions, guides, workshops, achievement and playtime tracking, friend functionality, and shopping options (gifting, wishlist, instant return, etc.), Steam was, is and remains to be a fucking god send. I wouldn’t be pc gaming right now if it wasn’t for Steam.

Wait, this is unpopular? Well shit, I'm right there with you. I was already not liking Epic for many reasons, but the Satisfactory exclusivity deal seared them to a cinder for me. At least Valve is not publicly traded and the owner never has any intent on doing so. He is able to base his decisions on what he wants and is able to treat employees, customers, and content creators more fairly, even if it hurts his bottom line. Honestly, that is all I need to know about the man. He could go public and make billions, but he doesn't. He wants the control and wants the closed company. In the modern world it is rare and, to me, laudable.

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